diff --git a/docs/handpaint-batch4-wu-yi-source-v1.png b/docs/handpaint-batch4-wu-yi-source-v1.png new file mode 100644 index 0000000..b3f2c22 Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-source-v1.png differ diff --git a/docs/handpaint-batch4-wu-yi-v1-animation.gif b/docs/handpaint-batch4-wu-yi-v1-animation.gif new file mode 100644 index 0000000..c27e4a1 Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-v1-animation.gif differ diff --git a/docs/handpaint-batch4-wu-yi-v1-battle-composite.png b/docs/handpaint-batch4-wu-yi-v1-battle-composite.png new file mode 100644 index 0000000..3a2312f Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-v1-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-yi-v1-before-after.png b/docs/handpaint-batch4-wu-yi-v1-before-after.png new file mode 100644 index 0000000..b397da2 Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-v1-before-after.png differ diff --git a/docs/handpaint-batch4-wu-yi-v1-contact.png b/docs/handpaint-batch4-wu-yi-v1-contact.png new file mode 100644 index 0000000..2234e11 Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-v1-contact.png differ diff --git a/docs/handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png new file mode 100644 index 0000000..ca89ebc Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-yi-v1-report.md b/docs/handpaint-batch4-wu-yi-v1-report.md new file mode 100644 index 0000000..a0f1048 --- /dev/null +++ b/docs/handpaint-batch4-wu-yi-v1-report.md @@ -0,0 +1,24 @@ +# Wu Yi Handpainted Sprite v1 + +- source: `handpaint-batch4-wu-yi-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1872382 +- action partial alpha: 0, opaque pixels: 4212852 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 153..209 +- base bbox height range: 288..290 +- base bottom range: 303..303 +- action bbox width range: 147..238 +- action bbox height range: 282..288 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-yi-v1-contact.png` +- animation: `handpaint-batch4-wu-yi-v1-animation.gif` +- before/after: `handpaint-batch4-wu-yi-v1-before-after.png` +- scale compare: `handpaint-batch4-wu-yi-v1-scale-compare.png` +- battle composite: `handpaint-batch4-wu-yi-v1-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-yi-v1-scale-compare.png b/docs/handpaint-batch4-wu-yi-v1-scale-compare.png new file mode 100644 index 0000000..ed257b1 Binary files /dev/null and b/docs/handpaint-batch4-wu-yi-v1-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index c52f750..cb16feb 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 71 +- Approved baseline units: 72 - Pending approval units: 0 -- Queued rework units: 20 +- Queued rework units: 19 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index d964c7b..623db41 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -73,13 +73,14 @@ "unit-wu-strategist", "unit-wu-strategist-fire", "unit-wu-strategist-river", + "unit-wu-yi", "unit-zhang-fei" ], "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 71, - "queued-rework": 20 + "approved-baseline": 72, + "queued-rework": 19 }, "batches": [ { @@ -687,24 +688,9 @@ "label": "Batch 4 Wu generic units", "total": 16, "stageCounts": { - "approved-baseline": 15, - "queued-rework": 1 + "approved-baseline": 16 }, "units": [ - { - "stem": "unit-wu-yi", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=32", - "actionStatus": "border-hits=82", - "battleBasePx": [ - 31.9, - 40.6, - 44.6, - 44.6 - ], - "spec": null - }, { "stem": "unit-wu-archer", "reviewStage": "approved-baseline", @@ -914,6 +900,20 @@ 47.0 ], "spec": null + }, + { + "stem": "unit-wu-yi", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 24.4, + 33.4, + 46.0, + 46.3 + ], + "spec": null } ] }, diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 6ba181a..e5c77f4 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 71 +- Approved baseline units: 72 - Pending approval units: 0 -- Queued rework units: 20 +- Queued rework units: 19 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -98,11 +98,10 @@ No next unit is currently defined. - Batch key: `batch4-wu` - Total units: 16 -- Stage counts: approved-baseline 15, queued-rework 1 +- Stage counts: approved-baseline 16 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wu-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wu-archer` | approved reference | approved-baseline | technical ok | 28.3..34.3 x 46.0..46.0 | | | `unit-wu-archer-naval` | approved reference | approved-baseline | technical ok | 33.9..36.6 x 44.2..46.0 | | | `unit-wu-archer-river` | approved reference | approved-baseline | technical ok | 33.4..36.6 x 46.0..46.0 | | @@ -118,6 +117,7 @@ No next unit is currently defined. | `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | | | `unit-wu-strategist-fire` | approved reference | approved-baseline | technical ok | 27.2..33.1 x 45.7..46.3 | | | `unit-wu-strategist-river` | approved reference | approved-baseline | technical ok | 26.2..39.8 x 45.7..47.0 | | +| `unit-wu-yi` | approved reference | approved-baseline | technical ok | 24.4..33.4 x 46.0..46.3 | | ### Batch 5 remaining rebel/bandit units diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index e262785..e2b08fb 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 44b46dd..eb3391a 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 71 +- Approved baseline units: 72 - Pending approval units: 0 -- Queued rework units: 20 +- Queued rework units: 19 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index bc10755..599dccc 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index 8bad2f8..4a05446 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 19cbb99..eda1654 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 0e88a81..f636752 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 71, - "queued-rework": 20 + "approved-baseline": 72, + "queued-rework": 19 }, "rows": [ { @@ -4862,7 +4862,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-yi", "base": { "key": "unit-wu-yi", @@ -4872,23 +4872,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1985543, - "border_hits": 32, - "min_width": 200, - "max_width": 254, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1872382, + "border_hits": 0, + "min_width": 153, + "max_width": 209, + "min_height": 288, + "max_height": 290, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 54, - "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 31.9, - "battle_max_width_px": 40.6, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "width_swing": 56, + "height_swing": 2, + "bottom_swing": 0, + "battle_min_width_px": 24.4, + "battle_max_width_px": 33.4, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.3, + "status": "ok" }, "actions": { "key": "unit-wu-yi-actions", @@ -4898,23 +4898,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4453784, - "border_hits": 82, - "min_width": 200, - "max_width": 263, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4212852, + "border_hits": 0, + "min_width": 147, + "max_width": 238, + "min_height": 282, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 63, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 31.9, - "battle_max_width_px": 42.0, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "width_swing": 91, + "height_swing": 6, + "bottom_swing": 0, + "battle_min_width_px": 23.5, + "battle_max_width_px": 38.0, + "battle_min_height_px": 45.0, + "battle_max_height_px": 46.0, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 1aea58b..acb1535 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 71 -- queued-rework: 20 +- approved-baseline: 72 +- queued-rework: 19 ## Batch Plan @@ -137,7 +137,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 | | batch4-wu | approved-baseline | `unit-wu-strategist-fire` | ok | ok | 170..207 x 286..290 | 163..248 x 286..295 | 27.2..33.1 x 45.7..46.3 | w37 h4 b0 | | batch4-wu | approved-baseline | `unit-wu-strategist-river` | ok | ok | 164..249 x 286..294 | 159..244 x 286..295 | 26.2..39.8 x 45.7..47.0 | w85 h8 b0 | -| batch4-wu | queued-rework | `unit-wu-yi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | +| batch4-wu | approved-baseline | `unit-wu-yi` | ok | ok | 153..209 x 288..290 | 147..238 x 282..288 | 24.4..33.4 x 46.0..46.3 | w56 h2 b0 | | batch7-unique-officer | queued-rework | `unit-yan-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 | | batch7-unique-officer | queued-rework | `unit-yi-ji` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch1-approved-core | approved-baseline | `unit-zhang-fei` | ok | ok | 143..306 x 274..289 | 188..286 x 181..290 | 22.8..48.9 x 43.8..46.2 | w163 h15 b14 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index ca9509b..a4a1d44 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -81,6 +81,7 @@ "unit-wu-strategist", "unit-wu-strategist-fire", "unit-wu-strategist-river", + "unit-wu-yi", "unit-zhang-fei" ], "pendingApproval": [], diff --git a/docs/unit-sprite-wu-yi-v1-approval-packet.md b/docs/unit-sprite-wu-yi-v1-approval-packet.md new file mode 100644 index 0000000..020ecf9 --- /dev/null +++ b/docs/unit-sprite-wu-yi-v1-approval-packet.md @@ -0,0 +1,36 @@ +# Wu Yi v1 Approval Packet + +- status: approved during continuous production run +- unit: `unit-wu-yi` +- source art: `handpaint-batch4-wu-yi-source-v1.png` +- contact sheet: `handpaint-batch4-wu-yi-v1-contact.png` +- animation GIF: `handpaint-batch4-wu-yi-v1-animation.gif` +- before/after: `handpaint-batch4-wu-yi-v1-before-after.png` +- scale compare: `handpaint-batch4-wu-yi-v1-scale-compare.png` +- battle composite: `handpaint-batch4-wu-yi-v1-battle-composite.png` +- browser check: `handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png` +- current board: `unit-sprite-current-approval-board.png` +- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-yi&v=wu-yi-v1` + +## Visual Decision + +Approved for the continuous batch run. v1 reads as Wu Yi, a Yizhou/Shu officer, through teal lamellar armor, a compact helmet, and a short dao silhouette. It avoids Guan Yu's green robe, long beard, and long polearm profile while still matching the approved hand-painted battle style. + +## Technical Checks + +- base status: ok +- action status: ok +- base partial alpha: 0 +- action partial alpha: 0 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- battle scale from sample gate: 24.4..33.4 x 46.0..46.3 +- local build: passed +- Local browser console errors: `0` +- Local browser 404s: `0` + +## Notes + +The source sheet keeps all movement inside the frame with a practical command-and-sword stance. It is intentionally more restrained than the major hero sprites so Wu Yi does not visually compete with Liu Bei, Guan Yu, or Zhang Fei. diff --git a/src/assets/images/units/unit-wu-yi-actions.png b/src/assets/images/units/unit-wu-yi-actions.png index b24ae27..8490a62 100644 Binary files a/src/assets/images/units/unit-wu-yi-actions.png and b/src/assets/images/units/unit-wu-yi-actions.png differ diff --git a/src/assets/images/units/unit-wu-yi.png b/src/assets/images/units/unit-wu-yi.png index f91795c..9effed7 100644 Binary files a/src/assets/images/units/unit-wu-yi.png and b/src/assets/images/units/unit-wu-yi.png differ