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heros_web/docs/unit-sprite-jiang-wei-v3-approval-packet.md

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# Jiang Wei hand-painted sprite v3 approval packet
- Unit: `unit-jiang-wei`
- Candidate version: `v3`
- Source sheet: `docs/handpaint-batch7-jiang-wei-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-jiang-wei-v3-contact.png`
- Animation GIF: `docs/handpaint-batch7-jiang-wei-v3-animation.gif`
- Before/after: `docs/handpaint-batch7-jiang-wei-v3-before-after.png`
- Battle composite: `docs/handpaint-batch7-jiang-wei-v3-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-jiang-wei-v3-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-jiang-wei-v3-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: youthful Shu/Northern-front spear commander with silver-blue armor, dark navy cloth, and clear long-spear silhouette.
- The 100% PC browser debug preview reads as a distinct commander rather than a green-robed Guan Yu or cavalry-style Ma Chao/Zhao Yun variant.
- The unit body is opaque and visible at battle scale without relying on base rings, badges, shadows, or external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-jiang-wei&v=jiang-wei-v3`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `23.2..42.5 x 45.4..46.5`
## Notes
- v1/v2 proved the art direction, but action width was too narrow for the quality gate.
- v3 keeps the same hand-painted source and restores action silhouette width while preserving frame boundary safety.