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heros_web/docs/unit-sprite-lu-bu-v2-approval-packet.md

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# Lu Bu hand-painted sprite v2 approval packet
- Unit: `unit-lu-bu`
- Candidate version: `v2`
- Source sheet: `docs/handpaint-batch7-lu-bu-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-lu-bu-v2-contact.png`
- Animation GIF: `docs/handpaint-batch7-lu-bu-v2-animation.gif`
- Before/after: `docs/handpaint-batch7-lu-bu-v2-before-after.png`
- Battle composite: `docs/handpaint-batch7-lu-bu-v2-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-lu-bu-v2-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-lu-bu-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: imposing red-and-black warlord boss with heavy armor, long red plumes, dark cloak, and a large fangtian-style halberd.
- The 100% PC browser debug preview reads as a unique boss at battle scale, distinct from Guan Yu, Zhang Fei, Jiang Wei, and generic cavalry/infantry units.
- The unit body is opaque and visible without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-bu&v=lu-bu-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `29.9..40.4 x 44.7..46.3`
## Notes
- v1 had strong art quality but made some action frames too narrow.
- v2 keeps frame safety while restoring the halberd/action silhouette for better 50px readability.