34 lines
1.0 KiB
Markdown
34 lines
1.0 KiB
Markdown
# Heros Web Roadmap
|
|
|
|
## Initial Goal
|
|
|
|
Build a small complete tactical RPG loop:
|
|
|
|
1. Title screen
|
|
2. Prologue story
|
|
3. First battle briefing
|
|
4. First battle
|
|
5. Battle result and save point
|
|
|
|
## Current Slice
|
|
|
|
- Vite, TypeScript, and Phaser project foundation
|
|
- Title scene with a new game entry point
|
|
- Prologue dialogue scene backed by scenario data
|
|
- First battle scene with a 12x12 map, terrain colors, unit placement, and movement range preview
|
|
- Flow verification script from title to first battle
|
|
|
|
## Next Steps
|
|
|
|
1. Add selectable commands: move, attack, wait
|
|
2. Implement grid movement and occupied-tile blocking
|
|
3. Implement attack range, damage, defeat, and victory checks
|
|
4. Add a simple enemy AI turn
|
|
5. Add battle result scene and local save/load
|
|
|
|
## Content Direction
|
|
|
|
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
|
|
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
|
|
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
|