Files
heros_web/docs/unit-sprite-shu-archer-veteran-v4-approval-packet.md

37 lines
1.6 KiB
Markdown

# Unit Sprite Approval Packet: unit-shu-archer-veteran v4
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-archer-veteran-source-v4.png`
- Contact sheet: `docs/handpaint-batch2-shu-archer-veteran-v4-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-archer-veteran-v4-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-archer-veteran-v4-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-archer-veteran-v4-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-archer-veteran-v4-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-veteran&v=shu-archer-veteran-v4-console-clean`
## Visual Decision
Shu veteran archer v4 is accepted as a sturdier archer variant. v1-v3 were technically clean but too narrow for the action-width gate; v4 preserves the veteran armor and bow-first silhouette while improving battle-scale readability.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `154..250`
- Base bbox height range: `286..288`
- Base bottom range: `303..303`
- Action bbox width range: `154..241`
- Action bbox height range: `286..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The sprite remains clearly archer-coded through the bow, quiver, and aiming animation, without drifting into Guan Yu-like armor or weapon language.