37 lines
1.7 KiB
Markdown
37 lines
1.7 KiB
Markdown
# Ma Chao hand-painted sprite v2 approval packet
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- Unit: `unit-ma-chao`
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- Candidate version: `v2`
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- Source sheet: `docs/handpaint-batch7-ma-chao-source-v1.png`
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- Contact sheet: `docs/handpaint-batch7-ma-chao-v2-contact.png`
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- Animation GIF: `docs/handpaint-batch7-ma-chao-v2-animation.gif`
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- Before/after: `docs/handpaint-batch7-ma-chao-v2-before-after.png`
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- Battle composite: `docs/handpaint-batch7-ma-chao-v2-battle-composite.png`
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- Scale compare: `docs/handpaint-batch7-ma-chao-v2-scale-compare.png`
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- Local browser check: `docs/handpaint-batch7-ma-chao-v2-debug-preview-battle-check.png`
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- Current approval board: `docs/unit-sprite-current-approval-board.png`
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## Visual Decision
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- Approved for continuous production run.
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- Direction: silver-white Xiliang cavalry commander on a pale horse, with long lance, gold accents, and blue/teal scarf details.
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- The 100% PC browser debug preview reads as a mounted lancer and not as a foot officer, generic cavalry, or Lu Bu-style boss.
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- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
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## Technical Checks
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- Local build: `pnpm build` passed.
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- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-chao&v=ma-chao-v2`
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- Local browser console errors: `0`
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- Local browser 404s: `0`
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- Base partial alpha: `0`
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- Action partial alpha: `0`
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- Base frame border hits: `0`
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- Action frame border hits: `0`
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- Base battle size from audit: `26.5..42.0 x 46.0..47.3`
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## Notes
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- v1 established the mounted art direction but felt slightly too compressed in action frames.
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- v2 restores the cavalry/lance silhouette while keeping the horse, lance, and rider inside frame bounds.
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