117 lines
3.6 KiB
Markdown
117 lines
3.6 KiB
Markdown
# Asset Backlog
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This backlog tracks sequential visual asset expansion for story images, portraits,
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and unit sheets. Counts are refreshed at the start of each batch, then the batch is
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generated, connected, validated, built, flow-tested, committed, and pushed.
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## Current Baseline
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- Story images: 54 files after Batch 2.
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- Portraits: 26 files after Batch 2.
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- Unit sheets: 114 files, 57 complete base/action design pairs after Batch 2.
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- Target direction:
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- Story: about 5 images per major campaign chapter across 65 campaign stages.
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- Portraits: one portrait for every important `scenario.ts` speaker.
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- Units: 100+ complete unit designs, each with a base 4x4 sheet and an actions 4x4 sheet.
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## Batch 1 Priority
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Status: complete and ready for build/flow verification.
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The first batch targets the most repeated story backgrounds and the highest-frequency
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missing portrait speakers.
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### Story
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- `37-yizhou-luo-road-ambush.png`
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- `38-yizhou-luo-road-supply-train.png`
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- `39-nanzhong-captures-jungle-net.png`
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- `40-nanzhong-captures-river-ford.png`
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- `41-wandering-night-camp.png`
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- `42-wandering-river-crossing.png`
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- `43-northern-qishan-snow-march.png`
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- `44-northern-wei-fortress.png`
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### Portraits
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- `fa-zheng.png`
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- `jian-yong.png`
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- `pang-tong.png`
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- `mi-zhu.png`
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- `zhou-yu.png`
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- `yi-ji.png`
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- `yan-yan.png`
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### Units
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- `unit-wei-archer-veteran.png` + `unit-wei-archer-veteran-actions.png`
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- `unit-wu-cavalry-elite.png` + `unit-wu-cavalry-elite-actions.png`
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- `unit-nanman-shaman-ember.png` + `unit-nanman-shaman-ember-actions.png`
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## Next Backlog Pool
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- Story variants: `story-yizhou`, `story-jingzhou-crisis`,
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`story-fan-castle-flood`, `story-jieting-crisis`, `story-chengdu-surrender`,
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`story-anti-dong`.
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- Portraits: `wu-yi.png`, `li-yan.png`, `ma-chao.png`, `gong-zhi.png`,
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`huang-zhong.png`, `cao-cao.png`, `wei-yan.png`, `ma-dai.png`, `meng-huo.png`.
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- Units: faction/class variants for Shu, Wei, Wu, Nanman, rebel remnants, and
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named-general alternates until the complete design count reaches 100+.
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## Batch 2 Priority
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Status: complete and ready for build/flow verification.
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### Story
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- `45-yizhou-council-at-river.png`
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- `46-yizhou-mountain-gate.png`
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- `47-jingzhou-crisis-watchtower-alarm.png`
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- `48-jingzhou-crisis-refugee-court.png`
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- `49-fan-castle-flood-rising-water.png`
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- `50-fan-castle-flood-siege-engines.png`
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- `51-jieting-crisis-supply-line.png`
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- `52-jieting-crisis-mountain-camp.png`
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- `53-chengdu-surrender-hall.png`
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- `54-anti-dong-hulao-pass.png`
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### Portraits
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- `wu-yi.png`
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- `li-yan.png`
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- `ma-chao.png`
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- `gong-zhi.png`
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- `huang-zhong.png`
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- `cao-cao.png`
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- `wei-yan.png`
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- `meng-huo.png`
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### Units
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- `unit-shu-infantry-guard.png` + `unit-shu-infantry-guard-actions.png`
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- `unit-shu-cavalry-white.png` + `unit-shu-cavalry-white-actions.png`
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- `unit-wei-cavalry-iron.png` + `unit-wei-cavalry-iron-actions.png`
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- `unit-wu-archer-river.png` + `unit-wu-archer-river-actions.png`
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## Batch 3 Priority
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Status: planned.
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The early-game unit sheets should be remastered because the newer generated units
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have a stronger silhouette, cleaner 4x4 framing, and better action readability.
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Keep the existing texture keys so code paths and saved scenarios continue to work.
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### Unit Remasters
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- `unit-liu-bei.png` + `unit-liu-bei-actions.png`
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- `unit-guan-yu.png` + `unit-guan-yu-actions.png`
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- `unit-zhang-fei.png` + `unit-zhang-fei-actions.png`
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- `unit-rebel.png` + `unit-rebel-actions.png`
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- `unit-rebel-archer.png` + `unit-rebel-archer-actions.png`
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- `unit-rebel-cavalry.png` + `unit-rebel-cavalry-actions.png`
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- `unit-rebel-leader.png` + `unit-rebel-leader-actions.png`
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### Remaining Portraits
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- `ma-dai.png`
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