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heros_web/docs/unit-sprite-wei-yan-v3-approval-packet.md

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# Wei Yan v3 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-yan`
- source art: `handpaint-batch3-wei-yan-source-v2.png`
- contact sheet: `handpaint-batch3-wei-yan-v3-contact.png`
- animation GIF: `handpaint-batch3-wei-yan-v3-animation.gif`
- before/after: `handpaint-batch3-wei-yan-v3-before-after.png`
- scale compare: `handpaint-batch3-wei-yan-v3-scale-compare.png`
- battle composite: `handpaint-batch3-wei-yan-v3-battle-composite.png`
- browser check: `handpaint-batch3-wei-yan-v3-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-yan&v=wei-yan-v3`
## Visual Decision
Approved for the continuous batch run. v3 reads as a distinct fierce vanguard officer: crimson-black armor, rugged cloak strips, and a heavy curved blade. It avoids the green long-weapon Guan Yu silhouette, the bulky Zhang Fei read, and the blue Wei officer family.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 27.6..35.0 x 44.2..46.3
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 and v2 were discarded because their side/ready frames produced excessive height swing. v3 is the accepted version after raising the side-frame scale safely within the tile.