Approve Wei Yan handpainted sprite v3

This commit is contained in:
2026-07-01 22:42:51 +09:00
parent 4117738619
commit 90d5108a6a
22 changed files with 125 additions and 64 deletions

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# Wei Yan v3 sprite report
- source: `handpaint-batch3-wei-yan-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1734060
- action partial alpha: 0, opaque pixels: 4731457
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 173..219
- base bbox height range: 277..290
- base bottom range: 303..303
- action bbox width range: 173..264
- action bbox height range: 232..290
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-yan-v3-contact.png`
- animation: `handpaint-batch3-wei-yan-v3-animation.gif`
- before/after: `handpaint-batch3-wei-yan-v3-before-after.png`
- scale compare: `handpaint-batch3-wei-yan-v3-scale-compare.png`
- battle composite: `handpaint-batch3-wei-yan-v3-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 60
- Approved baseline units: 61
- Pending approval units: 0
- Queued rework units: 31
- Queued rework units: 30
## Checked Rules

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@@ -57,6 +57,7 @@
"unit-wei-strategist",
"unit-wei-strategist-black",
"unit-wei-strategist-blue",
"unit-wei-yan",
"unit-wu-archer",
"unit-wu-cavalry",
"unit-wu-infantry",
@@ -67,8 +68,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 60,
"queued-rework": 31
"approved-baseline": 61,
"queued-rework": 30
},
"batches": [
{
@@ -442,24 +443,9 @@
"label": "Batch 3 Wei generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 15,
"queued-rework": 1
"approved-baseline": 16
},
"units": [
{
"stem": "unit-wei-yan",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.0,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-wei-archer",
"reviewStage": "approved-baseline",
@@ -669,6 +655,20 @@
46.0
],
"spec": null
},
{
"stem": "unit-wei-yan",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.6,
35.0,
44.2,
46.3
],
"spec": null
}
]
},

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 60
- Approved baseline units: 61
- Pending approval units: 0
- Queued rework units: 31
- Queued rework units: 30
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei`
- Total units: 16
- Stage counts: approved-baseline 15, queued-rework 1
- Stage counts: approved-baseline 16
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
| `unit-wei-archer` | approved reference | approved-baseline | technical ok | 30.4..39.1 x 46.0..47.3 | |
| `unit-wei-archer-crossbow` | approved reference | approved-baseline | technical ok | 29.7..36.7 x 46.0..46.3 | |
| `unit-wei-archer-veteran` | approved reference | approved-baseline | technical ok | 28.1..36.6 x 44.2..47.1 | |
@@ -93,6 +92,7 @@ No next unit is currently defined.
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
| `unit-wei-strategist-black` | approved reference | approved-baseline | technical ok | 23.3..34.0 x 43.1..46.0 | |
| `unit-wei-strategist-blue` | approved reference | approved-baseline | technical ok | 26.4..33.5 x 46.0..46.0 | |
| `unit-wei-yan` | approved reference | approved-baseline | technical ok | 27.6..35.0 x 44.2..46.3 | |
### Batch 4 Wu generic units

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 60
- Approved baseline units: 61
- Pending approval units: 0
- Queued rework units: 31
- Queued rework units: 30
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 60,
"queued-rework": 31
"approved-baseline": 61,
"queued-rework": 30
},
"rows": [
{
@@ -3950,7 +3950,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-yan",
"base": {
"key": "unit-wei-yan",
@@ -3960,23 +3960,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2000768,
"border_hits": 32,
"min_width": 194,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1734060,
"border_hits": 0,
"min_width": 173,
"max_width": 219,
"min_height": 277,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 60,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.0,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 46,
"height_swing": 13,
"bottom_swing": 0,
"battle_min_width_px": 27.6,
"battle_max_width_px": 35.0,
"battle_min_height_px": 44.2,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-wei-yan-actions",
@@ -3986,23 +3986,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4471927,
"border_hits": 82,
"min_width": 194,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4731457,
"border_hits": 0,
"min_width": 173,
"max_width": 264,
"min_height": 232,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 69,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.0,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 91,
"height_swing": 58,
"bottom_swing": 0,
"battle_min_width_px": 27.6,
"battle_max_width_px": 42.2,
"battle_min_height_px": 37.1,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 60
- queued-rework: 31
- approved-baseline: 61
- queued-rework: 30
## Batch Plan
@@ -121,7 +121,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
| batch3-wei | approved-baseline | `unit-wei-strategist-black` | ok | ok | 146..213 x 270..288 | 146..240 x 249..288 | 23.3..34.0 x 43.1..46.0 | w67 h18 b0 |
| batch3-wei | approved-baseline | `unit-wei-strategist-blue` | ok | ok | 165..210 x 288..288 | 165..246 x 264..288 | 26.4..33.5 x 46.0..46.0 | w45 h0 b0 |
| batch3-wei | queued-rework | `unit-wei-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-yan` | ok | ok | 173..219 x 277..290 | 173..264 x 232..290 | 27.6..35.0 x 44.2..46.3 | w46 h13 b0 |
| batch4-wu | approved-baseline | `unit-wu-archer` | ok | ok | 177..215 x 288..288 | 178..242 x 288..288 | 28.3..34.3 x 46.0..46.0 | w38 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-archer-naval` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-archer-river` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |

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@@ -65,6 +65,7 @@
"unit-wei-strategist",
"unit-wei-strategist-black",
"unit-wei-strategist-blue",
"unit-wei-yan",
"unit-wu-archer",
"unit-wu-cavalry",
"unit-wu-infantry",

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@@ -0,0 +1,36 @@
# Wei Yan v3 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-yan`
- source art: `handpaint-batch3-wei-yan-source-v2.png`
- contact sheet: `handpaint-batch3-wei-yan-v3-contact.png`
- animation GIF: `handpaint-batch3-wei-yan-v3-animation.gif`
- before/after: `handpaint-batch3-wei-yan-v3-before-after.png`
- scale compare: `handpaint-batch3-wei-yan-v3-scale-compare.png`
- battle composite: `handpaint-batch3-wei-yan-v3-battle-composite.png`
- browser check: `handpaint-batch3-wei-yan-v3-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-yan&v=wei-yan-v3`
## Visual Decision
Approved for the continuous batch run. v3 reads as a distinct fierce vanguard officer: crimson-black armor, rugged cloak strips, and a heavy curved blade. It avoids the green long-weapon Guan Yu silhouette, the bulky Zhang Fei read, and the blue Wei officer family.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 27.6..35.0 x 44.2..46.3
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 and v2 were discarded because their side/ready frames produced excessive height swing. v3 is the accepted version after raising the side-frame scale safely within the tile.

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