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heros_web/docs/unit-sprite-ma-chao-v2-approval-packet.md

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# Ma Chao hand-painted sprite v2 approval packet
- Unit: `unit-ma-chao`
- Candidate version: `v2`
- Source sheet: `docs/handpaint-batch7-ma-chao-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-ma-chao-v2-contact.png`
- Animation GIF: `docs/handpaint-batch7-ma-chao-v2-animation.gif`
- Before/after: `docs/handpaint-batch7-ma-chao-v2-before-after.png`
- Battle composite: `docs/handpaint-batch7-ma-chao-v2-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-ma-chao-v2-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-ma-chao-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: silver-white Xiliang cavalry commander on a pale horse, with long lance, gold accents, and blue/teal scarf details.
- The 100% PC browser debug preview reads as a mounted lancer and not as a foot officer, generic cavalry, or Lu Bu-style boss.
- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-chao&v=ma-chao-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `26.5..42.0 x 46.0..47.3`
## Notes
- v1 established the mounted art direction but felt slightly too compressed in action frames.
- v2 restores the cavalry/lance silhouette while keeping the horse, lance, and rider inside frame bounds.