37 lines
1.7 KiB
Markdown
37 lines
1.7 KiB
Markdown
# Unit Sprite Approval Packet: unit-shu-officer-vanguard v2
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- Status: approved during continuous production run
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- Source art: `docs/handpaint-batch2-shu-officer-vanguard-source-v2.png`
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- Contact sheet: `docs/handpaint-batch2-shu-officer-vanguard-v2-contact.png`
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- Animation GIF: `docs/handpaint-batch2-shu-officer-vanguard-v2-animation.gif`
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- Before/after: `docs/handpaint-batch2-shu-officer-vanguard-v2-before-after.png`
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- Scale compare: `docs/handpaint-batch2-shu-officer-vanguard-v2-scale-compare.png`
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- Browser check: `docs/handpaint-batch2-shu-officer-vanguard-v2-debug-preview-battle-check.png`
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- Current approval board: `docs/unit-sprite-current-approval-board.png`
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- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer-vanguard&v=shu-officer-vanguard-v2-console-clean`
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## Visual Decision
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Shu officer vanguard v2 is accepted as an aggressive front-line officer. The saber, heavier armor, and red-brown cloak create a stronger martial silhouette than the council officer without drifting into Guan Yu's polearm profile.
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## Technical Checks
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- Base partial alpha: `0`
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- Action partial alpha: `0`
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- Base frame border hits: `0`
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- Action frame border hits: `0`
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- Base empty frames: `0`
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- Action empty frames: `0`
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- Base bbox width range: `169..226`
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- Base bbox height range: `277..295`
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- Base bottom range: `303..303`
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- Action bbox width range: `169..277`
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- Action bbox height range: `264..295`
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- Action bottom range: `303..303`
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- Local build: `passed`
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- Local browser console errors: `0`
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## Notes
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v2 tightens the idle height swing while keeping the saber-led action poses readable. The unit remains fully opaque, contained in-frame, and distinct from both the council officer and generic officer at 50px tactical scale.
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