# Unit Sprite Approval Packet: unit-shu-officer-vanguard v2 - Status: approved during continuous production run - Source art: `docs/handpaint-batch2-shu-officer-vanguard-source-v2.png` - Contact sheet: `docs/handpaint-batch2-shu-officer-vanguard-v2-contact.png` - Animation GIF: `docs/handpaint-batch2-shu-officer-vanguard-v2-animation.gif` - Before/after: `docs/handpaint-batch2-shu-officer-vanguard-v2-before-after.png` - Scale compare: `docs/handpaint-batch2-shu-officer-vanguard-v2-scale-compare.png` - Browser check: `docs/handpaint-batch2-shu-officer-vanguard-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer-vanguard&v=shu-officer-vanguard-v2-console-clean` ## Visual Decision Shu officer vanguard v2 is accepted as an aggressive front-line officer. The saber, heavier armor, and red-brown cloak create a stronger martial silhouette than the council officer without drifting into Guan Yu's polearm profile. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `169..226` - Base bbox height range: `277..295` - Base bottom range: `303..303` - Action bbox width range: `169..277` - Action bbox height range: `264..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes v2 tightens the idle height swing while keeping the saber-led action poses readable. The unit remains fully opaque, contained in-frame, and distinct from both the council officer and generic officer at 50px tactical scale.