37 lines
1.9 KiB
Markdown
37 lines
1.9 KiB
Markdown
# Unit Sprite Approval Packet: unit-nanman-officer-warlord v3
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- Status: approved during continuous production run
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- Source art: `docs/handpaint-batch6-nanman-officer-warlord-source-v3.png`
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- Contact sheet: `docs/handpaint-batch6-nanman-officer-warlord-v3-contact.png`
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- Animation GIF: `docs/handpaint-batch6-nanman-officer-warlord-v3-animation.gif`
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- Before/after: `docs/handpaint-batch6-nanman-officer-warlord-v3-before-after.png`
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- Scale compare: `docs/handpaint-batch6-nanman-officer-warlord-v3-scale-compare.png`
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- Browser check: `docs/handpaint-batch6-nanman-officer-warlord-v3-debug-preview-battle-check.png`
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- Current approval board: `docs/unit-sprite-current-approval-board.png`
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- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer-warlord&v=nanman-officer-warlord-v3-console-clean`
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## Visual Decision
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Nanman warlord officer v3 is accepted as a high-ranking southern commander. v1 had an edge-heavy slash frame that looked too close to cropping, and v2 failed the height-stability quality gate. v3 keeps the stronger horned helm, red cloak, and heavy cleaver silhouette while stabilizing base-frame height for battle-scale readability.
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## Technical Checks
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- Base partial alpha: `0`
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- Action partial alpha: `0`
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- Base frame border hits: `0`
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- Action frame border hits: `0`
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- Base empty frames: `0`
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- Action empty frames: `0`
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- Base bbox width range: `204..234`
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- Base bbox height range: `284..288`
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- Base bottom range: `303..303`
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- Action bbox width range: `173..259`
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- Action bbox height range: `256..295`
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- Action bottom range: `303..303`
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- Local build: `passed`
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- Local browser console errors: `0`
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## Notes
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The warlord reads clearly at desktop battle scale through a horned helm, red cloak mass, and heavy cleaver silhouette. It stays opaque, avoids frame-edge contact, and does not rely on external bases, rings, or badges for readability.
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