Files
heros_web/docs/unit-sprite-nanman-officer-warlord-v3-approval-packet.md

37 lines
1.9 KiB
Markdown

# Unit Sprite Approval Packet: unit-nanman-officer-warlord v3
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-officer-warlord-source-v3.png`
- Contact sheet: `docs/handpaint-batch6-nanman-officer-warlord-v3-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-officer-warlord-v3-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-officer-warlord-v3-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-officer-warlord-v3-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-officer-warlord-v3-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer-warlord&v=nanman-officer-warlord-v3-console-clean`
## Visual Decision
Nanman warlord officer v3 is accepted as a high-ranking southern commander. v1 had an edge-heavy slash frame that looked too close to cropping, and v2 failed the height-stability quality gate. v3 keeps the stronger horned helm, red cloak, and heavy cleaver silhouette while stabilizing base-frame height for battle-scale readability.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `204..234`
- Base bbox height range: `284..288`
- Base bottom range: `303..303`
- Action bbox width range: `173..259`
- Action bbox height range: `256..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The warlord reads clearly at desktop battle scale through a horned helm, red cloak mass, and heavy cleaver silhouette. It stays opaque, avoids frame-edge contact, and does not rely on external bases, rings, or badges for readability.