# Unit Sprite Approval Packet: unit-nanman-officer-warlord v3 - Status: approved during continuous production run - Source art: `docs/handpaint-batch6-nanman-officer-warlord-source-v3.png` - Contact sheet: `docs/handpaint-batch6-nanman-officer-warlord-v3-contact.png` - Animation GIF: `docs/handpaint-batch6-nanman-officer-warlord-v3-animation.gif` - Before/after: `docs/handpaint-batch6-nanman-officer-warlord-v3-before-after.png` - Scale compare: `docs/handpaint-batch6-nanman-officer-warlord-v3-scale-compare.png` - Browser check: `docs/handpaint-batch6-nanman-officer-warlord-v3-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer-warlord&v=nanman-officer-warlord-v3-console-clean` ## Visual Decision Nanman warlord officer v3 is accepted as a high-ranking southern commander. v1 had an edge-heavy slash frame that looked too close to cropping, and v2 failed the height-stability quality gate. v3 keeps the stronger horned helm, red cloak, and heavy cleaver silhouette while stabilizing base-frame height for battle-scale readability. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `204..234` - Base bbox height range: `284..288` - Base bottom range: `303..303` - Action bbox width range: `173..259` - Action bbox height range: `256..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes The warlord reads clearly at desktop battle scale through a horned helm, red cloak mass, and heavy cleaver silhouette. It stays opaque, avoids frame-edge contact, and does not rely on external bases, rings, or badges for readability.