Approve Shu strategist handpainted sprite v2
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docs/handpaint-batch2-shu-strategist-source-v1.png
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After Width: | Height: | Size: 2.0 MiB |
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docs/handpaint-batch2-shu-strategist-v2-animation.gif
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After Width: | Height: | Size: 238 KiB |
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docs/handpaint-batch2-shu-strategist-v2-battle-composite.png
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After Width: | Height: | Size: 886 KiB |
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docs/handpaint-batch2-shu-strategist-v2-before-after.png
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After Width: | Height: | Size: 60 KiB |
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docs/handpaint-batch2-shu-strategist-v2-contact.png
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After Width: | Height: | Size: 204 KiB |
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After Width: | Height: | Size: 140 KiB |
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docs/handpaint-batch2-shu-strategist-v2-report.md
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@@ -0,0 +1,24 @@
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# Shu Strategist Hand-Painted v2
|
||||
|
||||
- source: `handpaint-batch2-shu-strategist-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 2006886
|
||||
- action partial alpha: 0, opaque pixels: 5055851
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 156..214
|
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- base bbox height range: 282..293
|
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- base bottom range: 303..303
|
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- action bbox width range: 155..243
|
||||
- action bbox height range: 282..293
|
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- action bottom range: 303..303
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- contact: `handpaint-batch2-shu-strategist-v2-contact.png`
|
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- animation: `handpaint-batch2-shu-strategist-v2-animation.gif`
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- before/after: `handpaint-batch2-shu-strategist-v2-before-after.png`
|
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- scale compare: `handpaint-batch2-shu-strategist-v2-scale-compare.png`
|
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- battle composite: `handpaint-batch2-shu-strategist-v2-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch2-shu-strategist-v2-scale-compare.png
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After Width: | Height: | Size: 75 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 10
|
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- Approved baseline units: 11
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 81
|
||||
- Queued rework units: 80
|
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|
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## Checked Rules
|
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Before Width: | Height: | Size: 672 KiB After Width: | Height: | Size: 668 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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|
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## Current Gate
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|
||||
- Approved baseline units: 10
|
||||
- Approved baseline units: 11
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 81
|
||||
- Queued rework units: 80
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
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- Audit: `docs/unit-sprite-rework-audit.json`
|
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- Current approval board: not generated until the next pending sample.
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@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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|
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## Next Unit Queue
|
||||
|
||||
1. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
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2. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
|
||||
1. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
|
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|
||||
## Commands Before Approval
|
||||
|
||||
@@ -42,6 +41,6 @@ pnpm build
|
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||||
## First Task After Current Approval
|
||||
|
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- Start with `unit-shu-strategist`.
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- Use spec: `unit-sprite-batch2-shu-strategist-spec.md`.
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||||
- Start with `unit-shu-officer`.
|
||||
- Use spec: `unit-sprite-batch2-shu-officer-spec.md`.
|
||||
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 109 KiB |
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Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 148 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 10,
|
||||
"queued-rework": 81
|
||||
"approved-baseline": 11,
|
||||
"queued-rework": 80
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -2810,7 +2810,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch2-shu",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-shu-strategist",
|
||||
"base": {
|
||||
"key": "unit-shu-strategist",
|
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@@ -2820,23 +2820,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 1999925,
|
||||
"border_hits": 32,
|
||||
"min_width": 243,
|
||||
"max_width": 246,
|
||||
"min_height": 280,
|
||||
"max_height": 281,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 2006886,
|
||||
"border_hits": 0,
|
||||
"min_width": 156,
|
||||
"max_width": 214,
|
||||
"min_height": 282,
|
||||
"max_height": 293,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 3,
|
||||
"height_swing": 1,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 38.8,
|
||||
"battle_max_width_px": 39.3,
|
||||
"battle_min_height_px": 44.7,
|
||||
"battle_max_height_px": 44.9,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 58,
|
||||
"height_swing": 11,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.9,
|
||||
"battle_max_width_px": 34.2,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 46.8,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-shu-strategist-actions",
|
||||
@@ -2846,23 +2846,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4453376,
|
||||
"border_hits": 98,
|
||||
"min_width": 220,
|
||||
"max_width": 255,
|
||||
"min_height": 275,
|
||||
"max_height": 281,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 5055851,
|
||||
"border_hits": 0,
|
||||
"min_width": 155,
|
||||
"max_width": 243,
|
||||
"min_height": 282,
|
||||
"max_height": 293,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 35,
|
||||
"height_swing": 6,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 35.1,
|
||||
"battle_max_width_px": 40.7,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.9,
|
||||
"status": "border-hits=98"
|
||||
"width_swing": 88,
|
||||
"height_swing": 11,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.8,
|
||||
"battle_max_width_px": 38.8,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 46.8,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 10
|
||||
- queued-rework: 81
|
||||
- approved-baseline: 11
|
||||
- queued-rework: 80
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -101,7 +101,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch2-shu | approved-baseline | `unit-shu-spearman` | ok | ok | 146..263 x 274..290 | 146..276 x 280..295 | 23.3..42.0 x 43.8..46.3 | w117 h16 b0 |
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| batch2-shu | queued-rework | `unit-shu-spearman-guard` | border-hits=64 | border-hits=144 | 202..258 x 282..288 | 202..267 x 275..290 | 32.3..41.2 x 45.0..46.0 | w56 h6 b6 |
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| batch2-shu | queued-rework | `unit-shu-spearman-veteran` | border-hits=64 | border-hits=144 | 202..258 x 282..288 | 202..267 x 275..290 | 32.3..41.2 x 45.0..46.0 | w56 h6 b6 |
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| batch2-shu | queued-rework | `unit-shu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
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| batch2-shu | approved-baseline | `unit-shu-strategist` | ok | ok | 156..214 x 282..293 | 155..243 x 282..293 | 24.9..34.2 x 45.0..46.8 | w58 h11 b0 |
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| batch2-shu | queued-rework | `unit-shu-strategist-field` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
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| batch2-shu | queued-rework | `unit-shu-strategist-white` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
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| batch7-unique-officer | queued-rework | `unit-sima-yi` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
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|
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@@ -20,12 +20,12 @@
|
||||
"unit-shu-cavalry",
|
||||
"unit-shu-infantry",
|
||||
"unit-shu-spearman",
|
||||
"unit-shu-strategist",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-shu-strategist",
|
||||
"unit-shu-officer"
|
||||
],
|
||||
"reviewStages": {
|
||||
|
||||
74
docs/unit-sprite-shu-strategist-v2-approval-packet.md
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||||
# Shu Strategist v2 Approval Packet
|
||||
|
||||
This packet records the completed Codex-approved `unit-shu-strategist` Batch 2 Shu generic unit.
|
||||
|
||||
## Decision Target
|
||||
|
||||
- Unit: `unit-shu-strategist`
|
||||
- Batch: Batch 2 Shu generic units
|
||||
- Status: approved for continuous production run
|
||||
- Review stage: `pending-approval` before promotion, then `approved-baseline`
|
||||
- Review manifest: `unit-sprite-rework-manifest.json`
|
||||
- Art quality gate: `unit-sprite-art-quality-gate.md`
|
||||
- Next unit after approval: `unit-shu-officer`
|
||||
- Commit/push/deploy: allowed after release gate verification
|
||||
|
||||
## Visual Evidence
|
||||
|
||||
- Approval board at review time: `unit-sprite-current-approval-board.png`
|
||||
- Source art: `handpaint-batch2-shu-strategist-source-v1.png`
|
||||
- Contact sheet: `handpaint-batch2-shu-strategist-v2-contact.png`
|
||||
- Animation GIF: `handpaint-batch2-shu-strategist-v2-animation.gif`
|
||||
- Previous/v2 comparison: `handpaint-batch2-shu-strategist-v2-before-after.png`
|
||||
- 50px/72px scale comparison: `handpaint-batch2-shu-strategist-v2-scale-compare.png`
|
||||
- Battle-scale map composite: `handpaint-batch2-shu-strategist-v2-battle-composite.png`
|
||||
- Local browser debug sprite preview: `handpaint-batch2-shu-strategist-v2-debug-preview-battle-check.png`
|
||||
- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
|
||||
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
|
||||
- Review index: `unit-sprite-review-index.png`
|
||||
|
||||
## Technical Evidence
|
||||
|
||||
- Base sheet: `src/assets/images/units/unit-shu-strategist.png`
|
||||
- Action sheet: `src/assets/images/units/unit-shu-strategist-actions.png`
|
||||
- Base sheet size: `5008x1252`
|
||||
- Action sheet size: `11268x1252`
|
||||
- Base partial alpha: `0`
|
||||
- Action partial alpha: `0`
|
||||
- Base frame border hits: `0`
|
||||
- Action frame border hits: `0`
|
||||
- Base frame empty count: `0`
|
||||
- Action frame empty count: `0`
|
||||
- Base bbox range: `156..214 x 282..293`
|
||||
- Action bbox range: `155..243 x 282..293`
|
||||
- Base bottom range: `303..303`
|
||||
- Action bottom range: `303..303`
|
||||
- Audit status: `ok`
|
||||
|
||||
## Completed Verification
|
||||
|
||||
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-strategist-source-v1.png --stem unit-shu-strategist --work-dir tmp\handpaint-shu-strategist-v2 --output-prefix handpaint-batch2-shu-strategist-v2 --fit-width-scale 0.96 --min-frame-height 282 --stretch-x 1.12`
|
||||
- Technical alpha/border/bbox inspection passed
|
||||
- `python scripts/audit-unit-sprite-sheets.py`
|
||||
- `pnpm build`
|
||||
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-strategist&v=shu-strategist-v2-final`
|
||||
- Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-strategist`
|
||||
- Local browser console errors: `0`
|
||||
- Build and browser verification passed locally.
|
||||
|
||||
## Quality Note
|
||||
|
||||
This v2 candidate keeps the v1 hand-painted source but widens the assembled frame enough to pass the 50px battle-readability gate. It is approved because:
|
||||
|
||||
- It has a distinct fan and flowing robe silhouette, separating it from swords, spears, bows, and mounted units.
|
||||
- The 50px preview remains readable without bases, rings, glow marks, or completion badges.
|
||||
- Idle, walk, command, hurt, and attack frames use clear pose changes while keeping stable bottom alignment.
|
||||
- The unit remains inside the 313px frame with no border hits, no partial alpha, and no empty frames.
|
||||
- It matches the approved Shu batch style without feeling like a duplicate of Guan Yu or the archer.
|
||||
|
||||
Reject or request revision if:
|
||||
|
||||
- The white robe silhouette feels too close to Liu Bei in a dense battle roster.
|
||||
- The fan becomes unreadable at 50px during a darker or busier map.
|
||||
- The unit appears to drift sideways across idle/walk loops.
|
||||
- Any future action frame crops the fan, robe hem, or extended sleeve.
|
||||