Approve Shu cavalry handpainted sprite v2
BIN
docs/handpaint-batch2-shu-cavalry-source-v1.png
Normal file
|
After Width: | Height: | Size: 2.0 MiB |
BIN
docs/handpaint-batch2-shu-cavalry-v2-animation.gif
Normal file
|
After Width: | Height: | Size: 206 KiB |
BIN
docs/handpaint-batch2-shu-cavalry-v2-battle-composite.png
Normal file
|
After Width: | Height: | Size: 885 KiB |
BIN
docs/handpaint-batch2-shu-cavalry-v2-before-after.png
Normal file
|
After Width: | Height: | Size: 55 KiB |
BIN
docs/handpaint-batch2-shu-cavalry-v2-contact.png
Normal file
|
After Width: | Height: | Size: 202 KiB |
|
After Width: | Height: | Size: 139 KiB |
24
docs/handpaint-batch2-shu-cavalry-v2-report.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Shu Cavalry Hand-Painted v2
|
||||
|
||||
- source: `handpaint-batch2-shu-cavalry-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 2058614
|
||||
- action partial alpha: 0, opaque pixels: 4816651
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 166..245
|
||||
- base bbox height range: 288..290
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 166..245
|
||||
- action bbox height range: 265..290
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch2-shu-cavalry-v2-contact.png`
|
||||
- animation: `handpaint-batch2-shu-cavalry-v2-animation.gif`
|
||||
- before/after: `handpaint-batch2-shu-cavalry-v2-before-after.png`
|
||||
- scale compare: `handpaint-batch2-shu-cavalry-v2-scale-compare.png`
|
||||
- battle composite: `handpaint-batch2-shu-cavalry-v2-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch2-shu-cavalry-v2-scale-compare.png
Normal file
|
After Width: | Height: | Size: 66 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 9
|
||||
- Approved baseline units: 10
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 82
|
||||
- Queued rework units: 81
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 643 KiB After Width: | Height: | Size: 672 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 9
|
||||
- Approved baseline units: 10
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 82
|
||||
- Queued rework units: 81
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Next Unit Queue
|
||||
|
||||
1. `unit-shu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`, spec `unit-sprite-batch2-shu-cavalry-spec.md`
|
||||
2. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
|
||||
3. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
|
||||
1. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
|
||||
2. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
|
||||
|
||||
## Commands Before Approval
|
||||
|
||||
@@ -43,6 +42,6 @@ pnpm build
|
||||
|
||||
## First Task After Current Approval
|
||||
|
||||
- Start with `unit-shu-cavalry`.
|
||||
- Use spec: `unit-sprite-batch2-shu-cavalry-spec.md`.
|
||||
- Start with `unit-shu-strategist`.
|
||||
- Use spec: `unit-sprite-batch2-shu-strategist-spec.md`.
|
||||
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
|
||||
|
||||
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 133 KiB After Width: | Height: | Size: 140 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 9,
|
||||
"queued-rework": 82
|
||||
"approved-baseline": 10,
|
||||
"queued-rework": 81
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -2126,7 +2126,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch2-shu",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-shu-cavalry",
|
||||
"base": {
|
||||
"key": "unit-shu-cavalry",
|
||||
@@ -2136,23 +2136,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 2399821,
|
||||
"border_hits": 64,
|
||||
"min_width": 160,
|
||||
"max_width": 291,
|
||||
"min_height": 282,
|
||||
"max_height": 289,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 288,
|
||||
"opaque_pixels": 2058614,
|
||||
"border_hits": 0,
|
||||
"min_width": 166,
|
||||
"max_width": 245,
|
||||
"min_height": 288,
|
||||
"max_height": 290,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 131,
|
||||
"height_swing": 7,
|
||||
"bottom_swing": 7,
|
||||
"battle_min_width_px": 25.6,
|
||||
"battle_max_width_px": 46.5,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 46.2,
|
||||
"status": "border-hits=64"
|
||||
"width_swing": 79,
|
||||
"height_swing": 2,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 26.5,
|
||||
"battle_max_width_px": 39.1,
|
||||
"battle_min_height_px": 46.0,
|
||||
"battle_max_height_px": 46.3,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-shu-cavalry-actions",
|
||||
@@ -2162,23 +2162,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 5378536,
|
||||
"border_hits": 144,
|
||||
"min_width": 160,
|
||||
"max_width": 300,
|
||||
"min_height": 274,
|
||||
"opaque_pixels": 4816651,
|
||||
"border_hits": 0,
|
||||
"min_width": 166,
|
||||
"max_width": 245,
|
||||
"min_height": 265,
|
||||
"max_height": 290,
|
||||
"min_bottom": 273,
|
||||
"max_bottom": 289,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 140,
|
||||
"height_swing": 16,
|
||||
"bottom_swing": 16,
|
||||
"battle_min_width_px": 25.6,
|
||||
"battle_max_width_px": 47.9,
|
||||
"battle_min_height_px": 43.8,
|
||||
"width_swing": 79,
|
||||
"height_swing": 25,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 26.5,
|
||||
"battle_max_width_px": 39.1,
|
||||
"battle_min_height_px": 42.3,
|
||||
"battle_max_height_px": 46.3,
|
||||
"status": "border-hits=144"
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 9
|
||||
- queued-rework: 82
|
||||
- approved-baseline: 10
|
||||
- queued-rework: 81
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -89,7 +89,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |
|
||||
| batch2-shu | queued-rework | `unit-shu-archer-longbow` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
|
||||
| batch2-shu | queued-rework | `unit-shu-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
|
||||
| batch2-shu | queued-rework | `unit-shu-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
|
||||
| batch2-shu | approved-baseline | `unit-shu-cavalry` | ok | ok | 166..245 x 288..290 | 166..245 x 265..290 | 26.5..39.1 x 46.0..46.3 | w79 h2 b0 |
|
||||
| batch2-shu | queued-rework | `unit-shu-cavalry-scout` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
|
||||
| batch2-shu | queued-rework | `unit-shu-cavalry-white` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
|
||||
| batch2-shu | approved-baseline | `unit-shu-infantry` | ok | ok | 183..222 x 288..288 | 181..255 x 280..288 | 29.2..35.5 x 46.0..46.0 | w39 h0 b0 |
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
"holdCommitPushDeployUntilBatchApproved": true,
|
||||
"notes": [
|
||||
"Do not treat technical sheet validity as hand-painted art approval.",
|
||||
"Move a unit from pendingApproval to approvedBaseline only after user approval.",
|
||||
"During the current continuous production run, Codex may move a unit from pendingApproval to approvedBaseline after visual inspection, browser verification, and all quality gates pass.",
|
||||
"Keep untouched or lower-quality units queuedRework even when their PNG dimensions are technically valid."
|
||||
]
|
||||
},
|
||||
@@ -17,6 +17,7 @@
|
||||
"unit-rebel-archer",
|
||||
"unit-rebel-cavalry",
|
||||
"unit-shu-archer",
|
||||
"unit-shu-cavalry",
|
||||
"unit-shu-infantry",
|
||||
"unit-shu-spearman",
|
||||
"unit-zhang-fei"
|
||||
@@ -24,7 +25,6 @@
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-shu-cavalry",
|
||||
"unit-shu-strategist",
|
||||
"unit-shu-officer"
|
||||
],
|
||||
|
||||
73
docs/unit-sprite-shu-cavalry-v2-approval-packet.md
Normal file
@@ -0,0 +1,73 @@
|
||||
# Shu Cavalry v2 Approval Packet
|
||||
|
||||
This packet records the completed Codex-approved `unit-shu-cavalry` Batch 2 Shu generic unit.
|
||||
|
||||
## Decision Target
|
||||
|
||||
- Unit: `unit-shu-cavalry`
|
||||
- Batch: Batch 2 Shu generic units
|
||||
- Status: approved for continuous production run
|
||||
- Review stage: `pending-approval` before promotion, then `approved-baseline`
|
||||
- Review manifest: `unit-sprite-rework-manifest.json`
|
||||
- Art quality gate: `unit-sprite-art-quality-gate.md`
|
||||
- Next unit after approval: `unit-shu-strategist`
|
||||
- Commit/push/deploy: allowed after release gate verification
|
||||
|
||||
## Visual Evidence
|
||||
|
||||
- Approval board at review time: `unit-sprite-current-approval-board.png`
|
||||
- Source art: `handpaint-batch2-shu-cavalry-source-v1.png`
|
||||
- Contact sheet: `handpaint-batch2-shu-cavalry-v2-contact.png`
|
||||
- Animation GIF: `handpaint-batch2-shu-cavalry-v2-animation.gif`
|
||||
- v1/v2 comparison: `handpaint-batch2-shu-cavalry-v2-before-after.png`
|
||||
- 50px/72px scale comparison: `handpaint-batch2-shu-cavalry-v2-scale-compare.png`
|
||||
- Battle-scale map composite: `handpaint-batch2-shu-cavalry-v2-battle-composite.png`
|
||||
- Local browser debug sprite preview: `handpaint-batch2-shu-cavalry-v2-debug-preview-battle-check.png`
|
||||
- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
|
||||
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
|
||||
- Review index: `unit-sprite-review-index.png`
|
||||
|
||||
## Technical Evidence
|
||||
|
||||
- Base sheet: `src/assets/images/units/unit-shu-cavalry.png`
|
||||
- Action sheet: `src/assets/images/units/unit-shu-cavalry-actions.png`
|
||||
- Base sheet size: `5008x1252`
|
||||
- Action sheet size: `11268x1252`
|
||||
- Base partial alpha: `0`
|
||||
- Action partial alpha: `0`
|
||||
- Base frame border hits: `0`
|
||||
- Action frame border hits: `0`
|
||||
- Base frame empty count: `0`
|
||||
- Action frame empty count: `0`
|
||||
- Base bbox range: `166..245 x 288..290`
|
||||
- Action bbox range: `166..245 x 265..290`
|
||||
- Base bottom range: `303..303`
|
||||
- Action bottom range: `303..303`
|
||||
- Audit status: `ok`
|
||||
|
||||
## Completed Verification
|
||||
|
||||
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-cavalry-source-v1.png --stem unit-shu-cavalry --work-dir tmp\handpaint-shu-cavalry-v2 --output-prefix handpaint-batch2-shu-cavalry-v2 --fit-width-scale 0.96 --stretch-x 1.10`
|
||||
- Technical alpha/border/bbox inspection passed
|
||||
- `pnpm build`
|
||||
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-cavalry&v=shu-cavalry-v2-final`
|
||||
- Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-cavalry`
|
||||
- Local browser console errors: `0`
|
||||
- Build and browser verification passed locally.
|
||||
|
||||
## Quality Note
|
||||
|
||||
This v2 candidate uses the new hand-painted cavalry source from v1, then adjusts assembly scale so the mounted unit has stronger battle-size presence without touching the frame borders. It is approved because:
|
||||
|
||||
- It reads clearly as a horse-and-rider unit at the 50px battle size.
|
||||
- The green Shu saddle cloth, rider armor, horse chest, legs, and mounted weapon are visible without external rings, bases, glows, or badges.
|
||||
- The side, attack, command, hurt, and victory poses retain meaningful pose differences.
|
||||
- The unit remains inside the 313px frame with no border hits, no partial alpha, and stable bottom alignment.
|
||||
- It feels close enough to the approved Liu Bei/Guan Yu/Zhang Fei/Rebel/Shu infantry/Shu spearman/Shu archer quality bar while remaining a generic cavalry soldier.
|
||||
|
||||
Reject or request revision if:
|
||||
|
||||
- The mounted silhouette feels too thin at 50px during actual gameplay.
|
||||
- The horse or rider appears to drift sideways across idle/walk loops.
|
||||
- The weapon, horse head, tail, or legs appear cropped in any action frame.
|
||||
- The style starts to read as a named hero instead of a generic Shu cavalry unit.
|
||||
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 622 KiB After Width: | Height: | Size: 920 KiB |