Approve Shu cavalry handpainted sprite v2

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2026-07-01 13:05:04 +09:00
parent 598ff1cc78
commit 255391c340
20 changed files with 143 additions and 47 deletions

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# Shu Cavalry Hand-Painted v2
- source: `handpaint-batch2-shu-cavalry-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2058614
- action partial alpha: 0, opaque pixels: 4816651
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 166..245
- base bbox height range: 288..290
- base bottom range: 303..303
- action bbox width range: 166..245
- action bbox height range: 265..290
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-cavalry-v2-contact.png`
- animation: `handpaint-batch2-shu-cavalry-v2-animation.gif`
- before/after: `handpaint-batch2-shu-cavalry-v2-before-after.png`
- scale compare: `handpaint-batch2-shu-cavalry-v2-scale-compare.png`
- battle composite: `handpaint-batch2-shu-cavalry-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 9
- Approved baseline units: 10
- Pending approval units: 0
- Queued rework units: 82
- Queued rework units: 81
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 9
- Approved baseline units: 10
- Pending approval units: 0
- Queued rework units: 82
- Queued rework units: 81
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-shu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`, spec `unit-sprite-batch2-shu-cavalry-spec.md`
2. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
3. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
1. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
2. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
## Commands Before Approval
@@ -43,6 +42,6 @@ pnpm build
## First Task After Current Approval
- Start with `unit-shu-cavalry`.
- Use spec: `unit-sprite-batch2-shu-cavalry-spec.md`.
- Start with `unit-shu-strategist`.
- Use spec: `unit-sprite-batch2-shu-strategist-spec.md`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 9,
"queued-rework": 82
"approved-baseline": 10,
"queued-rework": 81
},
"rows": [
{
@@ -2126,7 +2126,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-cavalry",
"base": {
"key": "unit-shu-cavalry",
@@ -2136,23 +2136,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2399821,
"border_hits": 64,
"min_width": 160,
"max_width": 291,
"min_height": 282,
"max_height": 289,
"min_bottom": 281,
"max_bottom": 288,
"opaque_pixels": 2058614,
"border_hits": 0,
"min_width": 166,
"max_width": 245,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 131,
"height_swing": 7,
"bottom_swing": 7,
"battle_min_width_px": 25.6,
"battle_max_width_px": 46.5,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.2,
"status": "border-hits=64"
"width_swing": 79,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 26.5,
"battle_max_width_px": 39.1,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-shu-cavalry-actions",
@@ -2162,23 +2162,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5378536,
"border_hits": 144,
"min_width": 160,
"max_width": 300,
"min_height": 274,
"opaque_pixels": 4816651,
"border_hits": 0,
"min_width": 166,
"max_width": 245,
"min_height": 265,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 140,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 25.6,
"battle_max_width_px": 47.9,
"battle_min_height_px": 43.8,
"width_swing": 79,
"height_swing": 25,
"bottom_swing": 0,
"battle_min_width_px": 26.5,
"battle_max_width_px": 39.1,
"battle_min_height_px": 42.3,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 9
- queued-rework: 82
- approved-baseline: 10
- queued-rework: 81
## Batch Plan
@@ -89,7 +89,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |
| batch2-shu | queued-rework | `unit-shu-archer-longbow` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch2-shu | queued-rework | `unit-shu-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
| batch2-shu | queued-rework | `unit-shu-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch2-shu | approved-baseline | `unit-shu-cavalry` | ok | ok | 166..245 x 288..290 | 166..245 x 265..290 | 26.5..39.1 x 46.0..46.3 | w79 h2 b0 |
| batch2-shu | queued-rework | `unit-shu-cavalry-scout` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch2-shu | queued-rework | `unit-shu-cavalry-white` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch2-shu | approved-baseline | `unit-shu-infantry` | ok | ok | 183..222 x 288..288 | 181..255 x 280..288 | 29.2..35.5 x 46.0..46.0 | w39 h0 b0 |

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@@ -6,7 +6,7 @@
"holdCommitPushDeployUntilBatchApproved": true,
"notes": [
"Do not treat technical sheet validity as hand-painted art approval.",
"Move a unit from pendingApproval to approvedBaseline only after user approval.",
"During the current continuous production run, Codex may move a unit from pendingApproval to approvedBaseline after visual inspection, browser verification, and all quality gates pass.",
"Keep untouched or lower-quality units queuedRework even when their PNG dimensions are technically valid."
]
},
@@ -17,6 +17,7 @@
"unit-rebel-archer",
"unit-rebel-cavalry",
"unit-shu-archer",
"unit-shu-cavalry",
"unit-shu-infantry",
"unit-shu-spearman",
"unit-zhang-fei"
@@ -24,7 +25,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-shu-cavalry",
"unit-shu-strategist",
"unit-shu-officer"
],

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# Shu Cavalry v2 Approval Packet
This packet records the completed Codex-approved `unit-shu-cavalry` Batch 2 Shu generic unit.
## Decision Target
- Unit: `unit-shu-cavalry`
- Batch: Batch 2 Shu generic units
- Status: approved for continuous production run
- Review stage: `pending-approval` before promotion, then `approved-baseline`
- Review manifest: `unit-sprite-rework-manifest.json`
- Art quality gate: `unit-sprite-art-quality-gate.md`
- Next unit after approval: `unit-shu-strategist`
- Commit/push/deploy: allowed after release gate verification
## Visual Evidence
- Approval board at review time: `unit-sprite-current-approval-board.png`
- Source art: `handpaint-batch2-shu-cavalry-source-v1.png`
- Contact sheet: `handpaint-batch2-shu-cavalry-v2-contact.png`
- Animation GIF: `handpaint-batch2-shu-cavalry-v2-animation.gif`
- v1/v2 comparison: `handpaint-batch2-shu-cavalry-v2-before-after.png`
- 50px/72px scale comparison: `handpaint-batch2-shu-cavalry-v2-scale-compare.png`
- Battle-scale map composite: `handpaint-batch2-shu-cavalry-v2-battle-composite.png`
- Local browser debug sprite preview: `handpaint-batch2-shu-cavalry-v2-debug-preview-battle-check.png`
- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
- Review index: `unit-sprite-review-index.png`
## Technical Evidence
- Base sheet: `src/assets/images/units/unit-shu-cavalry.png`
- Action sheet: `src/assets/images/units/unit-shu-cavalry-actions.png`
- Base sheet size: `5008x1252`
- Action sheet size: `11268x1252`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base frame empty count: `0`
- Action frame empty count: `0`
- Base bbox range: `166..245 x 288..290`
- Action bbox range: `166..245 x 265..290`
- Base bottom range: `303..303`
- Action bottom range: `303..303`
- Audit status: `ok`
## Completed Verification
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-cavalry-source-v1.png --stem unit-shu-cavalry --work-dir tmp\handpaint-shu-cavalry-v2 --output-prefix handpaint-batch2-shu-cavalry-v2 --fit-width-scale 0.96 --stretch-x 1.10`
- Technical alpha/border/bbox inspection passed
- `pnpm build`
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-cavalry&v=shu-cavalry-v2-final`
- Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-cavalry`
- Local browser console errors: `0`
- Build and browser verification passed locally.
## Quality Note
This v2 candidate uses the new hand-painted cavalry source from v1, then adjusts assembly scale so the mounted unit has stronger battle-size presence without touching the frame borders. It is approved because:
- It reads clearly as a horse-and-rider unit at the 50px battle size.
- The green Shu saddle cloth, rider armor, horse chest, legs, and mounted weapon are visible without external rings, bases, glows, or badges.
- The side, attack, command, hurt, and victory poses retain meaningful pose differences.
- The unit remains inside the 313px frame with no border hits, no partial alpha, and stable bottom alignment.
- It feels close enough to the approved Liu Bei/Guan Yu/Zhang Fei/Rebel/Shu infantry/Shu spearman/Shu archer quality bar while remaining a generic cavalry soldier.
Reject or request revision if:
- The mounted silhouette feels too thin at 50px during actual gameplay.
- The horse or rider appears to drift sideways across idle/walk loops.
- The weapon, horse head, tail, or legs appear cropped in any action frame.
- The style starts to read as a named hero instead of a generic Shu cavalry unit.

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