Approve Shu strategist handpainted sprite v2

This commit is contained in:
2026-07-01 13:17:04 +09:00
parent 255391c340
commit ca00da1972
20 changed files with 144 additions and 47 deletions

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# Shu Strategist Hand-Painted v2
- source: `handpaint-batch2-shu-strategist-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2006886
- action partial alpha: 0, opaque pixels: 5055851
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 156..214
- base bbox height range: 282..293
- base bottom range: 303..303
- action bbox width range: 155..243
- action bbox height range: 282..293
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-strategist-v2-contact.png`
- animation: `handpaint-batch2-shu-strategist-v2-animation.gif`
- before/after: `handpaint-batch2-shu-strategist-v2-before-after.png`
- scale compare: `handpaint-batch2-shu-strategist-v2-scale-compare.png`
- battle composite: `handpaint-batch2-shu-strategist-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 10
- Approved baseline units: 11
- Pending approval units: 0
- Queued rework units: 81
- Queued rework units: 80
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 10
- Approved baseline units: 11
- Pending approval units: 0
- Queued rework units: 81
- Queued rework units: 80
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
2. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
1. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
## Commands Before Approval
@@ -42,6 +41,6 @@ pnpm build
## First Task After Current Approval
- Start with `unit-shu-strategist`.
- Use spec: `unit-sprite-batch2-shu-strategist-spec.md`.
- Start with `unit-shu-officer`.
- Use spec: `unit-sprite-batch2-shu-officer-spec.md`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 10,
"queued-rework": 81
"approved-baseline": 11,
"queued-rework": 80
},
"rows": [
{
@@ -2810,7 +2810,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-strategist",
"base": {
"key": "unit-shu-strategist",
@@ -2820,23 +2820,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1999925,
"border_hits": 32,
"min_width": 243,
"max_width": 246,
"min_height": 280,
"max_height": 281,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2006886,
"border_hits": 0,
"min_width": 156,
"max_width": 214,
"min_height": 282,
"max_height": 293,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 3,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 38.8,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.7,
"battle_max_height_px": 44.9,
"status": "border-hits=32"
"width_swing": 58,
"height_swing": 11,
"bottom_swing": 0,
"battle_min_width_px": 24.9,
"battle_max_width_px": 34.2,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.8,
"status": "ok"
},
"actions": {
"key": "unit-shu-strategist-actions",
@@ -2846,23 +2846,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453376,
"border_hits": 98,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 281,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5055851,
"border_hits": 0,
"min_width": 155,
"max_width": 243,
"min_height": 282,
"max_height": 293,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 6,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.9,
"status": "border-hits=98"
"width_swing": 88,
"height_swing": 11,
"bottom_swing": 0,
"battle_min_width_px": 24.8,
"battle_max_width_px": 38.8,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.8,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 10
- queued-rework: 81
- approved-baseline: 11
- queued-rework: 80
## Batch Plan
@@ -101,7 +101,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-spearman` | ok | ok | 146..263 x 274..290 | 146..276 x 280..295 | 23.3..42.0 x 43.8..46.3 | w117 h16 b0 |
| batch2-shu | queued-rework | `unit-shu-spearman-guard` | border-hits=64 | border-hits=144 | 202..258 x 282..288 | 202..267 x 275..290 | 32.3..41.2 x 45.0..46.0 | w56 h6 b6 |
| batch2-shu | queued-rework | `unit-shu-spearman-veteran` | border-hits=64 | border-hits=144 | 202..258 x 282..288 | 202..267 x 275..290 | 32.3..41.2 x 45.0..46.0 | w56 h6 b6 |
| batch2-shu | queued-rework | `unit-shu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch2-shu | approved-baseline | `unit-shu-strategist` | ok | ok | 156..214 x 282..293 | 155..243 x 282..293 | 24.9..34.2 x 45.0..46.8 | w58 h11 b0 |
| batch2-shu | queued-rework | `unit-shu-strategist-field` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch2-shu | queued-rework | `unit-shu-strategist-white` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | queued-rework | `unit-sima-yi` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

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"unit-shu-cavalry",
"unit-shu-infantry",
"unit-shu-spearman",
"unit-shu-strategist",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-shu-strategist",
"unit-shu-officer"
],
"reviewStages": {

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# Shu Strategist v2 Approval Packet
This packet records the completed Codex-approved `unit-shu-strategist` Batch 2 Shu generic unit.
## Decision Target
- Unit: `unit-shu-strategist`
- Batch: Batch 2 Shu generic units
- Status: approved for continuous production run
- Review stage: `pending-approval` before promotion, then `approved-baseline`
- Review manifest: `unit-sprite-rework-manifest.json`
- Art quality gate: `unit-sprite-art-quality-gate.md`
- Next unit after approval: `unit-shu-officer`
- Commit/push/deploy: allowed after release gate verification
## Visual Evidence
- Approval board at review time: `unit-sprite-current-approval-board.png`
- Source art: `handpaint-batch2-shu-strategist-source-v1.png`
- Contact sheet: `handpaint-batch2-shu-strategist-v2-contact.png`
- Animation GIF: `handpaint-batch2-shu-strategist-v2-animation.gif`
- Previous/v2 comparison: `handpaint-batch2-shu-strategist-v2-before-after.png`
- 50px/72px scale comparison: `handpaint-batch2-shu-strategist-v2-scale-compare.png`
- Battle-scale map composite: `handpaint-batch2-shu-strategist-v2-battle-composite.png`
- Local browser debug sprite preview: `handpaint-batch2-shu-strategist-v2-debug-preview-battle-check.png`
- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
- Review index: `unit-sprite-review-index.png`
## Technical Evidence
- Base sheet: `src/assets/images/units/unit-shu-strategist.png`
- Action sheet: `src/assets/images/units/unit-shu-strategist-actions.png`
- Base sheet size: `5008x1252`
- Action sheet size: `11268x1252`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base frame empty count: `0`
- Action frame empty count: `0`
- Base bbox range: `156..214 x 282..293`
- Action bbox range: `155..243 x 282..293`
- Base bottom range: `303..303`
- Action bottom range: `303..303`
- Audit status: `ok`
## Completed Verification
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-strategist-source-v1.png --stem unit-shu-strategist --work-dir tmp\handpaint-shu-strategist-v2 --output-prefix handpaint-batch2-shu-strategist-v2 --fit-width-scale 0.96 --min-frame-height 282 --stretch-x 1.12`
- Technical alpha/border/bbox inspection passed
- `python scripts/audit-unit-sprite-sheets.py`
- `pnpm build`
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-strategist&v=shu-strategist-v2-final`
- Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-strategist`
- Local browser console errors: `0`
- Build and browser verification passed locally.
## Quality Note
This v2 candidate keeps the v1 hand-painted source but widens the assembled frame enough to pass the 50px battle-readability gate. It is approved because:
- It has a distinct fan and flowing robe silhouette, separating it from swords, spears, bows, and mounted units.
- The 50px preview remains readable without bases, rings, glow marks, or completion badges.
- Idle, walk, command, hurt, and attack frames use clear pose changes while keeping stable bottom alignment.
- The unit remains inside the 313px frame with no border hits, no partial alpha, and no empty frames.
- It matches the approved Shu batch style without feeling like a duplicate of Guan Yu or the archer.
Reject or request revision if:
- The white robe silhouette feels too close to Liu Bei in a dense battle roster.
- The fan becomes unreadable at 50px during a darker or busier map.
- The unit appears to drift sideways across idle/walk loops.
- Any future action frame crops the fan, robe hem, or extended sleeve.

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