Approve Lu Meng handpainted sprite v1

This commit is contained in:
2026-07-02 04:38:36 +09:00
parent 083f9dfa27
commit c44807ea4f
22 changed files with 125 additions and 63 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 220 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 887 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 190 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 683 KiB

View File

@@ -0,0 +1,24 @@
# Lu Meng hand-painted v1 report
- source: `handpaint-batch7-lu-meng-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2238724
- action partial alpha: 0, opaque pixels: 4477687
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 169..253
- base bbox height range: 288..290
- base bottom range: 303..303
- action bbox width range: 153..238
- action bbox height range: 286..290
- action bottom range: 303..303
- contact: `handpaint-batch7-lu-meng-v1-contact.png`
- animation: `handpaint-batch7-lu-meng-v1-animation.gif`
- before/after: `handpaint-batch7-lu-meng-v1-before-after.png`
- scale compare: `handpaint-batch7-lu-meng-v1-scale-compare.png`
- battle composite: `handpaint-batch7-lu-meng-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

View File

@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 80
- Approved baseline units: 81
- Pending approval units: 0
- Queued rework units: 11
- Queued rework units: 10
## Checked Rules

View File

@@ -13,6 +13,7 @@
"unit-li-yan",
"unit-liu-bei",
"unit-lu-bu",
"unit-lu-meng",
"unit-meng-huo",
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",
@@ -87,8 +88,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 80,
"queued-rework": 11
"approved-baseline": 81,
"queued-rework": 10
},
"batches": [
{
@@ -1174,24 +1175,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 8,
"queued-rework": 11
"approved-baseline": 9,
"queued-rework": 10
},
"units": [
{
"stem": "unit-lu-meng",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
30.7,
44.2,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-ma-chao",
"reviewStage": "queued-rework",
@@ -1443,6 +1430,20 @@
46.3
],
"spec": null
},
{
"stem": "unit-lu-meng",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.0,
40.4,
46.0,
46.3
],
"spec": null
}
]
}

View File

@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 80
- Approved baseline units: 81
- Pending approval units: 0
- Queued rework units: 11
- Queued rework units: 10
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 8, queued-rework 11
- Stage counts: approved-baseline 9, queued-rework 10
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-lu-meng` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-ma-chao` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-ma-dai` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | |
| `unit-ma-liang` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-jiang-wei` | approved reference | approved-baseline | technical ok | 23.2..42.5 x 45.4..46.5 | |
| `unit-li-yan` | approved reference | approved-baseline | technical ok | 27.2..41.9 x 45.7..46.3 | |
| `unit-lu-bu` | approved reference | approved-baseline | technical ok | 29.9..40.4 x 44.7..46.3 | |
| `unit-lu-meng` | approved reference | approved-baseline | technical ok | 27.0..40.4 x 46.0..46.3 | |

Binary file not shown.

Before

Width:  |  Height:  |  Size: 638 KiB

After

Width:  |  Height:  |  Size: 629 KiB

View File

@@ -0,0 +1,36 @@
# Lu Meng hand-painted sprite v1 approval packet
- Unit: `unit-lu-meng`
- Candidate version: `v1`
- Source sheet: `docs/handpaint-batch7-lu-meng-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-lu-meng-v1-contact.png`
- Animation GIF: `docs/handpaint-batch7-lu-meng-v1-animation.gif`
- Before/after: `docs/handpaint-batch7-lu-meng-v1-before-after.png`
- Battle composite: `docs/handpaint-batch7-lu-meng-v1-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-lu-meng-v1-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-lu-meng-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: Wu river/naval commander with teal/navy armor, white crossing-river cloak, compact officer headgear, sword, and command-scroll details.
- The 100% PC browser debug preview reads as a distinct Wu commander, separate from Lu Bu's red boss silhouette and the older generic soldier.
- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-meng&v=lu-meng-v1`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `27.0..40.4 x 46.0..46.3`
## Notes
- v1 passes the visual and technical checks without further scaling iteration.
- The white cloak improves 50px readability while staying clear of UI ornamentation or external status markers.

View File

@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 80
- Approved baseline units: 81
- Pending approval units: 0
- Queued rework units: 11
- Queued rework units: 10
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 749 KiB

After

Width:  |  Height:  |  Size: 760 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 162 KiB

After

Width:  |  Height:  |  Size: 162 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 97 KiB

After

Width:  |  Height:  |  Size: 97 KiB

View File

@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 80,
"queued-rework": 11
"approved-baseline": 81,
"queued-rework": 10
},
"rows": [
{
@@ -587,7 +587,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-lu-meng",
"base": {
"key": "unit-lu-meng",
@@ -597,23 +597,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2055128,
"border_hits": 32,
"min_width": 192,
"max_width": 277,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2238724,
"border_hits": 0,
"min_width": 169,
"max_width": 253,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 85,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 30.7,
"battle_max_width_px": 44.2,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 84,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 27.0,
"battle_max_width_px": 40.4,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-lu-meng-actions",
@@ -623,23 +623,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4610202,
"border_hits": 82,
"min_width": 192,
"max_width": 286,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4477687,
"border_hits": 0,
"min_width": 153,
"max_width": 238,
"min_height": 286,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 94,
"width_swing": 85,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 30.7,
"battle_max_width_px": 45.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"bottom_swing": 0,
"battle_min_width_px": 24.4,
"battle_max_width_px": 38.0,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

View File

@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 80
- queued-rework: 11
- approved-baseline: 81
- queued-rework: 10
## Batch Plan
@@ -62,7 +62,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | approved-baseline | `unit-li-yan` | ok | ok | 170..262 x 286..290 | 190..259 x 286..290 | 27.2..41.9 x 45.7..46.3 | w92 h4 b0 |
| batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 |
| batch7-unique-officer | approved-baseline | `unit-lu-bu` | ok | ok | 187..253 x 280..290 | 155..271 x 280..290 | 29.9..40.4 x 44.7..46.3 | w66 h10 b0 |
| batch7-unique-officer | queued-rework | `unit-lu-meng` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch7-unique-officer | approved-baseline | `unit-lu-meng` | ok | ok | 169..253 x 288..290 | 153..238 x 286..290 | 27.0..40.4 x 46.0..46.3 | w84 h2 b0 |
| batch7-unique-officer | queued-rework | `unit-ma-chao` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch7-unique-officer | queued-rework | `unit-ma-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

View File

@@ -21,6 +21,7 @@
"unit-li-yan",
"unit-liu-bei",
"unit-lu-bu",
"unit-lu-meng",
"unit-meng-huo",
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",