Approve Wei infantry handpainted sprite v1

This commit is contained in:
2026-07-01 13:39:37 +09:00
parent 3a475c7549
commit b8d93b26f9
21 changed files with 121 additions and 44 deletions

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# Wei Infantry Hand-Painted v1
- source: `handpaint-batch3-wei-infantry-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1951738
- action partial alpha: 0, opaque pixels: 4552720
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 174..223
- base bbox height range: 282..295
- base bottom range: 303..303
- action bbox width range: 154..248
- action bbox height range: 282..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-infantry-v1-contact.png`
- animation: `handpaint-batch3-wei-infantry-v1-animation.gif`
- before/after: `handpaint-batch3-wei-infantry-v1-before-after.png`
- scale compare: `handpaint-batch3-wei-infantry-v1-scale-compare.png`
- battle composite: `handpaint-batch3-wei-infantry-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 12
- Approved baseline units: 13
- Pending approval units: 0
- Queued rework units: 79
- Queued rework units: 78
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 12
- Approved baseline units: 13
- Pending approval units: 0
- Queued rework units: 79
- Queued rework units: 78
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,7 +14,10 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
No queued next unit is defined in the manifest.
1. `unit-wei-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140`
2. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
3. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
4. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
## Commands Before Approval
@@ -41,4 +44,5 @@ pnpm build
## First Task After Current Approval
- No first task is defined.
- Start with `unit-wei-archer`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 12,
"queued-rework": 79
"approved-baseline": 13,
"queued-rework": 78
},
"rows": [
{
@@ -3437,7 +3437,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-infantry",
"base": {
"key": "unit-wei-infantry",
@@ -3447,23 +3447,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2055128,
"border_hits": 32,
"min_width": 192,
"max_width": 277,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1951738,
"border_hits": 0,
"min_width": 174,
"max_width": 223,
"min_height": 282,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 85,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 30.7,
"battle_max_width_px": 44.2,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 49,
"height_swing": 13,
"bottom_swing": 0,
"battle_min_width_px": 27.8,
"battle_max_width_px": 35.6,
"battle_min_height_px": 45.0,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-wei-infantry-actions",
@@ -3473,23 +3473,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4610202,
"border_hits": 82,
"min_width": 192,
"max_width": 286,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4552720,
"border_hits": 0,
"min_width": 154,
"max_width": 248,
"min_height": 282,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 94,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 30.7,
"battle_max_width_px": 45.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"height_swing": 13,
"bottom_swing": 0,
"battle_min_width_px": 24.6,
"battle_max_width_px": 39.6,
"battle_min_height_px": 45.0,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 12
- queued-rework: 79
- approved-baseline: 13
- queued-rework: 78
## Batch Plan
@@ -112,7 +112,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |

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@@ -22,11 +22,17 @@
"unit-shu-officer",
"unit-shu-spearman",
"unit-shu-strategist",
"unit-wei-infantry",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [],
"nextAfterApproval": [
"unit-wei-archer",
"unit-wei-cavalry",
"unit-wei-strategist",
"unit-wei-officer"
],
"reviewStages": {
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",

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# Wei Infantry v1 Approval Packet
- unit: `unit-wei-infantry`
- version: `v1`
- source: `docs/handpaint-batch3-wei-infantry-source-v1.png`
- contact sheet: `docs/handpaint-batch3-wei-infantry-v1-contact.png`
- animation: `docs/handpaint-batch3-wei-infantry-v1-animation.gif`
- battle preview: `docs/handpaint-batch3-wei-infantry-v1-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch3-wei-infantry-v1-before-after.png`
- scale compare: `docs/handpaint-batch3-wei-infantry-v1-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wei/Shu faction separation: pass
- infantry shield/sword silhouette: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-infantry&v=wei-infantry-v1-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `174..223`
- base bbox height range: `282..295`
- base bottom range: `303..303`
- action bbox width range: `154..248`
- action bbox height range: `282..295`
- action bottom range: `303..303`
## Notes
The unit keeps the approved hand-painted combat scale while separating Wei infantry with a blue-gray armor palette, a broad shield, and a short curved sword silhouette.