Approve Wei infantry handpainted sprite v1
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docs/handpaint-batch3-wei-infantry-source-v1.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch3-wei-infantry-v1-animation.gif
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After Width: | Height: | Size: 202 KiB |
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docs/handpaint-batch3-wei-infantry-v1-battle-composite.png
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After Width: | Height: | Size: 887 KiB |
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docs/handpaint-batch3-wei-infantry-v1-before-after.png
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After Width: | Height: | Size: 60 KiB |
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docs/handpaint-batch3-wei-infantry-v1-contact.png
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After Width: | Height: | Size: 191 KiB |
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After Width: | Height: | Size: 140 KiB |
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docs/handpaint-batch3-wei-infantry-v1-report.md
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# Wei Infantry Hand-Painted v1
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|
||||
- source: `handpaint-batch3-wei-infantry-source-v1.png`
|
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- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1951738
|
||||
- action partial alpha: 0, opaque pixels: 4552720
|
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- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 174..223
|
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- base bbox height range: 282..295
|
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- base bottom range: 303..303
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- action bbox width range: 154..248
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- action bbox height range: 282..295
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- action bottom range: 303..303
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- contact: `handpaint-batch3-wei-infantry-v1-contact.png`
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- animation: `handpaint-batch3-wei-infantry-v1-animation.gif`
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- before/after: `handpaint-batch3-wei-infantry-v1-before-after.png`
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- scale compare: `handpaint-batch3-wei-infantry-v1-scale-compare.png`
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- battle composite: `handpaint-batch3-wei-infantry-v1-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch3-wei-infantry-v1-scale-compare.png
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After Width: | Height: | Size: 73 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 12
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- Approved baseline units: 13
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- Pending approval units: 0
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- Queued rework units: 79
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- Queued rework units: 78
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## Checked Rules
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Before Width: | Height: | Size: 657 KiB After Width: | Height: | Size: 655 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 12
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- Approved baseline units: 13
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- Pending approval units: 0
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- Queued rework units: 79
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- Queued rework units: 78
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,7 +14,10 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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No queued next unit is defined in the manifest.
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1. `unit-wei-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140`
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2. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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3. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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4. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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## Commands Before Approval
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@@ -41,4 +44,5 @@ pnpm build
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## First Task After Current Approval
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- No first task is defined.
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- Start with `unit-wei-archer`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 127 KiB |
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Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
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Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 126 KiB |
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Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
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},
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"stage_counts": {
|
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"approved-baseline": 12,
|
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"queued-rework": 79
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"approved-baseline": 13,
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"queued-rework": 78
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||||
},
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"rows": [
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{
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@@ -3437,7 +3437,7 @@
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},
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{
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"batch": "batch3-wei",
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"review_stage": "queued-rework",
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"review_stage": "approved-baseline",
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"stem": "unit-wei-infantry",
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"base": {
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"key": "unit-wei-infantry",
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@@ -3447,23 +3447,23 @@
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1252
|
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],
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"partial_alpha": 0,
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"opaque_pixels": 2055128,
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"border_hits": 32,
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"min_width": 192,
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"max_width": 277,
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"min_height": 279,
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"max_height": 279,
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"min_bottom": 281,
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"max_bottom": 287,
|
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"opaque_pixels": 1951738,
|
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"border_hits": 0,
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"min_width": 174,
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"max_width": 223,
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"min_height": 282,
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"max_height": 295,
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
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"width_swing": 85,
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||||
"height_swing": 0,
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"bottom_swing": 6,
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"battle_min_width_px": 30.7,
|
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"battle_max_width_px": 44.2,
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"battle_min_height_px": 44.6,
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"battle_max_height_px": 44.6,
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"status": "border-hits=32"
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"width_swing": 49,
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"height_swing": 13,
|
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"bottom_swing": 0,
|
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"battle_min_width_px": 27.8,
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"battle_max_width_px": 35.6,
|
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"battle_min_height_px": 45.0,
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"battle_max_height_px": 47.1,
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"status": "ok"
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},
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"actions": {
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"key": "unit-wei-infantry-actions",
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@@ -3473,23 +3473,23 @@
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1252
|
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],
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"partial_alpha": 0,
|
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"opaque_pixels": 4610202,
|
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"border_hits": 82,
|
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"min_width": 192,
|
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"max_width": 286,
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"min_height": 275,
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"max_height": 279,
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"min_bottom": 274,
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"max_bottom": 289,
|
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"opaque_pixels": 4552720,
|
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"border_hits": 0,
|
||||
"min_width": 154,
|
||||
"max_width": 248,
|
||||
"min_height": 282,
|
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"max_height": 295,
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"min_bottom": 303,
|
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"max_bottom": 303,
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"empty_frames": 0,
|
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"width_swing": 94,
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"height_swing": 4,
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"bottom_swing": 15,
|
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"battle_min_width_px": 30.7,
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"battle_max_width_px": 45.7,
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"battle_min_height_px": 43.9,
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"battle_max_height_px": 44.6,
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"status": "border-hits=82"
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"height_swing": 13,
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"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.6,
|
||||
"battle_max_width_px": 39.6,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 47.1,
|
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"status": "ok"
|
||||
}
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},
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{
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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## Review Stage Counts
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- approved-baseline: 12
|
||||
- queued-rework: 79
|
||||
- approved-baseline: 13
|
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- queued-rework: 78
|
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## Batch Plan
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@@ -112,7 +112,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
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| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
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| batch3-wei | queued-rework | `unit-wei-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
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| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
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| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
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| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
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| batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
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@@ -22,11 +22,17 @@
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"unit-shu-officer",
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"unit-shu-spearman",
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"unit-shu-strategist",
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"unit-wei-infantry",
|
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"unit-zhang-fei"
|
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],
|
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"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [],
|
||||
"nextAfterApproval": [
|
||||
"unit-wei-archer",
|
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"unit-wei-cavalry",
|
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"unit-wei-strategist",
|
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"unit-wei-officer"
|
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],
|
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"reviewStages": {
|
||||
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
|
||||
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",
|
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43
docs/unit-sprite-wei-infantry-v1-approval-packet.md
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# Wei Infantry v1 Approval Packet
|
||||
|
||||
- unit: `unit-wei-infantry`
|
||||
- version: `v1`
|
||||
- source: `docs/handpaint-batch3-wei-infantry-source-v1.png`
|
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- contact sheet: `docs/handpaint-batch3-wei-infantry-v1-contact.png`
|
||||
- animation: `docs/handpaint-batch3-wei-infantry-v1-animation.gif`
|
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- battle preview: `docs/handpaint-batch3-wei-infantry-v1-debug-preview-battle-check.png`
|
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- before/after: `docs/handpaint-batch3-wei-infantry-v1-before-after.png`
|
||||
- scale compare: `docs/handpaint-batch3-wei-infantry-v1-scale-compare.png`
|
||||
- current approval board: `docs/unit-sprite-current-approval-board.png`
|
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|
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## Visual Decision
|
||||
|
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Approved for the continuous production run.
|
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|
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- 50px battle readability: pass
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- Wei/Shu faction separation: pass
|
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- infantry shield/sword silhouette: pass
|
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- opaque unit body: pass
|
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- frame boundary safety: pass
|
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- idle/action scale stability: pass
|
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|
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## Technical Checks
|
||||
|
||||
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-infantry&v=wei-infantry-v1-final`
|
||||
- Local browser console errors: `0`
|
||||
- base partial alpha: `0`
|
||||
- action partial alpha: `0`
|
||||
- base frame border hits: `0`
|
||||
- action frame border hits: `0`
|
||||
- base empty frames: `0`
|
||||
- action empty frames: `0`
|
||||
- base bbox width range: `174..223`
|
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- base bbox height range: `282..295`
|
||||
- base bottom range: `303..303`
|
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- action bbox width range: `154..248`
|
||||
- action bbox height range: `282..295`
|
||||
- action bottom range: `303..303`
|
||||
|
||||
## Notes
|
||||
|
||||
The unit keeps the approved hand-painted combat scale while separating Wei infantry with a blue-gray armor palette, a broad shield, and a short curved sword silhouette.
|
||||
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Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 2.8 MiB |
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Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 862 KiB |