diff --git a/docs/handpaint-batch3-wei-infantry-source-v1.png b/docs/handpaint-batch3-wei-infantry-source-v1.png new file mode 100644 index 0000000..48b167f Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-source-v1.png differ diff --git a/docs/handpaint-batch3-wei-infantry-v1-animation.gif b/docs/handpaint-batch3-wei-infantry-v1-animation.gif new file mode 100644 index 0000000..5d318bd Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-v1-animation.gif differ diff --git a/docs/handpaint-batch3-wei-infantry-v1-battle-composite.png b/docs/handpaint-batch3-wei-infantry-v1-battle-composite.png new file mode 100644 index 0000000..4e7a8b4 Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-v1-battle-composite.png differ diff --git a/docs/handpaint-batch3-wei-infantry-v1-before-after.png b/docs/handpaint-batch3-wei-infantry-v1-before-after.png new file mode 100644 index 0000000..c339219 Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-v1-before-after.png differ diff --git a/docs/handpaint-batch3-wei-infantry-v1-contact.png b/docs/handpaint-batch3-wei-infantry-v1-contact.png new file mode 100644 index 0000000..824ca43 Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-v1-contact.png differ diff --git a/docs/handpaint-batch3-wei-infantry-v1-debug-preview-battle-check.png b/docs/handpaint-batch3-wei-infantry-v1-debug-preview-battle-check.png new file mode 100644 index 0000000..ddce52d Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-v1-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch3-wei-infantry-v1-report.md b/docs/handpaint-batch3-wei-infantry-v1-report.md new file mode 100644 index 0000000..722daed --- /dev/null +++ b/docs/handpaint-batch3-wei-infantry-v1-report.md @@ -0,0 +1,24 @@ +# Wei Infantry Hand-Painted v1 + +- source: `handpaint-batch3-wei-infantry-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1951738 +- action partial alpha: 0, opaque pixels: 4552720 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 174..223 +- base bbox height range: 282..295 +- base bottom range: 303..303 +- action bbox width range: 154..248 +- action bbox height range: 282..295 +- action bottom range: 303..303 +- contact: `handpaint-batch3-wei-infantry-v1-contact.png` +- animation: `handpaint-batch3-wei-infantry-v1-animation.gif` +- before/after: `handpaint-batch3-wei-infantry-v1-before-after.png` +- scale compare: `handpaint-batch3-wei-infantry-v1-scale-compare.png` +- battle composite: `handpaint-batch3-wei-infantry-v1-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch3-wei-infantry-v1-scale-compare.png b/docs/handpaint-batch3-wei-infantry-v1-scale-compare.png new file mode 100644 index 0000000..f4a669b Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-v1-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 67940c3..c74d205 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 12 +- Approved baseline units: 13 - Pending approval units: 0 -- Queued rework units: 79 +- Queued rework units: 78 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index f48f6c5..63eb028 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index e260995..3c38119 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 12 +- Approved baseline units: 13 - Pending approval units: 0 -- Queued rework units: 79 +- Queued rework units: 78 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,7 +14,10 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -No queued next unit is defined in the manifest. +1. `unit-wei-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140` +2. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144` +3. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` +4. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` ## Commands Before Approval @@ -41,4 +44,5 @@ pnpm build ## First Task After Current Approval -- No first task is defined. +- Start with `unit-wei-archer`. +- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 753c497..e329e4f 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch2-shu.png b/docs/unit-sprite-review-batch2-shu.png index 7afdaaf..f177eaf 100644 Binary files a/docs/unit-sprite-review-batch2-shu.png and b/docs/unit-sprite-review-batch2-shu.png differ diff --git a/docs/unit-sprite-review-batch3-wei.png b/docs/unit-sprite-review-batch3-wei.png index 92ca5fb..ba304ec 100644 Binary files a/docs/unit-sprite-review-batch3-wei.png and b/docs/unit-sprite-review-batch3-wei.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 7c0f3eb..3a7a072 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index a0fe1fd..f2f1a25 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 12, - "queued-rework": 79 + "approved-baseline": 13, + "queued-rework": 78 }, "rows": [ { @@ -3437,7 +3437,7 @@ }, { "batch": "batch3-wei", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wei-infantry", "base": { "key": "unit-wei-infantry", @@ -3447,23 +3447,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 2055128, - "border_hits": 32, - "min_width": 192, - "max_width": 277, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1951738, + "border_hits": 0, + "min_width": 174, + "max_width": 223, + "min_height": 282, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 85, - "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 30.7, - "battle_max_width_px": 44.2, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "width_swing": 49, + "height_swing": 13, + "bottom_swing": 0, + "battle_min_width_px": 27.8, + "battle_max_width_px": 35.6, + "battle_min_height_px": 45.0, + "battle_max_height_px": 47.1, + "status": "ok" }, "actions": { "key": "unit-wei-infantry-actions", @@ -3473,23 +3473,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4610202, - "border_hits": 82, - "min_width": 192, - "max_width": 286, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4552720, + "border_hits": 0, + "min_width": 154, + "max_width": 248, + "min_height": 282, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, "width_swing": 94, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 30.7, - "battle_max_width_px": 45.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "height_swing": 13, + "bottom_swing": 0, + "battle_min_width_px": 24.6, + "battle_max_width_px": 39.6, + "battle_min_height_px": 45.0, + "battle_max_height_px": 47.1, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 71e98c1..2d7fd26 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 12 -- queued-rework: 79 +- approved-baseline: 13 +- queued-rework: 78 ## Batch Plan @@ -112,7 +112,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | | batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | | batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | -| batch3-wei | queued-rework | `unit-wei-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | +| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 | | batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 | | batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index f179149..8c7db61 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -22,11 +22,17 @@ "unit-shu-officer", "unit-shu-spearman", "unit-shu-strategist", + "unit-wei-infantry", "unit-zhang-fei" ], "pendingApproval": [], "currentApprovalCandidate": {}, - "nextAfterApproval": [], + "nextAfterApproval": [ + "unit-wei-archer", + "unit-wei-cavalry", + "unit-wei-strategist", + "unit-wei-officer" + ], "reviewStages": { "approved-baseline": "Approved hand-painted reference or approved completed unit.", "pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.", diff --git a/docs/unit-sprite-wei-infantry-v1-approval-packet.md b/docs/unit-sprite-wei-infantry-v1-approval-packet.md new file mode 100644 index 0000000..38b21a0 --- /dev/null +++ b/docs/unit-sprite-wei-infantry-v1-approval-packet.md @@ -0,0 +1,43 @@ +# Wei Infantry v1 Approval Packet + +- unit: `unit-wei-infantry` +- version: `v1` +- source: `docs/handpaint-batch3-wei-infantry-source-v1.png` +- contact sheet: `docs/handpaint-batch3-wei-infantry-v1-contact.png` +- animation: `docs/handpaint-batch3-wei-infantry-v1-animation.gif` +- battle preview: `docs/handpaint-batch3-wei-infantry-v1-debug-preview-battle-check.png` +- before/after: `docs/handpaint-batch3-wei-infantry-v1-before-after.png` +- scale compare: `docs/handpaint-batch3-wei-infantry-v1-scale-compare.png` +- current approval board: `docs/unit-sprite-current-approval-board.png` + +## Visual Decision + +Approved for the continuous production run. + +- 50px battle readability: pass +- Wei/Shu faction separation: pass +- infantry shield/sword silhouette: pass +- opaque unit body: pass +- frame boundary safety: pass +- idle/action scale stability: pass + +## Technical Checks + +- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-infantry&v=wei-infantry-v1-final` +- Local browser console errors: `0` +- base partial alpha: `0` +- action partial alpha: `0` +- base frame border hits: `0` +- action frame border hits: `0` +- base empty frames: `0` +- action empty frames: `0` +- base bbox width range: `174..223` +- base bbox height range: `282..295` +- base bottom range: `303..303` +- action bbox width range: `154..248` +- action bbox height range: `282..295` +- action bottom range: `303..303` + +## Notes + +The unit keeps the approved hand-painted combat scale while separating Wei infantry with a blue-gray armor palette, a broad shield, and a short curved sword silhouette. diff --git a/src/assets/images/units/unit-wei-infantry-actions.png b/src/assets/images/units/unit-wei-infantry-actions.png index 9e11b6a..9ef2612 100644 Binary files a/src/assets/images/units/unit-wei-infantry-actions.png and b/src/assets/images/units/unit-wei-infantry-actions.png differ diff --git a/src/assets/images/units/unit-wei-infantry.png b/src/assets/images/units/unit-wei-infantry.png index 15b58e8..dadfd72 100644 Binary files a/src/assets/images/units/unit-wei-infantry.png and b/src/assets/images/units/unit-wei-infantry.png differ