Approve Wei archer handpainted sprite v3

This commit is contained in:
2026-07-01 13:50:08 +09:00
parent b8d93b26f9
commit 9cbc3319c8
20 changed files with 115 additions and 48 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 197 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 887 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 185 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 KiB

View File

@@ -0,0 +1,24 @@
# Wei Archer Hand-Painted v3
- source: `handpaint-batch3-wei-archer-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1821546
- action partial alpha: 0, opaque pixels: 4443177
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 190..245
- base bbox height range: 288..296
- base bottom range: 303..303
- action bbox width range: 190..245
- action bbox height range: 282..296
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-archer-v3-contact.png`
- animation: `handpaint-batch3-wei-archer-v3-animation.gif`
- before/after: `handpaint-batch3-wei-archer-v3-before-after.png`
- scale compare: `handpaint-batch3-wei-archer-v3-scale-compare.png`
- battle composite: `handpaint-batch3-wei-archer-v3-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

Binary file not shown.

After

Width:  |  Height:  |  Size: 64 KiB

View File

@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 13
- Approved baseline units: 14
- Pending approval units: 0
- Queued rework units: 78
- Queued rework units: 77
## Checked Rules

Binary file not shown.

Before

Width:  |  Height:  |  Size: 655 KiB

After

Width:  |  Height:  |  Size: 660 KiB

View File

@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 13
- Approved baseline units: 14
- Pending approval units: 0
- Queued rework units: 78
- Queued rework units: 77
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,10 +14,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-wei-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140`
2. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
3. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
4. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
1. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
3. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
## Commands Before Approval
@@ -44,5 +43,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-wei-archer`.
- Start with `unit-wei-cavalry`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 127 KiB

After

Width:  |  Height:  |  Size: 136 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 KiB

After

Width:  |  Height:  |  Size: 129 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 98 KiB

After

Width:  |  Height:  |  Size: 98 KiB

View File

@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 13,
"queued-rework": 78
"approved-baseline": 14,
"queued-rework": 77
},
"rows": [
{
@@ -3095,7 +3095,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-archer",
"base": {
"key": "unit-wei-archer",
@@ -3105,23 +3105,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1937199,
"border_hits": 64,
"min_width": 245,
"max_width": 246,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1821546,
"border_hits": 0,
"min_width": 190,
"max_width": 245,
"min_height": 288,
"max_height": 296,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 1,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 39.1,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=64"
"width_swing": 55,
"height_swing": 8,
"bottom_swing": 0,
"battle_min_width_px": 30.4,
"battle_max_width_px": 39.1,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.3,
"status": "ok"
},
"actions": {
"key": "unit-wei-archer-actions",
@@ -3131,23 +3131,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4320862,
"border_hits": 140,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4443177,
"border_hits": 0,
"min_width": 190,
"max_width": 245,
"min_height": 282,
"max_height": 296,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=140"
"width_swing": 55,
"height_swing": 14,
"bottom_swing": 0,
"battle_min_width_px": 30.4,
"battle_max_width_px": 39.1,
"battle_min_height_px": 45.0,
"battle_max_height_px": 47.3,
"status": "ok"
}
},
{

View File

@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 13
- queued-rework: 78
- approved-baseline: 14
- queued-rework: 77
## Batch Plan
@@ -106,7 +106,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | queued-rework | `unit-shu-strategist-white` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | queued-rework | `unit-sima-yi` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-archer` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
| batch3-wei | queued-rework | `unit-wei-archer-crossbow` | border-hits=64 | border-hits=144 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |

View File

@@ -22,13 +22,13 @@
"unit-shu-officer",
"unit-shu-spearman",
"unit-shu-strategist",
"unit-wei-archer",
"unit-wei-infantry",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-wei-archer",
"unit-wei-cavalry",
"unit-wei-strategist",
"unit-wei-officer"

View File

@@ -0,0 +1,44 @@
# Wei Archer v3 Approval Packet
- unit: `unit-wei-archer`
- version: `v3`
- source: `docs/handpaint-batch3-wei-archer-source-v1.png`
- contact sheet: `docs/handpaint-batch3-wei-archer-v3-contact.png`
- animation: `docs/handpaint-batch3-wei-archer-v3-animation.gif`
- battle preview: `docs/handpaint-batch3-wei-archer-v3-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch3-wei-archer-v3-before-after.png`
- scale compare: `docs/handpaint-batch3-wei-archer-v3-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wei/Shu faction separation: pass
- archer bow/quiver silhouette: pass
- avoids Guan Yu-like polearm/general read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-archer&v=wei-archer-v3-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `190..245`
- base bbox height range: `288..296`
- base bottom range: `303..303`
- action bbox width range: `190..245`
- action bbox height range: `282..296`
- action bottom range: `303..303`
## Notes
The v3 sheet widens the archer silhouette enough to pass the battle-scale action width gate while preserving the lean archer read, large bow, and blue-gray Wei armor identity.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 MiB

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 590 KiB

After

Width:  |  Height:  |  Size: 800 KiB