Approve Wei veteran archer handpainted sprite v2

This commit is contained in:
2026-07-01 21:14:25 +09:00
parent edaa78b749
commit 9743920b35
22 changed files with 126 additions and 64 deletions

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# Wei Veteran Archer Hand-Painted v2
- source: `handpaint-batch3-wei-archer-veteran-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1963478
- action partial alpha: 0, opaque pixels: 4367326
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 176..229
- base bbox height range: 277..295
- base bottom range: 303..303
- action bbox width range: 176..250
- action bbox height range: 277..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-archer-veteran-v2-contact.png`
- animation: `handpaint-batch3-wei-archer-veteran-v2-animation.gif`
- before/after: `handpaint-batch3-wei-archer-veteran-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-archer-veteran-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-archer-veteran-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 51
- Approved baseline units: 52
- Pending approval units: 0
- Queued rework units: 40
- Queued rework units: 39
## Checked Rules

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@@ -44,6 +44,7 @@
"unit-shu-strategist-white",
"unit-wei-archer",
"unit-wei-archer-crossbow",
"unit-wei-archer-veteran",
"unit-wei-cavalry",
"unit-wei-infantry",
"unit-wei-officer",
@@ -58,8 +59,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 51,
"queued-rework": 40
"approved-baseline": 52,
"queued-rework": 39
},
"batches": [
{
@@ -433,24 +434,10 @@
"label": "Batch 3 Wei generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 6,
"queued-rework": 10
"approved-baseline": 7,
"queued-rework": 9
},
"units": [
{
"stem": "unit-wei-archer-veteran",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
39.8,
39.9,
45.0,
46.0
],
"spec": null
},
{
"stem": "unit-wei-cavalry-elite",
"reviewStage": "queued-rework",
@@ -605,6 +592,20 @@
],
"spec": null
},
{
"stem": "unit-wei-archer-veteran",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
28.1,
36.6,
44.2,
47.1
],
"spec": null
},
{
"stem": "unit-wei-cavalry",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 51
- Approved baseline units: 52
- Pending approval units: 0
- Queued rework units: 40
- Queued rework units: 39
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei`
- Total units: 16
- Stage counts: approved-baseline 6, queued-rework 10
- Stage counts: approved-baseline 7, queued-rework 9
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wei-archer-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 39.8..39.9 x 45.0..46.0 | |
| `unit-wei-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-wei-cavalry-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-wei-infantry-shield` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
@@ -89,6 +88,7 @@ No next unit is currently defined.
| `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
| `unit-wei-archer` | approved reference | approved-baseline | technical ok | 30.4..39.1 x 46.0..47.3 | |
| `unit-wei-archer-crossbow` | approved reference | approved-baseline | technical ok | 29.7..36.7 x 46.0..46.3 | |
| `unit-wei-archer-veteran` | approved reference | approved-baseline | technical ok | 28.1..36.6 x 44.2..47.1 | |
| `unit-wei-cavalry` | approved reference | approved-baseline | technical ok | 23.3..42.5 x 46.0..47.1 | |
| `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | |
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 51
- Approved baseline units: 52
- Pending approval units: 0
- Queued rework units: 40
- Queued rework units: 39
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 51,
"queued-rework": 40
"approved-baseline": 52,
"queued-rework": 39
},
"rows": [
{
@@ -3209,7 +3209,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-archer-veteran",
"base": {
"key": "unit-wei-archer-veteran",
@@ -3219,23 +3219,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2097175,
"border_hits": 64,
"min_width": 249,
"max_width": 250,
"min_height": 282,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1963478,
"border_hits": 0,
"min_width": 176,
"max_width": 229,
"min_height": 277,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 1,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 39.8,
"battle_max_width_px": 39.9,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"width_swing": 53,
"height_swing": 18,
"bottom_swing": 0,
"battle_min_width_px": 28.1,
"battle_max_width_px": 36.6,
"battle_min_height_px": 44.2,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-wei-archer-veteran-actions",
@@ -3245,23 +3245,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4677851,
"border_hits": 144,
"min_width": 223,
"max_width": 259,
"min_height": 275,
"max_height": 290,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4367326,
"border_hits": 0,
"min_width": 176,
"max_width": 250,
"min_height": 277,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 36,
"height_swing": 15,
"bottom_swing": 15,
"battle_min_width_px": 35.6,
"battle_max_width_px": 41.4,
"battle_min_height_px": 43.9,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 74,
"height_swing": 18,
"bottom_swing": 0,
"battle_min_width_px": 28.1,
"battle_max_width_px": 39.9,
"battle_min_height_px": 44.2,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 51
- queued-rework: 40
- approved-baseline: 52
- queued-rework: 39
## Batch Plan
@@ -108,7 +108,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
| batch3-wei | approved-baseline | `unit-wei-archer-crossbow` | ok | ok | 186..230 x 288..290 | 169..276 x 249..290 | 29.7..36.7 x 46.0..46.3 | w44 h2 b0 |
| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-archer-veteran` | ok | ok | 176..229 x 277..295 | 176..250 x 277..295 | 28.1..36.6 x 44.2..47.1 | w53 h18 b0 |
| batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |

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@@ -52,6 +52,7 @@
"unit-shu-strategist-white",
"unit-wei-archer",
"unit-wei-archer-crossbow",
"unit-wei-archer-veteran",
"unit-wei-cavalry",
"unit-wei-infantry",
"unit-wei-officer",

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@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-wei-archer-veteran v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch3-wei-archer-veteran-source-v2.png`
- Contact sheet: `docs/handpaint-batch3-wei-archer-veteran-v2-contact.png`
- Animation GIF: `docs/handpaint-batch3-wei-archer-veteran-v2-animation.gif`
- Before/after: `docs/handpaint-batch3-wei-archer-veteran-v2-before-after.png`
- Scale compare: `docs/handpaint-batch3-wei-archer-veteran-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch3-wei-archer-veteran-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-archer-veteran&v=wei-archer-veteran-v2-console-clean`
## Visual Decision
Wei veteran archer v2 is accepted as a bow-focused ranged unit. The tall curved bow and quiver clearly separate it from the crossbowman while keeping the same blue-gray Wei faction language.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `176..229`
- Base bbox height range: `277..295`
- Base bottom range: `303..303`
- Action bbox width range: `176..250`
- Action bbox height range: `277..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
v2 slightly widens the bow action poses so the release gate catches a full ranged silhouette. It remains compact, opaque, and visibly different from both the Wei archer baseline and crossbow unit.

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