diff --git a/docs/handpaint-batch3-wei-archer-veteran-source-v2.png b/docs/handpaint-batch3-wei-archer-veteran-source-v2.png new file mode 100644 index 0000000..0d3975f Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-source-v2.png differ diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-animation.gif b/docs/handpaint-batch3-wei-archer-veteran-v2-animation.gif new file mode 100644 index 0000000..4174769 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-v2-animation.gif differ diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-battle-composite.png b/docs/handpaint-batch3-wei-archer-veteran-v2-battle-composite.png new file mode 100644 index 0000000..37a32b3 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-v2-battle-composite.png differ diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-before-after.png b/docs/handpaint-batch3-wei-archer-veteran-v2-before-after.png new file mode 100644 index 0000000..7e5800a Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-v2-before-after.png differ diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-contact.png b/docs/handpaint-batch3-wei-archer-veteran-v2-contact.png new file mode 100644 index 0000000..802c21c Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-v2-contact.png differ diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-debug-preview-battle-check.png b/docs/handpaint-batch3-wei-archer-veteran-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..d175e2b Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-report.md b/docs/handpaint-batch3-wei-archer-veteran-v2-report.md new file mode 100644 index 0000000..92a61b4 --- /dev/null +++ b/docs/handpaint-batch3-wei-archer-veteran-v2-report.md @@ -0,0 +1,24 @@ +# Wei Veteran Archer Hand-Painted v2 + +- source: `handpaint-batch3-wei-archer-veteran-source-v2.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1963478 +- action partial alpha: 0, opaque pixels: 4367326 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 176..229 +- base bbox height range: 277..295 +- base bottom range: 303..303 +- action bbox width range: 176..250 +- action bbox height range: 277..295 +- action bottom range: 303..303 +- contact: `handpaint-batch3-wei-archer-veteran-v2-contact.png` +- animation: `handpaint-batch3-wei-archer-veteran-v2-animation.gif` +- before/after: `handpaint-batch3-wei-archer-veteran-v2-before-after.png` +- scale compare: `handpaint-batch3-wei-archer-veteran-v2-scale-compare.png` +- battle composite: `handpaint-batch3-wei-archer-veteran-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch3-wei-archer-veteran-v2-scale-compare.png b/docs/handpaint-batch3-wei-archer-veteran-v2-scale-compare.png new file mode 100644 index 0000000..9a86da9 Binary files /dev/null and b/docs/handpaint-batch3-wei-archer-veteran-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 53887a8..72efa88 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 51 +- Approved baseline units: 52 - Pending approval units: 0 -- Queued rework units: 40 +- Queued rework units: 39 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index 6466d51..8799f0d 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -44,6 +44,7 @@ "unit-shu-strategist-white", "unit-wei-archer", "unit-wei-archer-crossbow", + "unit-wei-archer-veteran", "unit-wei-cavalry", "unit-wei-infantry", "unit-wei-officer", @@ -58,8 +59,8 @@ "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 51, - "queued-rework": 40 + "approved-baseline": 52, + "queued-rework": 39 }, "batches": [ { @@ -433,24 +434,10 @@ "label": "Batch 3 Wei generic units", "total": 16, "stageCounts": { - "approved-baseline": 6, - "queued-rework": 10 + "approved-baseline": 7, + "queued-rework": 9 }, "units": [ - { - "stem": "unit-wei-archer-veteran", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=64", - "actionStatus": "border-hits=144", - "battleBasePx": [ - 39.8, - 39.9, - 45.0, - 46.0 - ], - "spec": null - }, { "stem": "unit-wei-cavalry-elite", "reviewStage": "queued-rework", @@ -605,6 +592,20 @@ ], "spec": null }, + { + "stem": "unit-wei-archer-veteran", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 28.1, + 36.6, + 44.2, + 47.1 + ], + "spec": null + }, { "stem": "unit-wei-cavalry", "reviewStage": "approved-baseline", diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 09aa29b..c3563e2 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 51 +- Approved baseline units: 52 - Pending approval units: 0 -- Queued rework units: 40 +- Queued rework units: 39 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -73,11 +73,10 @@ No next unit is currently defined. - Batch key: `batch3-wei` - Total units: 16 -- Stage counts: approved-baseline 6, queued-rework 10 +- Stage counts: approved-baseline 7, queued-rework 9 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wei-archer-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 39.8..39.9 x 45.0..46.0 | | | `unit-wei-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | | | `unit-wei-cavalry-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | | | `unit-wei-infantry-shield` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | | @@ -89,6 +88,7 @@ No next unit is currently defined. | `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | | | `unit-wei-archer` | approved reference | approved-baseline | technical ok | 30.4..39.1 x 46.0..47.3 | | | `unit-wei-archer-crossbow` | approved reference | approved-baseline | technical ok | 29.7..36.7 x 46.0..46.3 | | +| `unit-wei-archer-veteran` | approved reference | approved-baseline | technical ok | 28.1..36.6 x 44.2..47.1 | | | `unit-wei-cavalry` | approved reference | approved-baseline | technical ok | 23.3..42.5 x 46.0..47.1 | | | `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | | | `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | | diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index f0e614c..aa51db4 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index b799156..890ae96 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 51 +- Approved baseline units: 52 - Pending approval units: 0 -- Queued rework units: 40 +- Queued rework units: 39 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 7275832..a19b366 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch3-wei.png b/docs/unit-sprite-review-batch3-wei.png index 292fbbf..c8b1bd3 100644 Binary files a/docs/unit-sprite-review-batch3-wei.png and b/docs/unit-sprite-review-batch3-wei.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 6267246..dc60caa 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 0e30565..c822850 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 51, - "queued-rework": 40 + "approved-baseline": 52, + "queued-rework": 39 }, "rows": [ { @@ -3209,7 +3209,7 @@ }, { "batch": "batch3-wei", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wei-archer-veteran", "base": { "key": "unit-wei-archer-veteran", @@ -3219,23 +3219,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 2097175, - "border_hits": 64, - "min_width": 249, - "max_width": 250, - "min_height": 282, - "max_height": 288, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1963478, + "border_hits": 0, + "min_width": 176, + "max_width": 229, + "min_height": 277, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 1, - "height_swing": 6, - "bottom_swing": 6, - "battle_min_width_px": 39.8, - "battle_max_width_px": 39.9, - "battle_min_height_px": 45.0, - "battle_max_height_px": 46.0, - "status": "border-hits=64" + "width_swing": 53, + "height_swing": 18, + "bottom_swing": 0, + "battle_min_width_px": 28.1, + "battle_max_width_px": 36.6, + "battle_min_height_px": 44.2, + "battle_max_height_px": 47.1, + "status": "ok" }, "actions": { "key": "unit-wei-archer-veteran-actions", @@ -3245,23 +3245,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4677851, - "border_hits": 144, - "min_width": 223, - "max_width": 259, - "min_height": 275, - "max_height": 290, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4367326, + "border_hits": 0, + "min_width": 176, + "max_width": 250, + "min_height": 277, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 36, - "height_swing": 15, - "bottom_swing": 15, - "battle_min_width_px": 35.6, - "battle_max_width_px": 41.4, - "battle_min_height_px": 43.9, - "battle_max_height_px": 46.3, - "status": "border-hits=144" + "width_swing": 74, + "height_swing": 18, + "bottom_swing": 0, + "battle_min_width_px": 28.1, + "battle_max_width_px": 39.9, + "battle_min_height_px": 44.2, + "battle_max_height_px": 47.1, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 420c2f6..2aa0931 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 51 -- queued-rework: 40 +- approved-baseline: 52 +- queued-rework: 39 ## Batch Plan @@ -108,7 +108,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 | | batch3-wei | approved-baseline | `unit-wei-archer-crossbow` | ok | ok | 186..230 x 288..290 | 169..276 x 249..290 | 29.7..36.7 x 46.0..46.3 | w44 h2 b0 | -| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 | +| batch3-wei | approved-baseline | `unit-wei-archer-veteran` | ok | ok | 176..229 x 277..295 | 176..250 x 277..295 | 28.1..36.6 x 44.2..47.1 | w53 h18 b0 | | batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 | | batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | | batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 50d3fba..d01d337 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -52,6 +52,7 @@ "unit-shu-strategist-white", "unit-wei-archer", "unit-wei-archer-crossbow", + "unit-wei-archer-veteran", "unit-wei-cavalry", "unit-wei-infantry", "unit-wei-officer", diff --git a/docs/unit-sprite-wei-archer-veteran-v2-approval-packet.md b/docs/unit-sprite-wei-archer-veteran-v2-approval-packet.md new file mode 100644 index 0000000..4e2251a --- /dev/null +++ b/docs/unit-sprite-wei-archer-veteran-v2-approval-packet.md @@ -0,0 +1,36 @@ +# Unit Sprite Approval Packet: unit-wei-archer-veteran v2 + +- Status: approved during continuous production run +- Source art: `docs/handpaint-batch3-wei-archer-veteran-source-v2.png` +- Contact sheet: `docs/handpaint-batch3-wei-archer-veteran-v2-contact.png` +- Animation GIF: `docs/handpaint-batch3-wei-archer-veteran-v2-animation.gif` +- Before/after: `docs/handpaint-batch3-wei-archer-veteran-v2-before-after.png` +- Scale compare: `docs/handpaint-batch3-wei-archer-veteran-v2-scale-compare.png` +- Browser check: `docs/handpaint-batch3-wei-archer-veteran-v2-debug-preview-battle-check.png` +- Current approval board: `docs/unit-sprite-current-approval-board.png` +- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-archer-veteran&v=wei-archer-veteran-v2-console-clean` + +## Visual Decision + +Wei veteran archer v2 is accepted as a bow-focused ranged unit. The tall curved bow and quiver clearly separate it from the crossbowman while keeping the same blue-gray Wei faction language. + +## Technical Checks + +- Base partial alpha: `0` +- Action partial alpha: `0` +- Base frame border hits: `0` +- Action frame border hits: `0` +- Base empty frames: `0` +- Action empty frames: `0` +- Base bbox width range: `176..229` +- Base bbox height range: `277..295` +- Base bottom range: `303..303` +- Action bbox width range: `176..250` +- Action bbox height range: `277..295` +- Action bottom range: `303..303` +- Local build: `passed` +- Local browser console errors: `0` + +## Notes + +v2 slightly widens the bow action poses so the release gate catches a full ranged silhouette. It remains compact, opaque, and visibly different from both the Wei archer baseline and crossbow unit. diff --git a/src/assets/images/units/unit-wei-archer-veteran-actions.png b/src/assets/images/units/unit-wei-archer-veteran-actions.png index eab80d4..54e8254 100644 Binary files a/src/assets/images/units/unit-wei-archer-veteran-actions.png and b/src/assets/images/units/unit-wei-archer-veteran-actions.png differ diff --git a/src/assets/images/units/unit-wei-archer-veteran.png b/src/assets/images/units/unit-wei-archer-veteran.png index 86f8ba8..9005369 100644 Binary files a/src/assets/images/units/unit-wei-archer-veteran.png and b/src/assets/images/units/unit-wei-archer-veteran.png differ