Approve Rebel warlord handpainted sprite v1
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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 26
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- Approved baseline units: 27
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- Pending approval units: 0
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- Queued rework units: 65
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- Queued rework units: 64
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
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2. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
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1. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
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## Commands Before Approval
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@@ -42,5 +41,5 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-rebel-leader-warlord`.
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- Start with `unit-rebel-ragged`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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