Approve Rebel leader handpainted sprite v1

This commit is contained in:
2026-07-01 16:24:46 +09:00
parent 4863268c8f
commit 782c01896d
20 changed files with 114 additions and 47 deletions

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# Rebel Leader Hand-Painted v1
- source: `handpaint-batch5-rebel-leader-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1742158
- action partial alpha: 0, opaque pixels: 4815119
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 156..203
- base bbox height range: 288..290
- base bottom range: 303..303
- action bbox width range: 150..247
- action bbox height range: 255..290
- action bottom range: 303..303
- contact: `handpaint-batch5-rebel-leader-v1-contact.png`
- animation: `handpaint-batch5-rebel-leader-v1-animation.gif`
- before/after: `handpaint-batch5-rebel-leader-v1-before-after.png`
- scale compare: `handpaint-batch5-rebel-leader-v1-scale-compare.png`
- battle composite: `handpaint-batch5-rebel-leader-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 25
- Approved baseline units: 26
- Pending approval units: 0
- Queued rework units: 66
- Queued rework units: 65
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 25
- Approved baseline units: 26
- Pending approval units: 0
- Queued rework units: 66
- Queued rework units: 65
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
2. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
3. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
1. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
2. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
## Commands Before Approval
@@ -43,5 +42,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-rebel-leader`.
- Start with `unit-rebel-leader-warlord`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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# Rebel Leader v1 Approval Packet
- unit: `unit-rebel-leader`
- version: `v1`
- source: `docs/handpaint-batch5-rebel-leader-source-v1.png`
- contact sheet: `docs/handpaint-batch5-rebel-leader-v1-contact.png`
- animation: `docs/handpaint-batch5-rebel-leader-v1-animation.gif`
- battle preview: `docs/handpaint-batch5-rebel-leader-v1-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch5-rebel-leader-v1-before-after.png`
- scale compare: `docs/handpaint-batch5-rebel-leader-v1-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Yellow Turban foot leader identity: pass
- command/saber silhouette: pass
- avoids unique hero or warlord read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-rebel-leader&v=rebel-leader-v1-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `156..203`
- base bbox height range: `288..290`
- base bottom range: `303..303`
- action bbox width range: `150..247`
- action bbox height range: `255..290`
- action bottom range: `303..303`
## Notes
The v1 sheet establishes a mid-tier Yellow Turban foot commander: heavier and more authoritative than a basic rebel, but deliberately less ornate than a unique officer or the upcoming warlord variant.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 25,
"queued-rework": 66
"approved-baseline": 26,
"queued-rework": 65
},
"rows": [
{
@@ -1784,7 +1784,7 @@
},
{
"batch": "batch5-rebel-other",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-rebel-leader",
"base": {
"key": "unit-rebel-leader",
@@ -1794,23 +1794,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1982634,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 266,
"max_height": 266,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1742158,
"border_hits": 0,
"min_width": 156,
"max_width": 203,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 42.5,
"battle_max_height_px": 42.5,
"status": "border-hits=32"
"width_swing": 47,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 24.9,
"battle_max_width_px": 32.4,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-rebel-leader-actions",
@@ -1820,23 +1820,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4448389,
"border_hits": 72,
"min_width": 200,
"max_width": 263,
"min_height": 265,
"max_height": 266,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4815119,
"border_hits": 0,
"min_width": 150,
"max_width": 247,
"min_height": 255,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 1,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 42.3,
"battle_max_height_px": 42.5,
"status": "border-hits=72"
"width_swing": 97,
"height_swing": 35,
"bottom_swing": 0,
"battle_min_width_px": 24.0,
"battle_max_width_px": 39.5,
"battle_min_height_px": 40.7,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 25
- queued-rework: 66
- approved-baseline: 26
- queued-rework: 65
## Batch Plan
@@ -83,7 +83,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch5-rebel-other | approved-baseline | `unit-rebel-archer-veteran` | ok | ok | 182..233 x 286..290 | 162..243 x 224..290 | 29.1..37.2 x 45.7..46.3 | w51 h4 b0 |
| batch1-approved-rebel | approved-baseline | `unit-rebel-cavalry` | ok | ok | 139..289 x 266..281 | 167..286 x 186..282 | 22.2..46.2 x 42.5..44.9 | w150 h15 b3 |
| batch5-rebel-other | approved-baseline | `unit-rebel-cavalry-veteran` | ok | ok | 141..250 x 270..288 | 141..267 x 270..288 | 22.5..39.9 x 43.1..46.0 | w109 h18 b0 |
| batch5-rebel-other | queued-rework | `unit-rebel-leader` | border-hits=32 | border-hits=72 | 200..254 x 266..266 | 200..263 x 265..266 | 31.9..40.6 x 42.5..42.5 | w54 h0 b6 |
| batch5-rebel-other | approved-baseline | `unit-rebel-leader` | ok | ok | 156..203 x 288..290 | 150..247 x 255..290 | 24.9..32.4 x 46.0..46.3 | w47 h2 b0 |
| batch5-rebel-other | queued-rework | `unit-rebel-leader-warlord` | border-hits=32 | border-hits=78 | 224..266 x 276..277 | 224..275 x 275..277 | 35.8..42.5 x 44.1..44.2 | w42 h1 b6 |
| batch5-rebel-other | queued-rework | `unit-rebel-ragged` | border-hits=32 | border-hits=72 | 192..277 x 266..266 | 192..286 x 265..266 | 30.7..44.2 x 42.5..42.5 | w85 h0 b6 |
| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |

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@@ -19,6 +19,7 @@
"unit-rebel-archer-veteran",
"unit-rebel-cavalry",
"unit-rebel-cavalry-veteran",
"unit-rebel-leader",
"unit-shu-archer",
"unit-shu-cavalry",
"unit-shu-infantry",
@@ -40,7 +41,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-rebel-leader",
"unit-rebel-leader-warlord",
"unit-rebel-ragged"
],

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