Approve Rebel veteran archer handpainted sprite v1
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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 23
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- Approved baseline units: 24
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- Pending approval units: 0
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- Queued rework units: 68
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- Queued rework units: 67
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,11 +14,10 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-rebel-archer-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=140`
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2. `unit-rebel-cavalry-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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3. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
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4. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
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5. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
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1. `unit-rebel-cavalry-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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2. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
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3. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
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4. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
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## Commands Before Approval
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@@ -45,5 +44,5 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-rebel-archer-veteran`.
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- Start with `unit-rebel-cavalry-veteran`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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