Extend release QA through full campaign

This commit is contained in:
2026-07-07 12:53:37 +09:00
parent 9a04092561
commit 8b700701f2
2 changed files with 76 additions and 11 deletions

View File

@@ -33,8 +33,8 @@
"verify:public-deploy": "node scripts/verify-public-deploy.mjs", "verify:public-deploy": "node scripts/verify-public-deploy.mjs",
"qa:representative": "node scripts/qa-representative-battles.mjs", "qa:representative": "node scripts/qa-representative-battles.mjs",
"qa:smoke": "node scripts/qa-representative-battles.mjs --set=smoke", "qa:smoke": "node scripts/qa-representative-battles.mjs --set=smoke",
"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59", "qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66",
"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59", "qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66",
"deploy:nas": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1 -Build", "deploy:nas": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1 -Build",
"deploy:nas:dist": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1", "deploy:nas:dist": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1",
"ship:release": "node scripts/ship-release.mjs" "ship:release": "node scripts/ship-release.mjs"

View File

@@ -1690,6 +1690,16 @@ async function playBattleWithoutDebugVictory(page, battle) {
}); });
return objectives.length > 0 && objectives.every((objective) => objective.achieved || isObjectiveHeldByAlly(objective)); return objectives.length > 0 && objectives.every((objective) => objective.achieved || isObjectiveHeldByAlly(objective));
}; };
const requiredTargetUnits = () => targets.map((targetId) => unitRef(targetId)).filter((target) => target && target.hp > 0);
const pendingNonLeaderTargets = () => requiredTargetUnits().filter((target) => !target.id.includes('leader'));
const shouldHoldLeaderForRequiredTargets = (enemy) => {
return no >= 60 && no <= 66 && enemy.id.includes('leader') && pendingNonLeaderTargets().some((target) => target.id !== enemy.id);
};
const nextRequiredTarget = (unit) => {
const preferredTargets = pendingNonLeaderTargets();
const candidates = preferredTargets.length > 0 ? preferredTargets : requiredTargetUnits();
return candidates.sort((a, b) => distance(unit, a) - distance(unit, b))[0];
};
const stabilizeRepresentativeBattleIfNeeded = (round) => { const stabilizeRepresentativeBattleIfNeeded = (round) => {
if (no === 13 && round >= 18) { if (no === 13 && round >= 18) {
const objectives = state().objectives ?? []; const objectives = state().objectives ?? [];
@@ -1885,7 +1895,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
return; return;
} }
if (no >= 53 && no <= 59 && round >= (no <= 54 ? 10 : 14)) { if (no >= 53 && no <= 66 && round >= (no <= 54 ? 10 : 14)) {
const objectives = (state().objectives ?? []).filter((objective) => { const objectives = (state().objectives ?? []).filter((objective) => {
return objective.category === 'bonus' && objective.targetTile && objective.id !== 'quick'; return objective.category === 'bonus' && objective.targetTile && objective.id !== 'quick';
}); });
@@ -1912,7 +1922,23 @@ async function playBattleWithoutDebugVictory(page, battle) {
'chencang-gate': ['wei-yan', 'jiang-wei', 'wang-ping'], 'chencang-gate': ['wei-yan', 'jiang-wei', 'wang-ping'],
'siege-camps': ['wang-ping', 'huang-quan', 'fa-zheng'], 'siege-camps': ['wang-ping', 'huang-quan', 'fa-zheng'],
'grain-road': ['jiang-wei', 'wang-ping', 'ma-dai'], 'grain-road': ['jiang-wei', 'wang-ping', 'ma-dai'],
'rear-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'] 'rear-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'two-commandery-road': ['wang-ping', 'jiang-wei', 'zhao-yun'],
'wudu-yinping-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'mountain-camps': ['ma-dai', 'wei-yan', 'zhao-yun'],
'hanzhong-granary-camps': ['huang-quan', 'li-yan', 'wang-ping'],
'rain-pass-roads': ['jiang-wei', 'wang-ping', 'zhao-yun'],
'front-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'qishan-supply-camps': ['huang-quan', 'li-yan', 'ma-liang'],
'lucheng-front-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'hold-return-supply-camps': ['huang-quan', 'li-yan', 'wang-ping'],
'reassure-lucheng-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'hold-weishui-supply-camps': ['huang-quan', 'li-yan', 'wang-ping'],
'reassure-river-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'hold-northbank-forward-camps': ['huang-quan', 'li-yan', 'jiang-wei'],
'reassure-northbank-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
'preserve-wuzhang-camps': ['jiang-wei', 'wang-ping', 'zhuge-liang'],
'protect-returning-villages': ['huang-quan', 'li-yan', 'ma-liang']
}; };
for (const objective of objectives) { for (const objective of objectives) {
@@ -1995,6 +2021,9 @@ async function playBattleWithoutDebugVictory(page, battle) {
if (shouldHoldBattleEndingTarget(enemy, objective)) { if (shouldHoldBattleEndingTarget(enemy, objective)) {
return 420 + objectivePriority; return 420 + objectivePriority;
} }
if (shouldHoldLeaderForRequiredTargets(enemy)) {
return 380 + objectivePriority;
}
if (enemy.id === primaryTargetId) { if (enemy.id === primaryTargetId) {
return (shouldDelayPrimaryTarget() ? 800 : 5200) + objectivePriority; return (shouldDelayPrimaryTarget() ? 800 : 5200) + objectivePriority;
} }
@@ -2032,7 +2061,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
})[0]; })[0];
} }
} }
const aliveTargets = targets.map((targetId) => unitRef(targetId)).filter((target) => target && target.hp > 0); const aliveTargets = no >= 60 && no <= 66 ? requiredTargetUnits().filter((target) => !shouldHoldLeaderForRequiredTargets(target)) : requiredTargetUnits();
if (aliveTargets.length > 0) { if (aliveTargets.length > 0) {
const reachableTargets = aliveTargets.filter(canProgressTo); const reachableTargets = aliveTargets.filter(canProgressTo);
const nearestTarget = (reachableTargets.length > 0 ? reachableTargets : aliveTargets).sort((a, b) => distance(unit, a) - distance(unit, b))[0]; const nearestTarget = (reachableTargets.length > 0 ? reachableTargets : aliveTargets).sort((a, b) => distance(unit, a) - distance(unit, b))[0];
@@ -2054,6 +2083,9 @@ async function playBattleWithoutDebugVictory(page, battle) {
const candidates = liveUnits('enemy') const candidates = liveUnits('enemy')
.filter((enemy) => scene.canAttack(unit, enemy)) .filter((enemy) => scene.canAttack(unit, enemy))
.filter((enemy) => { .filter((enemy) => {
if (shouldHoldLeaderForRequiredTargets(enemy)) {
return false;
}
if (endingHoldObjective && shouldHoldBattleEndingTarget(enemy, endingHoldObjective)) { if (endingHoldObjective && shouldHoldBattleEndingTarget(enemy, endingHoldObjective)) {
return false; return false;
} }
@@ -2137,7 +2169,10 @@ async function playBattleWithoutDebugVictory(page, battle) {
function canTakeAttack(unit, attack, threat = protectedIds.has(unit.id) ? incomingThreat(unit, unit) : 0) { function canTakeAttack(unit, attack, threat = protectedIds.has(unit.id) ? incomingThreat(unit, unit) : 0) {
const isTarget = targetIds.has(attack.target.id); const isTarget = targetIds.has(attack.target.id);
const isLeaderTarget = attack.target.id.includes('leader'); const isLeaderTarget = attack.target.id.includes('leader');
if (no >= 47 && no <= 59 && (isLeaderTarget || isTarget) && !secureObjectivesSatisfied()) { if (shouldHoldLeaderForRequiredTargets(attack.target)) {
return false;
}
if (no >= 47 && no <= 66 && (isLeaderTarget || isTarget) && !secureObjectivesSatisfied()) {
return false; return false;
} }
if (!protectedIds.has(unit.id)) { if (!protectedIds.has(unit.id)) {
@@ -2172,7 +2207,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
if (protectedIds.size > 1 && !isLeaderTarget) { if (protectedIds.size > 1 && !isLeaderTarget) {
return unit.hp >= Math.ceil(unit.maxHp * 0.75) && threat <= Math.floor(unit.hp * 0.22); return unit.hp >= Math.ceil(unit.maxHp * 0.75) && threat <= Math.floor(unit.hp * 0.22);
} }
if (no >= 32 && no <= 59 && isLeaderTarget && secureObjectivesSatisfied()) { if (no >= 32 && no <= 66 && isLeaderTarget && secureObjectivesSatisfied()) {
return unit.hp >= Math.ceil(unit.maxHp * 0.45) && threat <= Math.floor(unit.hp * 0.7); return unit.hp >= Math.ceil(unit.maxHp * 0.45) && threat <= Math.floor(unit.hp * 0.7);
} }
if (isLeaderTarget && (pressProtected || kill) && threat <= Math.floor(unit.hp * (pressProtected ? 0.7 : 0.42))) { if (isLeaderTarget && (pressProtected || kill) && threat <= Math.floor(unit.hp * (pressProtected ? 0.7 : 0.42))) {
@@ -2317,7 +2352,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
return { x: 62, y: 18 }; return { x: 62, y: 18 };
} }
} }
if (no >= 35 && no <= 59) { if (no >= 35 && no <= 66) {
const objectives = state().objectives ?? []; const objectives = state().objectives ?? [];
if (no === 40) { if (no === 40) {
const riverBank = objectives.find((entry) => entry.id === 'river-bank'); const riverBank = objectives.find((entry) => entry.id === 'river-bank');
@@ -2448,6 +2483,36 @@ async function playBattleWithoutDebugVictory(page, battle) {
{ id: 'grain-road', point: { x: 56, y: 76 } }, { id: 'grain-road', point: { x: 56, y: 76 } },
{ id: 'siege-camps', point: { x: 64, y: 68 } }, { id: 'siege-camps', point: { x: 64, y: 68 } },
{ id: 'chencang-gate', point: { x: 101, y: 48 } } { id: 'chencang-gate', point: { x: 101, y: 48 } }
],
60: [
{ id: 'two-commandery-road', point: { x: 84, y: 58 } },
{ id: 'wudu-yinping-villages', point: { x: 87, y: 62 } },
{ id: 'mountain-camps', point: { x: 97, y: 62 } }
],
61: [
{ id: 'hanzhong-granary-camps', point: { x: 67, y: 72 } },
{ id: 'rain-pass-roads', point: { x: 88, y: 58 } },
{ id: 'front-villages', point: { x: 109, y: 49 } }
],
62: [
{ id: 'qishan-supply-camps', point: { x: 68, y: 72 } },
{ id: 'lucheng-front-villages', point: { x: 111, y: 50 } }
],
63: [
{ id: 'hold-return-supply-camps', point: { x: 70, y: 76 } },
{ id: 'reassure-lucheng-villages', point: { x: 113, y: 52 } }
],
64: [
{ id: 'hold-weishui-supply-camps', point: { x: 70, y: 78 } },
{ id: 'reassure-river-villages', point: { x: 96, y: 70 } }
],
65: [
{ id: 'hold-northbank-forward-camps', point: { x: 112, y: 66 } },
{ id: 'reassure-northbank-villages', point: { x: 97, y: 72 } }
],
66: [
{ id: 'preserve-wuzhang-camps', point: { x: 38, y: 96 } },
{ id: 'protect-returning-villages', point: { x: 25, y: 101 } }
] ]
}; };
const routes = objectiveRoutes[no] ?? []; const routes = objectiveRoutes[no] ?? [];
@@ -2459,7 +2524,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
} }
const leaderDone = objectives.find((objective) => objective.id === 'leader')?.achieved; const leaderDone = objectives.find((objective) => objective.id === 'leader')?.achieved;
if (!leaderDone && secureObjectivesSatisfied()) { if (!leaderDone && secureObjectivesSatisfied()) {
const leader = unitRef(primaryTargetId); const leader = no >= 60 && no <= 66 ? nextRequiredTarget(unit) : unitRef(primaryTargetId);
return leader ? { x: leader.x, y: leader.y } : undefined; return leader ? { x: leader.x, y: leader.y } : undefined;
} }
} }
@@ -2485,7 +2550,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
function advancePointTile(unit, tiles) { function advancePointTile(unit, tiles) {
const point = scenarioAdvancePoint(unit); const point = scenarioAdvancePoint(unit);
const protectedScenarioPush = no >= 32 && no <= 59; const protectedScenarioPush = no >= 32 && no <= 66;
if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) { if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) {
return undefined; return undefined;
} }
@@ -2522,7 +2587,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
]; ];
const pressProtected = shouldPressProtected(unit); const pressProtected = shouldPressProtected(unit);
const canDriveObjective = !protectedIds.has(unit.id) || pressProtected || isLastProtectedFighter(unit); const canDriveObjective = !protectedIds.has(unit.id) || pressProtected || isLastProtectedFighter(unit);
const scenarioRouteTile = no >= 40 && no <= 59 ? advancePointTile(unit, tiles) : undefined; const scenarioRouteTile = no >= 40 && no <= 66 ? advancePointTile(unit, tiles) : undefined;
if (scenarioRouteTile) { if (scenarioRouteTile) {
return scenarioRouteTile; return scenarioRouteTile;
} }