Extend release QA through full campaign
This commit is contained in:
@@ -33,8 +33,8 @@
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"verify:public-deploy": "node scripts/verify-public-deploy.mjs",
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"qa:representative": "node scripts/qa-representative-battles.mjs",
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"qa:smoke": "node scripts/qa-representative-battles.mjs --set=smoke",
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"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59",
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"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59",
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"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66",
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"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66",
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"deploy:nas": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1 -Build",
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"deploy:nas:dist": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1",
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"ship:release": "node scripts/ship-release.mjs"
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@@ -1690,6 +1690,16 @@ async function playBattleWithoutDebugVictory(page, battle) {
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});
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return objectives.length > 0 && objectives.every((objective) => objective.achieved || isObjectiveHeldByAlly(objective));
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};
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const requiredTargetUnits = () => targets.map((targetId) => unitRef(targetId)).filter((target) => target && target.hp > 0);
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const pendingNonLeaderTargets = () => requiredTargetUnits().filter((target) => !target.id.includes('leader'));
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const shouldHoldLeaderForRequiredTargets = (enemy) => {
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return no >= 60 && no <= 66 && enemy.id.includes('leader') && pendingNonLeaderTargets().some((target) => target.id !== enemy.id);
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};
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const nextRequiredTarget = (unit) => {
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const preferredTargets = pendingNonLeaderTargets();
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const candidates = preferredTargets.length > 0 ? preferredTargets : requiredTargetUnits();
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return candidates.sort((a, b) => distance(unit, a) - distance(unit, b))[0];
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};
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const stabilizeRepresentativeBattleIfNeeded = (round) => {
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if (no === 13 && round >= 18) {
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const objectives = state().objectives ?? [];
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@@ -1885,7 +1895,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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return;
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}
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if (no >= 53 && no <= 59 && round >= (no <= 54 ? 10 : 14)) {
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if (no >= 53 && no <= 66 && round >= (no <= 54 ? 10 : 14)) {
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const objectives = (state().objectives ?? []).filter((objective) => {
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return objective.category === 'bonus' && objective.targetTile && objective.id !== 'quick';
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});
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@@ -1912,7 +1922,23 @@ async function playBattleWithoutDebugVictory(page, battle) {
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'chencang-gate': ['wei-yan', 'jiang-wei', 'wang-ping'],
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'siege-camps': ['wang-ping', 'huang-quan', 'fa-zheng'],
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'grain-road': ['jiang-wei', 'wang-ping', 'ma-dai'],
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'rear-villages': ['ma-liang', 'huang-quan', 'zhuge-liang']
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'rear-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'two-commandery-road': ['wang-ping', 'jiang-wei', 'zhao-yun'],
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'wudu-yinping-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'mountain-camps': ['ma-dai', 'wei-yan', 'zhao-yun'],
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'hanzhong-granary-camps': ['huang-quan', 'li-yan', 'wang-ping'],
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'rain-pass-roads': ['jiang-wei', 'wang-ping', 'zhao-yun'],
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'front-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'qishan-supply-camps': ['huang-quan', 'li-yan', 'ma-liang'],
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'lucheng-front-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'hold-return-supply-camps': ['huang-quan', 'li-yan', 'wang-ping'],
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'reassure-lucheng-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'hold-weishui-supply-camps': ['huang-quan', 'li-yan', 'wang-ping'],
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'reassure-river-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'hold-northbank-forward-camps': ['huang-quan', 'li-yan', 'jiang-wei'],
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'reassure-northbank-villages': ['ma-liang', 'huang-quan', 'zhuge-liang'],
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'preserve-wuzhang-camps': ['jiang-wei', 'wang-ping', 'zhuge-liang'],
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'protect-returning-villages': ['huang-quan', 'li-yan', 'ma-liang']
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};
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for (const objective of objectives) {
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@@ -1995,6 +2021,9 @@ async function playBattleWithoutDebugVictory(page, battle) {
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if (shouldHoldBattleEndingTarget(enemy, objective)) {
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return 420 + objectivePriority;
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}
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if (shouldHoldLeaderForRequiredTargets(enemy)) {
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return 380 + objectivePriority;
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}
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if (enemy.id === primaryTargetId) {
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return (shouldDelayPrimaryTarget() ? 800 : 5200) + objectivePriority;
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}
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@@ -2032,7 +2061,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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})[0];
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}
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}
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const aliveTargets = targets.map((targetId) => unitRef(targetId)).filter((target) => target && target.hp > 0);
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const aliveTargets = no >= 60 && no <= 66 ? requiredTargetUnits().filter((target) => !shouldHoldLeaderForRequiredTargets(target)) : requiredTargetUnits();
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if (aliveTargets.length > 0) {
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const reachableTargets = aliveTargets.filter(canProgressTo);
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const nearestTarget = (reachableTargets.length > 0 ? reachableTargets : aliveTargets).sort((a, b) => distance(unit, a) - distance(unit, b))[0];
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@@ -2054,6 +2083,9 @@ async function playBattleWithoutDebugVictory(page, battle) {
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const candidates = liveUnits('enemy')
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.filter((enemy) => scene.canAttack(unit, enemy))
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.filter((enemy) => {
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if (shouldHoldLeaderForRequiredTargets(enemy)) {
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return false;
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}
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if (endingHoldObjective && shouldHoldBattleEndingTarget(enemy, endingHoldObjective)) {
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return false;
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}
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@@ -2137,7 +2169,10 @@ async function playBattleWithoutDebugVictory(page, battle) {
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function canTakeAttack(unit, attack, threat = protectedIds.has(unit.id) ? incomingThreat(unit, unit) : 0) {
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const isTarget = targetIds.has(attack.target.id);
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const isLeaderTarget = attack.target.id.includes('leader');
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if (no >= 47 && no <= 59 && (isLeaderTarget || isTarget) && !secureObjectivesSatisfied()) {
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if (shouldHoldLeaderForRequiredTargets(attack.target)) {
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return false;
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}
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if (no >= 47 && no <= 66 && (isLeaderTarget || isTarget) && !secureObjectivesSatisfied()) {
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return false;
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}
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if (!protectedIds.has(unit.id)) {
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@@ -2172,7 +2207,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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if (protectedIds.size > 1 && !isLeaderTarget) {
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return unit.hp >= Math.ceil(unit.maxHp * 0.75) && threat <= Math.floor(unit.hp * 0.22);
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}
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if (no >= 32 && no <= 59 && isLeaderTarget && secureObjectivesSatisfied()) {
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if (no >= 32 && no <= 66 && isLeaderTarget && secureObjectivesSatisfied()) {
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return unit.hp >= Math.ceil(unit.maxHp * 0.45) && threat <= Math.floor(unit.hp * 0.7);
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}
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if (isLeaderTarget && (pressProtected || kill) && threat <= Math.floor(unit.hp * (pressProtected ? 0.7 : 0.42))) {
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@@ -2317,7 +2352,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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return { x: 62, y: 18 };
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}
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}
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if (no >= 35 && no <= 59) {
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if (no >= 35 && no <= 66) {
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const objectives = state().objectives ?? [];
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if (no === 40) {
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const riverBank = objectives.find((entry) => entry.id === 'river-bank');
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@@ -2448,6 +2483,36 @@ async function playBattleWithoutDebugVictory(page, battle) {
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{ id: 'grain-road', point: { x: 56, y: 76 } },
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{ id: 'siege-camps', point: { x: 64, y: 68 } },
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{ id: 'chencang-gate', point: { x: 101, y: 48 } }
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],
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60: [
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{ id: 'two-commandery-road', point: { x: 84, y: 58 } },
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{ id: 'wudu-yinping-villages', point: { x: 87, y: 62 } },
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{ id: 'mountain-camps', point: { x: 97, y: 62 } }
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],
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61: [
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{ id: 'hanzhong-granary-camps', point: { x: 67, y: 72 } },
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{ id: 'rain-pass-roads', point: { x: 88, y: 58 } },
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{ id: 'front-villages', point: { x: 109, y: 49 } }
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],
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62: [
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{ id: 'qishan-supply-camps', point: { x: 68, y: 72 } },
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{ id: 'lucheng-front-villages', point: { x: 111, y: 50 } }
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],
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63: [
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{ id: 'hold-return-supply-camps', point: { x: 70, y: 76 } },
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{ id: 'reassure-lucheng-villages', point: { x: 113, y: 52 } }
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],
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64: [
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{ id: 'hold-weishui-supply-camps', point: { x: 70, y: 78 } },
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{ id: 'reassure-river-villages', point: { x: 96, y: 70 } }
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],
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65: [
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{ id: 'hold-northbank-forward-camps', point: { x: 112, y: 66 } },
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{ id: 'reassure-northbank-villages', point: { x: 97, y: 72 } }
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],
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66: [
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{ id: 'preserve-wuzhang-camps', point: { x: 38, y: 96 } },
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{ id: 'protect-returning-villages', point: { x: 25, y: 101 } }
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]
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};
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const routes = objectiveRoutes[no] ?? [];
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@@ -2459,7 +2524,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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}
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const leaderDone = objectives.find((objective) => objective.id === 'leader')?.achieved;
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if (!leaderDone && secureObjectivesSatisfied()) {
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const leader = unitRef(primaryTargetId);
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const leader = no >= 60 && no <= 66 ? nextRequiredTarget(unit) : unitRef(primaryTargetId);
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return leader ? { x: leader.x, y: leader.y } : undefined;
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}
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}
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@@ -2485,7 +2550,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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function advancePointTile(unit, tiles) {
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const point = scenarioAdvancePoint(unit);
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const protectedScenarioPush = no >= 32 && no <= 59;
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const protectedScenarioPush = no >= 32 && no <= 66;
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if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) {
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return undefined;
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}
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@@ -2522,7 +2587,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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];
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const pressProtected = shouldPressProtected(unit);
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const canDriveObjective = !protectedIds.has(unit.id) || pressProtected || isLastProtectedFighter(unit);
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const scenarioRouteTile = no >= 40 && no <= 59 ? advancePointTile(unit, tiles) : undefined;
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const scenarioRouteTile = no >= 40 && no <= 66 ? advancePointTile(unit, tiles) : undefined;
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if (scenarioRouteTile) {
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return scenarioRouteTile;
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}
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