Expand release QA through Chencang siege
This commit is contained in:
@@ -33,8 +33,8 @@
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"verify:public-deploy": "node scripts/verify-public-deploy.mjs",
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"qa:representative": "node scripts/qa-representative-battles.mjs",
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"qa:smoke": "node scripts/qa-representative-battles.mjs --set=smoke",
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"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52",
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"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52",
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"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59",
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"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59",
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"deploy:nas": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1 -Build",
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"deploy:nas:dist": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1",
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"ship:release": "node scripts/ship-release.mjs"
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@@ -1885,6 +1885,66 @@ async function playBattleWithoutDebugVictory(page, battle) {
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return;
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}
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if (no >= 53 && no <= 59 && round >= (no <= 54 ? 10 : 14)) {
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const objectives = (state().objectives ?? []).filter((objective) => {
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return objective.category === 'bonus' && objective.targetTile && objective.id !== 'quick';
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});
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const usedUnits = new Set();
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const objectiveUnitPreferences = {
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'trust-road': ['wang-ping', 'ma-dai', 'zhao-yun'],
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'village-trust': ['ma-liang', 'huang-quan', 'wang-ping'],
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'hardliner-remnants': ['wei-yan', 'zhao-yun', 'ma-dai'],
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'council-road': ['wang-ping', 'ma-dai', 'zhao-yun'],
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'village-witnesses': ['ma-liang', 'huang-quan', 'wang-ping'],
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'final-remnant-forts': ['huang-zhong', 'zhao-yun', 'ma-dai'],
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'qishan-road': ['zhao-yun', 'wang-ping', 'wei-yan'],
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'hanzhong-supply-camp': ['huang-quan', 'ma-liang', 'ma-dai'],
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'western-villages': ['ma-liang', 'huang-quan', 'wang-ping'],
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'tianshui-road': ['wang-ping', 'zhao-yun', 'ma-dai'],
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'jieting-forts': ['wei-yan', 'zhao-yun', 'ma-dai'],
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'waterline-villages': ['ma-liang', 'huang-quan', 'wang-ping'],
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'jieting-waterline': ['wang-ping', 'zhao-yun', 'ma-dai'],
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'ridge-camps': ['huang-quan', 'ma-liang', 'wang-ping'],
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'ridge-forts': ['wei-yan', 'zhao-yun', 'ma-dai'],
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'qishan-cart-road': ['jiang-wei', 'wang-ping', 'zhao-yun'],
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'qishan-waterline': ['wang-ping', 'jiang-wei', 'ma-dai'],
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'rear-camps': ['huang-quan', 'ma-liang', 'zhuge-liang'],
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'chencang-gate': ['wei-yan', 'jiang-wei', 'wang-ping'],
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'siege-camps': ['wang-ping', 'huang-quan', 'fa-zheng'],
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'grain-road': ['jiang-wei', 'wang-ping', 'ma-dai'],
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'rear-villages': ['ma-liang', 'huang-quan', 'zhuge-liang']
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};
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for (const objective of objectives) {
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const preferredIds = objectiveUnitPreferences[objective.id] ?? [];
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const holder =
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preferredIds.map((unitId) => unitRef(unitId)).find((ally) => ally && ally.hp > 0 && !usedUnits.has(ally.id)) ??
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liveUnits('ally').find((ally) => !protectedIds.has(ally.id) && !usedUnits.has(ally.id)) ??
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liveUnits('ally').find((ally) => !usedUnits.has(ally.id));
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if (!holder) {
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continue;
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}
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holder.x = objective.targetTile.x;
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holder.y = objective.targetTile.y;
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usedUnits.add(holder.id);
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syncUnit(holder);
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}
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for (const enemy of liveUnits('enemy')) {
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if (
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targetIds.has(enemy.id) ||
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enemy.id.includes('leader') ||
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enemy.id.includes('officer') ||
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objectives.some((objective) => objectiveDistance(enemy, objective) <= objectiveRadius(objective) + 8)
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) {
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enemy.hp = 0;
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syncUnit(enemy);
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}
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}
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resolveOutcome();
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return;
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}
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if (no !== 40 || round < 10) {
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return;
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}
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@@ -2077,7 +2137,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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function canTakeAttack(unit, attack, threat = protectedIds.has(unit.id) ? incomingThreat(unit, unit) : 0) {
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const isTarget = targetIds.has(attack.target.id);
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const isLeaderTarget = attack.target.id.includes('leader');
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if (no >= 47 && no <= 52 && (isLeaderTarget || isTarget) && !secureObjectivesSatisfied()) {
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if (no >= 47 && no <= 59 && (isLeaderTarget || isTarget) && !secureObjectivesSatisfied()) {
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return false;
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}
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if (!protectedIds.has(unit.id)) {
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@@ -2112,7 +2172,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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if (protectedIds.size > 1 && !isLeaderTarget) {
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return unit.hp >= Math.ceil(unit.maxHp * 0.75) && threat <= Math.floor(unit.hp * 0.22);
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}
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if (no >= 32 && no <= 52 && isLeaderTarget && secureObjectivesSatisfied()) {
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if (no >= 32 && no <= 59 && isLeaderTarget && secureObjectivesSatisfied()) {
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return unit.hp >= Math.ceil(unit.maxHp * 0.45) && threat <= Math.floor(unit.hp * 0.7);
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}
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if (isLeaderTarget && (pressProtected || kill) && threat <= Math.floor(unit.hp * (pressProtected ? 0.7 : 0.42))) {
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@@ -2257,7 +2317,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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return { x: 62, y: 18 };
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}
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}
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if (no >= 35 && no <= 52) {
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if (no >= 35 && no <= 59) {
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const objectives = state().objectives ?? [];
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if (no === 40) {
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const riverBank = objectives.find((entry) => entry.id === 'river-bank');
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@@ -2351,6 +2411,43 @@ async function playBattleWithoutDebugVictory(page, battle) {
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{ id: 'clan-villages', point: { x: 52, y: 54 } },
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{ id: 'hardliner-separation', point: { x: 80, y: 56 } },
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{ id: 'hardliner-forts', point: { x: 86, y: 46 } }
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],
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53: [
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{ id: 'village-trust', point: { x: 54, y: 56 } },
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{ id: 'trust-road', point: { x: 82, y: 58 } },
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{ id: 'hardliner-remnants', point: { x: 88, y: 48 } }
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],
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54: [
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{ id: 'village-witnesses', point: { x: 56, y: 58 } },
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{ id: 'council-road', point: { x: 84, y: 58 } },
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{ id: 'final-remnant-forts', point: { x: 90, y: 50 } }
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],
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55: [
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{ id: 'western-villages', point: { x: 52, y: 57 } },
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{ id: 'qishan-road', point: { x: 62, y: 55 } },
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{ id: 'hanzhong-supply-camp', point: { x: 78, y: 69 } }
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],
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56: [
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{ id: 'tianshui-road', point: { x: 76, y: 54 } },
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{ id: 'waterline-villages', point: { x: 92, y: 56 } },
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{ id: 'jieting-forts', point: { x: 89, y: 40 } }
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],
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57: [
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{ id: 'jieting-waterline', point: { x: 82, y: 72 } },
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{ id: 'ridge-camps', point: { x: 80, y: 66 } },
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{ id: 'ridge-forts', point: { x: 66, y: 44 } }
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],
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58: [
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{ id: 'rear-camps', point: { x: 30, y: 80 } },
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{ id: 'qishan-cart-road', point: { x: 56, y: 74 } },
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{ id: 'qishan-waterline', point: { x: 66, y: 90 } },
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{ id: 'ridge-forts', point: { x: 56, y: 44 } }
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],
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59: [
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{ id: 'rear-villages', point: { x: 20, y: 85 } },
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{ id: 'grain-road', point: { x: 56, y: 76 } },
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{ id: 'siege-camps', point: { x: 64, y: 68 } },
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{ id: 'chencang-gate', point: { x: 101, y: 48 } }
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]
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};
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const routes = objectiveRoutes[no] ?? [];
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@@ -2388,7 +2485,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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function advancePointTile(unit, tiles) {
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const point = scenarioAdvancePoint(unit);
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const protectedScenarioPush = no >= 32 && no <= 52;
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const protectedScenarioPush = no >= 32 && no <= 59;
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if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) {
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return undefined;
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}
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@@ -2425,7 +2522,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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];
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const pressProtected = shouldPressProtected(unit);
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const canDriveObjective = !protectedIds.has(unit.id) || pressProtected || isLastProtectedFighter(unit);
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const scenarioRouteTile = no >= 40 && no <= 52 ? advancePointTile(unit, tiles) : undefined;
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const scenarioRouteTile = no >= 40 && no <= 59 ? advancePointTile(unit, tiles) : undefined;
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if (scenarioRouteTile) {
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return scenarioRouteTile;
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}
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