Approve Wu cavalry handpainted sprite v2

This commit is contained in:
2026-07-01 14:58:10 +09:00
parent 03f1ef7e28
commit 845a123f84
20 changed files with 109 additions and 42 deletions

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 19
- Approved baseline units: 20
- Pending approval units: 0
- Queued rework units: 72
- Queued rework units: 71
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
3. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
1. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
2. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
## Commands Before Approval
@@ -43,5 +42,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-wu-cavalry`.
- Start with `unit-wu-officer`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.