Approve Shu white strategist handpainted sprite v2

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2026-07-01 20:57:50 +09:00
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commit 7b070d09de
22 changed files with 125 additions and 64 deletions

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# Shu Strategist White Hand-Painted v2
- source: `handpaint-batch2-shu-strategist-white-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1923148
- action partial alpha: 0, opaque pixels: 5049365
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 156..205
- base bbox height range: 277..295
- base bottom range: 303..303
- action bbox width range: 156..269
- action bbox height range: 276..295
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-strategist-white-v2-contact.png`
- animation: `handpaint-batch2-shu-strategist-white-v2-animation.gif`
- before/after: `handpaint-batch2-shu-strategist-white-v2-before-after.png`
- scale compare: `handpaint-batch2-shu-strategist-white-v2-scale-compare.png`
- battle composite: `handpaint-batch2-shu-strategist-white-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 49 - Approved baseline units: 50
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 42 - Queued rework units: 41
## Checked Rules ## Checked Rules

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@@ -41,6 +41,7 @@
"unit-shu-spearman-veteran", "unit-shu-spearman-veteran",
"unit-shu-strategist", "unit-shu-strategist",
"unit-shu-strategist-field", "unit-shu-strategist-field",
"unit-shu-strategist-white",
"unit-wei-archer", "unit-wei-archer",
"unit-wei-cavalry", "unit-wei-cavalry",
"unit-wei-infantry", "unit-wei-infantry",
@@ -56,8 +57,8 @@
"pendingApproval": [], "pendingApproval": [],
"nextAfterApproval": [], "nextAfterApproval": [],
"stageCounts": { "stageCounts": {
"approved-baseline": 49, "approved-baseline": 50,
"queued-rework": 42 "queued-rework": 41
}, },
"batches": [ "batches": [
{ {
@@ -169,24 +170,9 @@
"label": "Batch 2 Shu generic units", "label": "Batch 2 Shu generic units",
"total": 18, "total": 18,
"stageCounts": { "stageCounts": {
"approved-baseline": 17, "approved-baseline": 18
"queued-rework": 1
}, },
"units": [ "units": [
{
"stem": "unit-shu-strategist-white",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=98",
"battleBasePx": [
38.8,
39.3,
44.7,
44.9
],
"spec": null
},
{ {
"stem": "unit-shu-archer", "stem": "unit-shu-archer",
"reviewStage": "approved-baseline", "reviewStage": "approved-baseline",
@@ -424,6 +410,20 @@
47.1 47.1
], ],
"spec": null "spec": null
},
{
"stem": "unit-shu-strategist-white",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
24.9,
32.7,
44.2,
47.1
],
"spec": null
} }
] ]
}, },

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State ## Current State
- Approved baseline units: 49 - Approved baseline units: 50
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 42 - Queued rework units: 41
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
@@ -46,11 +46,10 @@ No next unit is currently defined.
- Batch key: `batch2-shu` - Batch key: `batch2-shu`
- Total units: 18 - Total units: 18
- Stage counts: approved-baseline 17, queued-rework 1 - Stage counts: approved-baseline 18
| unit | role | stage | status | battle base px | spec | | unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- | | --- | --- | --- | --- | --- | --- |
| `unit-shu-strategist-white` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-shu-archer` | approved reference | approved-baseline | technical ok | 25.2..41.5 x 45.4..47.1 | `unit-sprite-batch2-shu-archer-spec.md` | | `unit-shu-archer` | approved reference | approved-baseline | technical ok | 25.2..41.5 x 45.4..47.1 | `unit-sprite-batch2-shu-archer-spec.md` |
| `unit-shu-archer-longbow` | approved reference | approved-baseline | technical ok | 22.2..38.0 x 45.7..46.0 | | | `unit-shu-archer-longbow` | approved reference | approved-baseline | technical ok | 22.2..38.0 x 45.7..46.0 | |
| `unit-shu-archer-veteran` | approved reference | approved-baseline | technical ok | 24.6..39.9 x 45.7..46.0 | | | `unit-shu-archer-veteran` | approved reference | approved-baseline | technical ok | 24.6..39.9 x 45.7..46.0 | |
@@ -68,6 +67,7 @@ No next unit is currently defined.
| `unit-shu-spearman-veteran` | approved reference | approved-baseline | technical ok | 26.0..32.9 x 46.3..47.1 | | | `unit-shu-spearman-veteran` | approved reference | approved-baseline | technical ok | 26.0..32.9 x 46.3..47.1 | |
| `unit-shu-strategist` | approved reference | approved-baseline | technical ok | 24.9..34.2 x 45.0..46.8 | `unit-sprite-batch2-shu-strategist-spec.md` | | `unit-shu-strategist` | approved reference | approved-baseline | technical ok | 24.9..34.2 x 45.0..46.8 | `unit-sprite-batch2-shu-strategist-spec.md` |
| `unit-shu-strategist-field` | approved reference | approved-baseline | technical ok | 26.5..32.9 x 44.2..47.1 | | | `unit-shu-strategist-field` | approved reference | approved-baseline | technical ok | 26.5..32.9 x 44.2..47.1 | |
| `unit-shu-strategist-white` | approved reference | approved-baseline | technical ok | 24.9..32.7 x 44.2..47.1 | |
### Batch 3 Wei generic units ### Batch 3 Wei generic units

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate ## Current Gate
- Approved baseline units: 49 - Approved baseline units: 50
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 42 - Queued rework units: 41
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample. - Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19 "batch7-unique-officer": 19
}, },
"stage_counts": { "stage_counts": {
"approved-baseline": 49, "approved-baseline": 50,
"queued-rework": 42 "queued-rework": 41
}, },
"rows": [ "rows": [
{ {
@@ -2924,7 +2924,7 @@
}, },
{ {
"batch": "batch2-shu", "batch": "batch2-shu",
"review_stage": "queued-rework", "review_stage": "approved-baseline",
"stem": "unit-shu-strategist-white", "stem": "unit-shu-strategist-white",
"base": { "base": {
"key": "unit-shu-strategist-white", "key": "unit-shu-strategist-white",
@@ -2934,23 +2934,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 1999925, "opaque_pixels": 1923148,
"border_hits": 32, "border_hits": 0,
"min_width": 243, "min_width": 156,
"max_width": 246, "max_width": 205,
"min_height": 280, "min_height": 277,
"max_height": 281, "max_height": 295,
"min_bottom": 281, "min_bottom": 303,
"max_bottom": 287, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 3, "width_swing": 49,
"height_swing": 1, "height_swing": 18,
"bottom_swing": 6, "bottom_swing": 0,
"battle_min_width_px": 38.8, "battle_min_width_px": 24.9,
"battle_max_width_px": 39.3, "battle_max_width_px": 32.7,
"battle_min_height_px": 44.7, "battle_min_height_px": 44.2,
"battle_max_height_px": 44.9, "battle_max_height_px": 47.1,
"status": "border-hits=32" "status": "ok"
}, },
"actions": { "actions": {
"key": "unit-shu-strategist-white-actions", "key": "unit-shu-strategist-white-actions",
@@ -2960,23 +2960,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 4453376, "opaque_pixels": 5049365,
"border_hits": 98, "border_hits": 0,
"min_width": 220, "min_width": 156,
"max_width": 255, "max_width": 269,
"min_height": 275, "min_height": 276,
"max_height": 281, "max_height": 295,
"min_bottom": 274, "min_bottom": 303,
"max_bottom": 289, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 35, "width_swing": 113,
"height_swing": 6, "height_swing": 19,
"bottom_swing": 15, "bottom_swing": 0,
"battle_min_width_px": 35.1, "battle_min_width_px": 24.9,
"battle_max_width_px": 40.7, "battle_max_width_px": 43.0,
"battle_min_height_px": 43.9, "battle_min_height_px": 44.1,
"battle_max_height_px": 44.9, "battle_max_height_px": 47.1,
"status": "border-hits=98" "status": "ok"
} }
}, },
{ {

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts ## Review Stage Counts
- approved-baseline: 49 - approved-baseline: 50
- queued-rework: 42 - queued-rework: 41
## Batch Plan ## Batch Plan
@@ -103,7 +103,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-spearman-veteran` | ok | ok | 163..206 x 290..295 | 143..276 x 221..295 | 26.0..32.9 x 46.3..47.1 | w43 h5 b0 | | batch2-shu | approved-baseline | `unit-shu-spearman-veteran` | ok | ok | 163..206 x 290..295 | 143..276 x 221..295 | 26.0..32.9 x 46.3..47.1 | w43 h5 b0 |
| batch2-shu | approved-baseline | `unit-shu-strategist` | ok | ok | 156..214 x 282..293 | 155..243 x 282..293 | 24.9..34.2 x 45.0..46.8 | w58 h11 b0 | | batch2-shu | approved-baseline | `unit-shu-strategist` | ok | ok | 156..214 x 282..293 | 155..243 x 282..293 | 24.9..34.2 x 45.0..46.8 | w58 h11 b0 |
| batch2-shu | approved-baseline | `unit-shu-strategist-field` | ok | ok | 166..206 x 277..295 | 166..269 x 277..295 | 26.5..32.9 x 44.2..47.1 | w40 h18 b0 | | batch2-shu | approved-baseline | `unit-shu-strategist-field` | ok | ok | 166..206 x 277..295 | 166..269 x 277..295 | 26.5..32.9 x 44.2..47.1 | w40 h18 b0 |
| batch2-shu | queued-rework | `unit-shu-strategist-white` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch2-shu | approved-baseline | `unit-shu-strategist-white` | ok | ok | 156..205 x 277..295 | 156..269 x 276..295 | 24.9..32.7 x 44.2..47.1 | w49 h18 b0 |
| batch7-unique-officer | queued-rework | `unit-sima-yi` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch7-unique-officer | queued-rework | `unit-sima-yi` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 | | batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |

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@@ -49,6 +49,7 @@
"unit-shu-spearman-veteran", "unit-shu-spearman-veteran",
"unit-shu-strategist", "unit-shu-strategist",
"unit-shu-strategist-field", "unit-shu-strategist-field",
"unit-shu-strategist-white",
"unit-wei-archer", "unit-wei-archer",
"unit-wei-cavalry", "unit-wei-cavalry",
"unit-wei-infantry", "unit-wei-infantry",

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@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-shu-strategist-white v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-strategist-white-source-v2.png`
- Contact sheet: `docs/handpaint-batch2-shu-strategist-white-v2-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-strategist-white-v2-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-strategist-white-v2-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-strategist-white-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-strategist-white-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-strategist-white&v=shu-strategist-white-v2-console-clean`
## Visual Decision
Shu strategist white v2 is accepted as a refined white-robed strategist variant. The pale robe and feather fan contrast with the field strategist's darker travel robe while remaining generic enough for a non-unique unit.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `156..205`
- Base bbox height range: `277..295`
- Base bottom range: `303..303`
- Action bbox width range: `156..269`
- Action bbox height range: `276..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
v2 widens the robe silhouette enough for the battle-scale width gate. The white robe remains readable against the map, and the fan/scroll poses stay contained without partial alpha or border hits.

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