Approve Gong Zhi handpainted sprite v2

This commit is contained in:
2026-07-02 03:13:29 +09:00
parent acc5f2c533
commit 780f9692d9
22 changed files with 126 additions and 63 deletions

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# Gong Zhi Handpainted Sprite v2
- source: `handpaint-batch7-gong-zhi-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2314898
- action partial alpha: 0, opaque pixels: 5687163
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 208..222
- base bbox height range: 290..290
- base bottom range: 303..303
- action bbox width range: 196..287
- action bbox height range: 270..290
- action bottom range: 303..303
- contact: `handpaint-batch7-gong-zhi-v2-contact.png`
- animation: `handpaint-batch7-gong-zhi-v2-animation.gif`
- before/after: `handpaint-batch7-gong-zhi-v2-before-after.png`
- scale compare: `handpaint-batch7-gong-zhi-v2-scale-compare.png`
- battle composite: `handpaint-batch7-gong-zhi-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 74
- Approved baseline units: 75
- Pending approval units: 0
- Queued rework units: 17
- Queued rework units: 16
## Checked Rules

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@@ -5,6 +5,7 @@
"approvedBaseline": [
"unit-cao-cao",
"unit-fa-zheng",
"unit-gong-zhi",
"unit-guan-yu",
"unit-liu-bei",
"unit-meng-huo",
@@ -81,8 +82,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 74,
"queued-rework": 17
"approved-baseline": 75,
"queued-rework": 16
},
"batches": [
{
@@ -1168,24 +1169,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 2,
"queued-rework": 17
"approved-baseline": 3,
"queued-rework": 16
},
"units": [
{
"stem": "unit-gong-zhi",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.9,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-huang-quan",
"reviewStage": "queued-rework",
@@ -1437,6 +1424,20 @@
46.3
],
"spec": null
},
{
"stem": "unit-gong-zhi",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
33.2,
35.5,
46.3,
46.3
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 74
- Approved baseline units: 75
- Pending approval units: 0
- Queued rework units: 17
- Queued rework units: 16
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 2, queued-rework 17
- Stage counts: approved-baseline 3, queued-rework 16
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-gong-zhi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-huang-quan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-huang-zhong` | queued rework | queued-rework | base border-hits=64; actions border-hits=140 | 39.1..39.3 x 44.6..44.6 | |
| `unit-jiang-wei` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-zhuge-liang` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-cao-cao` | approved reference | approved-baseline | technical ok | 32.9..36.4 x 46.3..47.3 | |
| `unit-fa-zheng` | approved reference | approved-baseline | technical ok | 29.1..35.3 x 46.3..46.3 | |
| `unit-gong-zhi` | approved reference | approved-baseline | technical ok | 33.2..35.5 x 46.3..46.3 | |

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# Gong Zhi v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-gong-zhi`
- source art: `handpaint-batch7-gong-zhi-source-v1.png`
- contact sheet: `handpaint-batch7-gong-zhi-v2-contact.png`
- animation GIF: `handpaint-batch7-gong-zhi-v2-animation.gif`
- before/after: `handpaint-batch7-gong-zhi-v2-before-after.png`
- scale compare: `handpaint-batch7-gong-zhi-v2-scale-compare.png`
- battle composite: `handpaint-batch7-gong-zhi-v2-battle-composite.png`
- browser check: `handpaint-batch7-gong-zhi-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-gong-zhi&v=gong-zhi-v2`
## Visual Decision
Approved for the continuous batch run. v2 reads as Gong Zhi through olive-brown light armor, a rugged mountain-guide cloak, a short dao, and map-command poses. It is more grounded and local than Wu Yi, less scholarly than Fa Zheng, and avoids the bright heroic silhouette used by the main officers.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 33.2..35.5 x 46.3..46.3
- action battle scale from audit: 31.3..45.8 x 43.1..46.3
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was visually good but too narrow at battle scale. v2 widens the assembled body and cloak while preserving the modest Wuling route-guide identity.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 74
- Approved baseline units: 75
- Pending approval units: 0
- Queued rework units: 17
- Queued rework units: 16
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 74,
"queued-rework": 17
"approved-baseline": 75,
"queued-rework": 16
},
"rows": [
{
@@ -131,7 +131,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-gong-zhi",
"base": {
"key": "unit-gong-zhi",
@@ -141,23 +141,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2314898,
"border_hits": 0,
"min_width": 208,
"max_width": 222,
"min_height": 290,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"width_swing": 14,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"bottom_swing": 0,
"battle_min_width_px": 33.2,
"battle_max_width_px": 35.5,
"battle_min_height_px": 46.3,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-gong-zhi-actions",
@@ -167,23 +167,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5687163,
"border_hits": 0,
"min_width": 196,
"max_width": 287,
"min_height": 270,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 91,
"height_swing": 20,
"bottom_swing": 0,
"battle_min_width_px": 31.3,
"battle_max_width_px": 45.8,
"battle_min_height_px": 43.1,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 74
- queued-rework: 17
- approved-baseline: 75
- queued-rework: 16
## Batch Plan
@@ -54,7 +54,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| batch7-unique-officer | approved-baseline | `unit-cao-cao` | ok | ok | 206..228 x 290..296 | 186..252 x 270..296 | 32.9..36.4 x 46.3..47.3 | w22 h6 b0 |
| batch7-unique-officer | approved-baseline | `unit-fa-zheng` | ok | ok | 182..221 x 290..290 | 183..244 x 270..290 | 29.1..35.3 x 46.3..46.3 | w39 h0 b0 |
| batch7-unique-officer | queued-rework | `unit-gong-zhi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch7-unique-officer | approved-baseline | `unit-gong-zhi` | ok | ok | 208..222 x 290..290 | 196..287 x 270..290 | 33.2..35.5 x 46.3..46.3 | w14 h0 b0 |
| batch1-approved-core | approved-baseline | `unit-guan-yu` | ok | ok | 190..270 x 276..291 | 172..296 x 171..289 | 30.4..43.1 x 44.1..46.5 | w80 h15 b4 |
| batch7-unique-officer | queued-rework | `unit-huang-quan` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch7-unique-officer | queued-rework | `unit-huang-zhong` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |

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@@ -13,6 +13,7 @@
"approvedBaseline": [
"unit-cao-cao",
"unit-fa-zheng",
"unit-gong-zhi",
"unit-guan-yu",
"unit-liu-bei",
"unit-meng-huo",

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