Approve Yan Yan handpainted sprite v2
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docs/unit-sprite-yan-yan-v2-approval-packet.md
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docs/unit-sprite-yan-yan-v2-approval-packet.md
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# Yan Yan hand-painted v2 approval packet
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- unit: `unit-yan-yan`
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- candidate: `handpaint-batch7-yan-yan-v2`
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- source: `docs/handpaint-batch7-yan-yan-source-v1.png`
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- contact sheet: `docs/handpaint-batch7-yan-yan-v2-contact.png`
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- animation: `docs/handpaint-batch7-yan-yan-v2-animation.gif`
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- before/after: `docs/handpaint-batch7-yan-yan-v2-before-after.png`
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- battle composite: `docs/handpaint-batch7-yan-yan-v2-battle-composite.png`
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- current approval board: `docs/unit-sprite-current-approval-board.png`
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- browser check: `docs/handpaint-batch7-yan-yan-v2-debug-preview-battle-check.png`
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## Result
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- Local build: `pnpm build` passed.
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- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-yan-yan&v=yan-yan-v2`
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- Local browser console errors: `0`
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- Local browser 404s: `0`
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- Sample gate: passed.
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## Sprite safety
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- base partial alpha: 0
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- action partial alpha: 0
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- base frame border hits: 0
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- action frame border hits: 0
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- base battle size: 30.4..37.5 x 45.7..46.0
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- frame bbox width: 190..235 base, 170..242 action
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- frame bbox height: 286..288 base, 271..295 action
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## Visual notes
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- v1 had good idle readability but over-shrunk the action frames below the archer width threshold.
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- v2 restores bow-shot width while preserving frame safety and the burgundy elder fortress defender silhouette.
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- Yan Yan remains distinct from Huang Zhong through deeper red armor, gray beard, cloak mass, and a more defensive castle-guard stance.
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