Approve Yan Yan handpainted sprite v2

This commit is contained in:
2026-07-02 06:16:05 +09:00
parent 2508677699
commit 5ec9f1969f
22 changed files with 125 additions and 64 deletions

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# Yan Yan hand-painted v2 report
- source: `handpaint-batch7-yan-yan-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2071986
- action partial alpha: 0, opaque pixels: 4594574
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 190..235
- base bbox height range: 286..288
- base bottom range: 303..303
- action bbox width range: 170..242
- action bbox height range: 271..295
- action bottom range: 303..303
- contact: `handpaint-batch7-yan-yan-v2-contact.png`
- animation: `handpaint-batch7-yan-yan-v2-animation.gif`
- before/after: `handpaint-batch7-yan-yan-v2-before-after.png`
- scale compare: `handpaint-batch7-yan-yan-v2-scale-compare.png`
- battle composite: `handpaint-batch7-yan-yan-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 87
- Approved baseline units: 88
- Pending approval units: 0
- Queued rework units: 4
- Queued rework units: 3
## Checked Rules

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@@ -89,13 +89,14 @@
"unit-wu-strategist-fire",
"unit-wu-strategist-river",
"unit-wu-yi",
"unit-yan-yan",
"unit-zhang-fei"
],
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 87,
"queued-rework": 4
"approved-baseline": 88,
"queued-rework": 3
},
"batches": [
{
@@ -1181,24 +1182,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 15,
"queued-rework": 4
"approved-baseline": 16,
"queued-rework": 3
},
"units": [
{
"stem": "unit-yan-yan",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.0,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-yi-ji",
"reviewStage": "queued-rework",
@@ -1450,6 +1437,20 @@
46.0
],
"spec": null
},
{
"stem": "unit-yan-yan",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
30.4,
37.5,
45.7,
46.0
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 87
- Approved baseline units: 88
- Pending approval units: 0
- Queued rework units: 4
- Queued rework units: 3
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 15, queued-rework 4
- Stage counts: approved-baseline 16, queued-rework 3
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-yan-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
| `unit-yi-ji` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-zhao-yun` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-zhuge-liang` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-pang-tong` | approved reference | approved-baseline | technical ok | 28.0..32.1 x 46.0..46.0 | |
| `unit-sima-yi` | approved reference | approved-baseline | technical ok | 31.3..33.5 x 46.0..46.0 | |
| `unit-wang-ping` | approved reference | approved-baseline | technical ok | 28.0..33.7 x 45.7..46.0 | |
| `unit-yan-yan` | approved reference | approved-baseline | technical ok | 30.4..37.5 x 45.7..46.0 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 87
- Approved baseline units: 88
- Pending approval units: 0
- Queued rework units: 4
- Queued rework units: 3
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 87,
"queued-rework": 4
"approved-baseline": 88,
"queued-rework": 3
},
"rows": [
{
@@ -4919,7 +4919,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-yan-yan",
"base": {
"key": "unit-yan-yan",
@@ -4929,23 +4929,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2000768,
"border_hits": 32,
"min_width": 194,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2071986,
"border_hits": 0,
"min_width": 190,
"max_width": 235,
"min_height": 286,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 60,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.0,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 45,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 30.4,
"battle_max_width_px": 37.5,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-yan-yan-actions",
@@ -4955,23 +4955,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4471927,
"border_hits": 82,
"min_width": 194,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4594574,
"border_hits": 0,
"min_width": 170,
"max_width": 242,
"min_height": 271,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 69,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.0,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 72,
"height_swing": 24,
"bottom_swing": 0,
"battle_min_width_px": 27.2,
"battle_max_width_px": 38.7,
"battle_min_height_px": 43.3,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 87
- queued-rework: 4
- approved-baseline: 88
- queued-rework: 3
## Batch Plan
@@ -138,7 +138,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-strategist-fire` | ok | ok | 170..207 x 286..290 | 163..248 x 286..295 | 27.2..33.1 x 45.7..46.3 | w37 h4 b0 |
| batch4-wu | approved-baseline | `unit-wu-strategist-river` | ok | ok | 164..249 x 286..294 | 159..244 x 286..295 | 26.2..39.8 x 45.7..47.0 | w85 h8 b0 |
| batch4-wu | approved-baseline | `unit-wu-yi` | ok | ok | 153..209 x 288..290 | 147..238 x 282..288 | 24.4..33.4 x 46.0..46.3 | w56 h2 b0 |
| batch7-unique-officer | queued-rework | `unit-yan-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |
| batch7-unique-officer | approved-baseline | `unit-yan-yan` | ok | ok | 190..235 x 286..288 | 170..242 x 271..295 | 30.4..37.5 x 45.7..46.0 | w45 h2 b0 |
| batch7-unique-officer | queued-rework | `unit-yi-ji` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch1-approved-core | approved-baseline | `unit-zhang-fei` | ok | ok | 143..306 x 274..289 | 188..286 x 181..290 | 22.8..48.9 x 43.8..46.2 | w163 h15 b14 |
| batch7-unique-officer | queued-rework | `unit-zhao-yun` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |

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@@ -97,6 +97,7 @@
"unit-wu-strategist-fire",
"unit-wu-strategist-river",
"unit-wu-yi",
"unit-yan-yan",
"unit-zhang-fei"
],
"pendingApproval": [],

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@@ -0,0 +1,35 @@
# Yan Yan hand-painted v2 approval packet
- unit: `unit-yan-yan`
- candidate: `handpaint-batch7-yan-yan-v2`
- source: `docs/handpaint-batch7-yan-yan-source-v1.png`
- contact sheet: `docs/handpaint-batch7-yan-yan-v2-contact.png`
- animation: `docs/handpaint-batch7-yan-yan-v2-animation.gif`
- before/after: `docs/handpaint-batch7-yan-yan-v2-before-after.png`
- battle composite: `docs/handpaint-batch7-yan-yan-v2-battle-composite.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
- browser check: `docs/handpaint-batch7-yan-yan-v2-debug-preview-battle-check.png`
## Result
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-yan-yan&v=yan-yan-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Sample gate: passed.
## Sprite safety
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base battle size: 30.4..37.5 x 45.7..46.0
- frame bbox width: 190..235 base, 170..242 action
- frame bbox height: 286..288 base, 271..295 action
## Visual notes
- v1 had good idle readability but over-shrunk the action frames below the archer width threshold.
- v2 restores bow-shot width while preserving frame safety and the burgundy elder fortress defender silhouette.
- Yan Yan remains distinct from Huang Zhong through deeper red armor, gray beard, cloak mass, and a more defensive castle-guard stance.

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