Approve Wang Ping handpainted sprite v2

This commit is contained in:
2026-07-02 05:58:10 +09:00
parent 36708e34ff
commit 2508677699
22 changed files with 125 additions and 64 deletions

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# Wang Ping hand-painted v2 report
- source: `handpaint-batch7-wang-ping-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2167696
- action partial alpha: 0, opaque pixels: 4212994
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 175..211
- base bbox height range: 286..288
- base bottom range: 303..303
- action bbox width range: 158..256
- action bbox height range: 286..295
- action bottom range: 303..303
- contact: `handpaint-batch7-wang-ping-v2-contact.png`
- animation: `handpaint-batch7-wang-ping-v2-animation.gif`
- before/after: `handpaint-batch7-wang-ping-v2-before-after.png`
- scale compare: `handpaint-batch7-wang-ping-v2-scale-compare.png`
- battle composite: `handpaint-batch7-wang-ping-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 86
- Approved baseline units: 87
- Pending approval units: 0
- Queued rework units: 5
- Queued rework units: 4
## Checked Rules

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@@ -56,6 +56,7 @@
"unit-shu-strategist-field",
"unit-shu-strategist-white",
"unit-sima-yi",
"unit-wang-ping",
"unit-wei-archer",
"unit-wei-archer-crossbow",
"unit-wei-archer-veteran",
@@ -93,8 +94,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 86,
"queued-rework": 5
"approved-baseline": 87,
"queued-rework": 4
},
"batches": [
{
@@ -1180,24 +1181,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 14,
"queued-rework": 5
"approved-baseline": 15,
"queued-rework": 4
},
"units": [
{
"stem": "unit-wang-ping",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.9,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-yan-yan",
"reviewStage": "queued-rework",
@@ -1449,6 +1436,20 @@
46.0
],
"spec": null
},
{
"stem": "unit-wang-ping",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
28.0,
33.7,
45.7,
46.0
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 86
- Approved baseline units: 87
- Pending approval units: 0
- Queued rework units: 5
- Queued rework units: 4
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 14, queued-rework 5
- Stage counts: approved-baseline 15, queued-rework 4
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wang-ping` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-yan-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
| `unit-yi-ji` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-zhao-yun` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-ma-liang` | approved reference | approved-baseline | technical ok | 25.6..38.8 x 46.3..46.3 | |
| `unit-pang-tong` | approved reference | approved-baseline | technical ok | 28.0..32.1 x 46.0..46.0 | |
| `unit-sima-yi` | approved reference | approved-baseline | technical ok | 31.3..33.5 x 46.0..46.0 | |
| `unit-wang-ping` | approved reference | approved-baseline | technical ok | 28.0..33.7 x 45.7..46.0 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 86
- Approved baseline units: 87
- Pending approval units: 0
- Queued rework units: 5
- Queued rework units: 4
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 86,
"queued-rework": 5
"approved-baseline": 87,
"queued-rework": 4
},
"rows": [
{
@@ -3038,7 +3038,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wang-ping",
"base": {
"key": "unit-wang-ping",
@@ -3048,23 +3048,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2167696,
"border_hits": 0,
"min_width": 175,
"max_width": 211,
"min_height": 286,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 36,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 28.0,
"battle_max_width_px": 33.7,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-wang-ping-actions",
@@ -3074,23 +3074,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4212994,
"border_hits": 0,
"min_width": 158,
"max_width": 256,
"min_height": 286,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 98,
"height_swing": 9,
"bottom_swing": 0,
"battle_min_width_px": 25.2,
"battle_max_width_px": 40.9,
"battle_min_height_px": 45.7,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 86
- queued-rework: 5
- approved-baseline: 87
- queued-rework: 4
## Batch Plan
@@ -105,7 +105,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-strategist-field` | ok | ok | 166..206 x 277..295 | 166..269 x 277..295 | 26.5..32.9 x 44.2..47.1 | w40 h18 b0 |
| batch2-shu | approved-baseline | `unit-shu-strategist-white` | ok | ok | 156..205 x 277..295 | 156..269 x 276..295 | 24.9..32.7 x 44.2..47.1 | w49 h18 b0 |
| batch7-unique-officer | approved-baseline | `unit-sima-yi` | ok | ok | 196..210 x 288..288 | 180..267 x 286..290 | 31.3..33.5 x 46.0..46.0 | w14 h0 b0 |
| batch7-unique-officer | queued-rework | `unit-wang-ping` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch7-unique-officer | approved-baseline | `unit-wang-ping` | ok | ok | 175..211 x 286..288 | 158..256 x 286..295 | 28.0..33.7 x 45.7..46.0 | w36 h2 b0 |
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
| batch3-wei | approved-baseline | `unit-wei-archer-crossbow` | ok | ok | 186..230 x 288..290 | 169..276 x 249..290 | 29.7..36.7 x 46.0..46.3 | w44 h2 b0 |
| batch3-wei | approved-baseline | `unit-wei-archer-veteran` | ok | ok | 176..229 x 277..295 | 176..250 x 277..295 | 28.1..36.6 x 44.2..47.1 | w53 h18 b0 |

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@@ -64,6 +64,7 @@
"unit-shu-strategist-field",
"unit-shu-strategist-white",
"unit-sima-yi",
"unit-wang-ping",
"unit-wei-archer",
"unit-wei-archer-crossbow",
"unit-wei-archer-veteran",

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@@ -0,0 +1,35 @@
# Wang Ping hand-painted v2 approval packet
- unit: `unit-wang-ping`
- candidate: `handpaint-batch7-wang-ping-v2`
- source: `docs/handpaint-batch7-wang-ping-source-v1.png`
- contact sheet: `docs/handpaint-batch7-wang-ping-v2-contact.png`
- animation: `docs/handpaint-batch7-wang-ping-v2-animation.gif`
- before/after: `docs/handpaint-batch7-wang-ping-v2-before-after.png`
- battle composite: `docs/handpaint-batch7-wang-ping-v2-battle-composite.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
- browser check: `docs/handpaint-batch7-wang-ping-v2-debug-preview-battle-check.png`
## Result
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wang-ping&v=wang-ping-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Sample gate: passed.
## Sprite safety
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base battle size: 28.0..33.7 x 45.7..46.0
- frame bbox width: 175..211 base, 158..256 action
- frame bbox height: 286..288 base, 286..295 action
## Visual notes
- v1 art direction was strong but too close to the width threshold, so v2 slightly widens the armor and shield mass.
- Shield, short dao, muted teal armor, and route-map/marker details make Wang Ping read as a defensive mountain-path officer.
- The sprite stays fully opaque and does not rely on rings, bases, or completion badges for visibility.

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