Approve Wu harbor officer handpainted sprite v1
BIN
docs/handpaint-batch4-wu-officer-harbor-source-v1.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch4-wu-officer-harbor-v1-animation.gif
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After Width: | Height: | Size: 230 KiB |
BIN
docs/handpaint-batch4-wu-officer-harbor-v1-battle-composite.png
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After Width: | Height: | Size: 888 KiB |
BIN
docs/handpaint-batch4-wu-officer-harbor-v1-before-after.png
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After Width: | Height: | Size: 59 KiB |
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docs/handpaint-batch4-wu-officer-harbor-v1-contact.png
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After Width: | Height: | Size: 203 KiB |
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After Width: | Height: | Size: 656 KiB |
24
docs/handpaint-batch4-wu-officer-harbor-v1-report.md
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@@ -0,0 +1,24 @@
|
||||
# Wu Harbor Officer Hand-Painted v1
|
||||
|
||||
- source: `handpaint-batch4-wu-officer-harbor-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 2034328
|
||||
- action partial alpha: 0, opaque pixels: 4752958
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 158..266
|
||||
- base bbox height range: 284..288
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 153..291
|
||||
- action bbox height range: 273..294
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch4-wu-officer-harbor-v1-contact.png`
|
||||
- animation: `handpaint-batch4-wu-officer-harbor-v1-animation.gif`
|
||||
- before/after: `handpaint-batch4-wu-officer-harbor-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch4-wu-officer-harbor-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch4-wu-officer-harbor-v1-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch4-wu-officer-harbor-v1-scale-compare.png
Normal file
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After Width: | Height: | Size: 35 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 67
|
||||
- Approved baseline units: 68
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 24
|
||||
- Queued rework units: 23
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
@@ -68,14 +68,15 @@
|
||||
"unit-wu-infantry-marine",
|
||||
"unit-wu-infantry-river",
|
||||
"unit-wu-officer",
|
||||
"unit-wu-officer-harbor",
|
||||
"unit-wu-strategist",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
"pendingApproval": [],
|
||||
"nextAfterApproval": [],
|
||||
"stageCounts": {
|
||||
"approved-baseline": 67,
|
||||
"queued-rework": 24
|
||||
"approved-baseline": 68,
|
||||
"queued-rework": 23
|
||||
},
|
||||
"batches": [
|
||||
{
|
||||
@@ -683,24 +684,10 @@
|
||||
"label": "Batch 4 Wu generic units",
|
||||
"total": 16,
|
||||
"stageCounts": {
|
||||
"approved-baseline": 11,
|
||||
"queued-rework": 5
|
||||
"approved-baseline": 12,
|
||||
"queued-rework": 4
|
||||
},
|
||||
"units": [
|
||||
{
|
||||
"stem": "unit-wu-officer-harbor",
|
||||
"reviewStage": "queued-rework",
|
||||
"queueRole": "queued rework",
|
||||
"baseStatus": "border-hits=32",
|
||||
"actionStatus": "border-hits=82",
|
||||
"battleBasePx": [
|
||||
31.9,
|
||||
40.6,
|
||||
44.6,
|
||||
44.6
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-officer-river",
|
||||
"reviewStage": "queued-rework",
|
||||
@@ -897,6 +884,20 @@
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-officer-harbor",
|
||||
"reviewStage": "approved-baseline",
|
||||
"queueRole": "approved reference",
|
||||
"baseStatus": "ok",
|
||||
"actionStatus": "ok",
|
||||
"battleBasePx": [
|
||||
25.2,
|
||||
42.5,
|
||||
45.4,
|
||||
46.0
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-strategist",
|
||||
"reviewStage": "approved-baseline",
|
||||
|
||||
@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
|
||||
|
||||
## Current State
|
||||
|
||||
- Approved baseline units: 67
|
||||
- Approved baseline units: 68
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 24
|
||||
- Queued rework units: 23
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
|
||||
@@ -98,11 +98,10 @@ No next unit is currently defined.
|
||||
|
||||
- Batch key: `batch4-wu`
|
||||
- Total units: 16
|
||||
- Stage counts: approved-baseline 11, queued-rework 5
|
||||
- Stage counts: approved-baseline 12, queued-rework 4
|
||||
|
||||
| unit | role | stage | status | battle base px | spec |
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||||
| --- | --- | --- | --- | --- | --- |
|
||||
| `unit-wu-officer-harbor` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
| `unit-wu-officer-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
| `unit-wu-strategist-fire` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
||||
| `unit-wu-strategist-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
||||
@@ -117,6 +116,7 @@ No next unit is currently defined.
|
||||
| `unit-wu-infantry-marine` | approved reference | approved-baseline | technical ok | 23.5..35.5 x 45.7..45.7 | |
|
||||
| `unit-wu-infantry-river` | approved reference | approved-baseline | technical ok | 27.5..33.1 x 45.7..45.7 | |
|
||||
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |
|
||||
| `unit-wu-officer-harbor` | approved reference | approved-baseline | technical ok | 25.2..42.5 x 45.4..46.0 | |
|
||||
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |
|
||||
|
||||
### Batch 5 remaining rebel/bandit units
|
||||
|
||||
|
Before Width: | Height: | Size: 646 KiB After Width: | Height: | Size: 650 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 67
|
||||
- Approved baseline units: 68
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 24
|
||||
- Queued rework units: 23
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
|
||||
|
Before Width: | Height: | Size: 632 KiB After Width: | Height: | Size: 641 KiB |
|
Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 141 KiB |
|
Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 97 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 67,
|
||||
"queued-rework": 24
|
||||
"approved-baseline": 68,
|
||||
"queued-rework": 23
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -4577,7 +4577,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch4-wu",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-wu-officer-harbor",
|
||||
"base": {
|
||||
"key": "unit-wu-officer-harbor",
|
||||
@@ -4587,23 +4587,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 1985543,
|
||||
"border_hits": 32,
|
||||
"min_width": 200,
|
||||
"max_width": 254,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 2034328,
|
||||
"border_hits": 0,
|
||||
"min_width": 158,
|
||||
"max_width": 266,
|
||||
"min_height": 284,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 54,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 40.6,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 108,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 25.2,
|
||||
"battle_max_width_px": 42.5,
|
||||
"battle_min_height_px": 45.4,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-wu-officer-harbor-actions",
|
||||
@@ -4613,23 +4613,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4453784,
|
||||
"border_hits": 82,
|
||||
"min_width": 200,
|
||||
"max_width": 263,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4752958,
|
||||
"border_hits": 0,
|
||||
"min_width": 153,
|
||||
"max_width": 291,
|
||||
"min_height": 273,
|
||||
"max_height": 294,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 63,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 42.0,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 138,
|
||||
"height_swing": 21,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.4,
|
||||
"battle_max_width_px": 46.5,
|
||||
"battle_min_height_px": 43.6,
|
||||
"battle_max_height_px": 47.0,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 67
|
||||
- queued-rework: 24
|
||||
- approved-baseline: 68
|
||||
- queued-rework: 23
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -132,7 +132,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch4-wu | approved-baseline | `unit-wu-infantry-marine` | ok | ok | 147..222 x 286..286 | 144..294 x 251..293 | 23.5..35.5 x 45.7..45.7 | w75 h0 b0 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-infantry-river` | ok | ok | 172..207 x 286..286 | 169..286 x 270..294 | 27.5..33.1 x 45.7..45.7 | w35 h0 b0 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-officer-harbor` | ok | ok | 158..266 x 284..288 | 153..291 x 273..294 | 25.2..42.5 x 45.4..46.0 | w108 h4 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-strategist-fire` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
"unit-wu-infantry-marine",
|
||||
"unit-wu-infantry-river",
|
||||
"unit-wu-officer",
|
||||
"unit-wu-officer-harbor",
|
||||
"unit-wu-strategist",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
|
||||
36
docs/unit-sprite-wu-officer-harbor-v1-approval-packet.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Wu Harbor Officer v1 Approval Packet
|
||||
|
||||
- status: approved during continuous production run
|
||||
- unit: `unit-wu-officer-harbor`
|
||||
- source art: `handpaint-batch4-wu-officer-harbor-source-v1.png`
|
||||
- contact sheet: `handpaint-batch4-wu-officer-harbor-v1-contact.png`
|
||||
- animation GIF: `handpaint-batch4-wu-officer-harbor-v1-animation.gif`
|
||||
- before/after: `handpaint-batch4-wu-officer-harbor-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch4-wu-officer-harbor-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch4-wu-officer-harbor-v1-battle-composite.png`
|
||||
- browser check: `handpaint-batch4-wu-officer-harbor-v1-debug-preview-battle-check.png`
|
||||
- current board: `unit-sprite-current-approval-board.png`
|
||||
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-officer-harbor&v=wu-officer-harbor-v1`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous batch run. v1 reads as a Wu harbor garrison officer through the red command cape, blue harbor sash, compact pennant, and officer baton/sword poses. It is more ornate than infantry while avoiding a named-hero silhouette.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0
|
||||
- action partial alpha: 0
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- battle scale from sample gate: 25.2..42.5 x 45.4..46.0
|
||||
- local build: passed
|
||||
- Local browser console errors: `0`
|
||||
- Local browser 404s: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
The v1 sheet keeps the small pennant attached to the unit silhouette, holds all frames inside the 313px boundary, and remains readable without external bases, rings, or badges.
|
||||