Approve Wu harbor officer handpainted sprite v1

This commit is contained in:
2026-07-02 01:02:47 +09:00
parent ffc75363a5
commit 51352a73a6
22 changed files with 126 additions and 64 deletions

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# Wu Harbor Officer Hand-Painted v1
- source: `handpaint-batch4-wu-officer-harbor-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2034328
- action partial alpha: 0, opaque pixels: 4752958
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 158..266
- base bbox height range: 284..288
- base bottom range: 303..303
- action bbox width range: 153..291
- action bbox height range: 273..294
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-officer-harbor-v1-contact.png`
- animation: `handpaint-batch4-wu-officer-harbor-v1-animation.gif`
- before/after: `handpaint-batch4-wu-officer-harbor-v1-before-after.png`
- scale compare: `handpaint-batch4-wu-officer-harbor-v1-scale-compare.png`
- battle composite: `handpaint-batch4-wu-officer-harbor-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 67
- Approved baseline units: 68
- Pending approval units: 0
- Queued rework units: 24
- Queued rework units: 23
## Checked Rules

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@@ -68,14 +68,15 @@
"unit-wu-infantry-marine",
"unit-wu-infantry-river",
"unit-wu-officer",
"unit-wu-officer-harbor",
"unit-wu-strategist",
"unit-zhang-fei"
],
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 67,
"queued-rework": 24
"approved-baseline": 68,
"queued-rework": 23
},
"batches": [
{
@@ -683,24 +684,10 @@
"label": "Batch 4 Wu generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 11,
"queued-rework": 5
"approved-baseline": 12,
"queued-rework": 4
},
"units": [
{
"stem": "unit-wu-officer-harbor",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.9,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-wu-officer-river",
"reviewStage": "queued-rework",
@@ -897,6 +884,20 @@
],
"spec": null
},
{
"stem": "unit-wu-officer-harbor",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
25.2,
42.5,
45.4,
46.0
],
"spec": null
},
{
"stem": "unit-wu-strategist",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 67
- Approved baseline units: 68
- Pending approval units: 0
- Queued rework units: 24
- Queued rework units: 23
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -98,11 +98,10 @@ No next unit is currently defined.
- Batch key: `batch4-wu`
- Total units: 16
- Stage counts: approved-baseline 11, queued-rework 5
- Stage counts: approved-baseline 12, queued-rework 4
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wu-officer-harbor` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wu-officer-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wu-strategist-fire` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wu-strategist-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -117,6 +116,7 @@ No next unit is currently defined.
| `unit-wu-infantry-marine` | approved reference | approved-baseline | technical ok | 23.5..35.5 x 45.7..45.7 | |
| `unit-wu-infantry-river` | approved reference | approved-baseline | technical ok | 27.5..33.1 x 45.7..45.7 | |
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |
| `unit-wu-officer-harbor` | approved reference | approved-baseline | technical ok | 25.2..42.5 x 45.4..46.0 | |
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |
### Batch 5 remaining rebel/bandit units

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 67
- Approved baseline units: 68
- Pending approval units: 0
- Queued rework units: 24
- Queued rework units: 23
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 67,
"queued-rework": 24
"approved-baseline": 68,
"queued-rework": 23
},
"rows": [
{
@@ -4577,7 +4577,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-officer-harbor",
"base": {
"key": "unit-wu-officer-harbor",
@@ -4587,23 +4587,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2034328,
"border_hits": 0,
"min_width": 158,
"max_width": 266,
"min_height": 284,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 108,
"height_swing": 4,
"bottom_swing": 0,
"battle_min_width_px": 25.2,
"battle_max_width_px": 42.5,
"battle_min_height_px": 45.4,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-wu-officer-harbor-actions",
@@ -4613,23 +4613,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4752958,
"border_hits": 0,
"min_width": 153,
"max_width": 291,
"min_height": 273,
"max_height": 294,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 138,
"height_swing": 21,
"bottom_swing": 0,
"battle_min_width_px": 24.4,
"battle_max_width_px": 46.5,
"battle_min_height_px": 43.6,
"battle_max_height_px": 47.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 67
- queued-rework: 24
- approved-baseline: 68
- queued-rework: 23
## Batch Plan
@@ -132,7 +132,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-infantry-marine` | ok | ok | 147..222 x 286..286 | 144..294 x 251..293 | 23.5..35.5 x 45.7..45.7 | w75 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-infantry-river` | ok | ok | 172..207 x 286..286 | 169..286 x 270..294 | 27.5..33.1 x 45.7..45.7 | w35 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | approved-baseline | `unit-wu-officer-harbor` | ok | ok | 158..266 x 284..288 | 153..291 x 273..294 | 25.2..42.5 x 45.4..46.0 | w108 h4 b0 |
| batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 |
| batch4-wu | queued-rework | `unit-wu-strategist-fire` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

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@@ -76,6 +76,7 @@
"unit-wu-infantry-marine",
"unit-wu-infantry-river",
"unit-wu-officer",
"unit-wu-officer-harbor",
"unit-wu-strategist",
"unit-zhang-fei"
],

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@@ -0,0 +1,36 @@
# Wu Harbor Officer v1 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-officer-harbor`
- source art: `handpaint-batch4-wu-officer-harbor-source-v1.png`
- contact sheet: `handpaint-batch4-wu-officer-harbor-v1-contact.png`
- animation GIF: `handpaint-batch4-wu-officer-harbor-v1-animation.gif`
- before/after: `handpaint-batch4-wu-officer-harbor-v1-before-after.png`
- scale compare: `handpaint-batch4-wu-officer-harbor-v1-scale-compare.png`
- battle composite: `handpaint-batch4-wu-officer-harbor-v1-battle-composite.png`
- browser check: `handpaint-batch4-wu-officer-harbor-v1-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-officer-harbor&v=wu-officer-harbor-v1`
## Visual Decision
Approved for the continuous batch run. v1 reads as a Wu harbor garrison officer through the red command cape, blue harbor sash, compact pennant, and officer baton/sword poses. It is more ornate than infantry while avoiding a named-hero silhouette.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 25.2..42.5 x 45.4..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
The v1 sheet keeps the small pennant attached to the unit silhouette, holds all frames inside the 313px boundary, and remains readable without external bases, rings, or badges.

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