Approve Ma Dai handpainted sprite v1

This commit is contained in:
2026-07-02 05:08:25 +09:00
parent d391a43f7c
commit 467dfeae26
22 changed files with 124 additions and 62 deletions

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# Ma Dai hand-painted v1 report
- source: `handpaint-batch7-ma-dai-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1892954
- action partial alpha: 0, opaque pixels: 4248233
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 169..249
- base bbox height range: 288..290
- base bottom range: 303..303
- action bbox width range: 162..239
- action bbox height range: 284..290
- action bottom range: 303..303
- contact: `handpaint-batch7-ma-dai-v1-contact.png`
- animation: `handpaint-batch7-ma-dai-v1-animation.gif`
- before/after: `handpaint-batch7-ma-dai-v1-before-after.png`
- scale compare: `handpaint-batch7-ma-dai-v1-scale-compare.png`
- battle composite: `handpaint-batch7-ma-dai-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 82
- Approved baseline units: 83
- Pending approval units: 0
- Queued rework units: 9
- Queued rework units: 8
## Checked Rules

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@@ -15,6 +15,7 @@
"unit-lu-bu",
"unit-lu-meng",
"unit-ma-chao",
"unit-ma-dai",
"unit-meng-huo",
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",
@@ -89,8 +90,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 82,
"queued-rework": 9
"approved-baseline": 83,
"queued-rework": 8
},
"batches": [
{
@@ -1176,24 +1177,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 10,
"queued-rework": 9
"approved-baseline": 11,
"queued-rework": 8
},
"units": [
{
"stem": "unit-ma-dai",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
25.6,
46.5,
45.0,
46.2
],
"spec": null
},
{
"stem": "unit-ma-liang",
"reviewStage": "queued-rework",
@@ -1445,6 +1432,20 @@
47.3
],
"spec": null
},
{
"stem": "unit-ma-dai",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.0,
39.8,
46.0,
46.3
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 82
- Approved baseline units: 83
- Pending approval units: 0
- Queued rework units: 9
- Queued rework units: 8
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 10, queued-rework 9
- Stage counts: approved-baseline 11, queued-rework 8
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-ma-dai` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | |
| `unit-ma-liang` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-pang-tong` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-sima-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-lu-bu` | approved reference | approved-baseline | technical ok | 29.9..40.4 x 44.7..46.3 | |
| `unit-lu-meng` | approved reference | approved-baseline | technical ok | 27.0..40.4 x 46.0..46.3 | |
| `unit-ma-chao` | approved reference | approved-baseline | technical ok | 26.5..42.0 x 46.0..47.3 | |
| `unit-ma-dai` | approved reference | approved-baseline | technical ok | 27.0..39.8 x 46.0..46.3 | |

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@@ -0,0 +1,36 @@
# Ma Dai hand-painted sprite v1 approval packet
- Unit: `unit-ma-dai`
- Candidate version: `v1`
- Source sheet: `docs/handpaint-batch7-ma-dai-source-v2.png`
- Contact sheet: `docs/handpaint-batch7-ma-dai-v1-contact.png`
- Animation GIF: `docs/handpaint-batch7-ma-dai-v1-animation.gif`
- Before/after: `docs/handpaint-batch7-ma-dai-v1-before-after.png`
- Battle composite: `docs/handpaint-batch7-ma-dai-v1-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-ma-dai-v1-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-ma-dai-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: disciplined Xiliang follow-up cavalry officer on a dark horse, with olive/iron armor, compact helmet, and controlled spear/saber poses.
- The 100% PC browser debug preview reads as a mounted support cavalry commander, distinct from Ma Chao's white horse and brighter silver lead-lancer silhouette.
- The unit body is opaque and readable at battle scale without base rings, completion badges, slash effects, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-dai&v=ma-dai-v1`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `27.0..39.8 x 46.0..46.3`
## Notes
- An earlier generated source with white motion trails was discarded because it could read like extra UI/effect decoration.
- The accepted source keeps the mounted silhouette clean and effect-free.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 82
- Approved baseline units: 83
- Pending approval units: 0
- Queued rework units: 9
- Queued rework units: 8
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 82,
"queued-rework": 9
"approved-baseline": 83,
"queued-rework": 8
},
"rows": [
{
@@ -701,7 +701,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-ma-dai",
"base": {
"key": "unit-ma-dai",
@@ -711,23 +711,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2399821,
"border_hits": 64,
"min_width": 160,
"max_width": 291,
"min_height": 282,
"max_height": 289,
"min_bottom": 281,
"max_bottom": 288,
"opaque_pixels": 1892954,
"border_hits": 0,
"min_width": 169,
"max_width": 249,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 131,
"height_swing": 7,
"bottom_swing": 7,
"battle_min_width_px": 25.6,
"battle_max_width_px": 46.5,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.2,
"status": "border-hits=64"
"width_swing": 80,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 27.0,
"battle_max_width_px": 39.8,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-ma-dai-actions",
@@ -737,23 +737,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5378536,
"border_hits": 144,
"min_width": 160,
"max_width": 300,
"min_height": 274,
"opaque_pixels": 4248233,
"border_hits": 0,
"min_width": 162,
"max_width": 239,
"min_height": 284,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 140,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 25.6,
"battle_max_width_px": 47.9,
"battle_min_height_px": 43.8,
"width_swing": 77,
"height_swing": 6,
"bottom_swing": 0,
"battle_min_width_px": 25.9,
"battle_max_width_px": 38.2,
"battle_min_height_px": 45.4,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 82
- queued-rework: 9
- approved-baseline: 83
- queued-rework: 8
## Batch Plan
@@ -64,7 +64,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | approved-baseline | `unit-lu-bu` | ok | ok | 187..253 x 280..290 | 155..271 x 280..290 | 29.9..40.4 x 44.7..46.3 | w66 h10 b0 |
| batch7-unique-officer | approved-baseline | `unit-lu-meng` | ok | ok | 169..253 x 288..290 | 153..238 x 286..290 | 27.0..40.4 x 46.0..46.3 | w84 h2 b0 |
| batch7-unique-officer | approved-baseline | `unit-ma-chao` | ok | ok | 166..263 x 288..296 | 166..263 x 284..296 | 26.5..42.0 x 46.0..47.3 | w97 h8 b0 |
| batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch7-unique-officer | approved-baseline | `unit-ma-dai` | ok | ok | 169..249 x 288..290 | 162..239 x 284..290 | 27.0..39.8 x 46.0..46.3 | w80 h2 b0 |
| batch7-unique-officer | queued-rework | `unit-ma-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch6-nanman-special | approved-baseline | `unit-meng-huo` | ok | ok | 174..221 x 286..288 | 149..248 x 275..289 | 27.8..35.3 x 45.7..46.0 | w47 h2 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry` | ok | ok | 152..219 x 288..288 | 152..243 x 265..288 | 24.3..35.0 x 46.0..46.0 | w67 h0 b0 |

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@@ -23,6 +23,7 @@
"unit-lu-bu",
"unit-lu-meng",
"unit-ma-chao",
"unit-ma-dai",
"unit-meng-huo",
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",