Approve Wu strategist handpainted sprite v1

This commit is contained in:
2026-07-01 15:30:45 +09:00
parent 06c3e18b80
commit 3e1d630bcd
20 changed files with 114 additions and 48 deletions

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# Wu Strategist Hand-Painted v1
- source: `handpaint-batch4-wu-strategist-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2522754
- action partial alpha: 0, opaque pixels: 5794594
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 161..255
- base bbox height range: 288..290
- base bottom range: 303..303
- action bbox width range: 161..265
- action bbox height range: 288..290
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-strategist-v1-contact.png`
- animation: `handpaint-batch4-wu-strategist-v1-animation.gif`
- before/after: `handpaint-batch4-wu-strategist-v1-before-after.png`
- scale compare: `handpaint-batch4-wu-strategist-v1-scale-compare.png`
- battle composite: `handpaint-batch4-wu-strategist-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 21
- Approved baseline units: 22
- Pending approval units: 0
- Queued rework units: 70
- Queued rework units: 69
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 21
- Approved baseline units: 22
- Pending approval units: 0
- Queued rework units: 70
- Queued rework units: 69
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
No queued next unit is defined in the manifest.
## Commands Before Approval
@@ -41,5 +41,4 @@ pnpm build
## First Task After Current Approval
- Start with `unit-wu-strategist`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
- No first task is defined.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 21,
"queued-rework": 70
"approved-baseline": 22,
"queued-rework": 69
},
"rows": [
{
@@ -4691,7 +4691,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-strategist",
"base": {
"key": "unit-wu-strategist",
@@ -4701,23 +4701,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1999925,
"border_hits": 32,
"min_width": 243,
"max_width": 246,
"min_height": 280,
"max_height": 281,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2522754,
"border_hits": 0,
"min_width": 161,
"max_width": 255,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 3,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 38.8,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.7,
"battle_max_height_px": 44.9,
"status": "border-hits=32"
"width_swing": 94,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 25.7,
"battle_max_width_px": 40.7,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-wu-strategist-actions",
@@ -4727,23 +4727,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453376,
"border_hits": 98,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 281,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5794594,
"border_hits": 0,
"min_width": 161,
"max_width": 265,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 6,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.9,
"status": "border-hits=98"
"width_swing": 104,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 25.7,
"battle_max_width_px": 42.3,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 21
- queued-rework: 70
- approved-baseline: 22
- queued-rework: 69
## Batch Plan
@@ -134,7 +134,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 |
| batch4-wu | queued-rework | `unit-wu-strategist-fire` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch4-wu | queued-rework | `unit-wu-strategist-river` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch4-wu | queued-rework | `unit-wu-yi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |

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@@ -31,13 +31,12 @@
"unit-wu-cavalry",
"unit-wu-infantry",
"unit-wu-officer",
"unit-wu-strategist",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-wu-strategist"
],
"nextAfterApproval": [],
"reviewStages": {
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",

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# Wu Strategist v1 Approval Packet
- unit: `unit-wu-strategist`
- version: `v1`
- source: `docs/handpaint-batch4-wu-strategist-source-v1.png`
- contact sheet: `docs/handpaint-batch4-wu-strategist-v1-contact.png`
- animation: `docs/handpaint-batch4-wu-strategist-v1-animation.gif`
- battle preview: `docs/handpaint-batch4-wu-strategist-v1-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch4-wu-strategist-v1-before-after.png`
- scale compare: `docs/handpaint-batch4-wu-strategist-v1-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wu faction strategist identity: pass
- robe/fan/scroll silhouette: pass
- avoids warrior, archer, cavalry, or officer read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-strategist&v=wu-strategist-v1-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `161..255`
- base bbox height range: `288..290`
- base bottom range: `303..303`
- action bbox width range: `161..265`
- action bbox height range: `288..290`
- action bottom range: `303..303`
## Notes
The v1 sheet uses wide sleeves, feather fan, and scroll poses to make the Wu strategist readable at battle scale while separating its teal/red-copper palette from the approved Wei strategist.