diff --git a/docs/handpaint-batch4-wu-strategist-source-v1.png b/docs/handpaint-batch4-wu-strategist-source-v1.png new file mode 100644 index 0000000..9720b41 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-source-v1.png differ diff --git a/docs/handpaint-batch4-wu-strategist-v1-animation.gif b/docs/handpaint-batch4-wu-strategist-v1-animation.gif new file mode 100644 index 0000000..a3f3ecb Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-v1-animation.gif differ diff --git a/docs/handpaint-batch4-wu-strategist-v1-battle-composite.png b/docs/handpaint-batch4-wu-strategist-v1-battle-composite.png new file mode 100644 index 0000000..c3c89e8 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-v1-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-strategist-v1-before-after.png b/docs/handpaint-batch4-wu-strategist-v1-before-after.png new file mode 100644 index 0000000..026e640 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-v1-before-after.png differ diff --git a/docs/handpaint-batch4-wu-strategist-v1-contact.png b/docs/handpaint-batch4-wu-strategist-v1-contact.png new file mode 100644 index 0000000..e7af63f Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-v1-contact.png differ diff --git a/docs/handpaint-batch4-wu-strategist-v1-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-strategist-v1-debug-preview-battle-check.png new file mode 100644 index 0000000..e836fb4 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-v1-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-strategist-v1-report.md b/docs/handpaint-batch4-wu-strategist-v1-report.md new file mode 100644 index 0000000..87b0c8d --- /dev/null +++ b/docs/handpaint-batch4-wu-strategist-v1-report.md @@ -0,0 +1,24 @@ +# Wu Strategist Hand-Painted v1 + +- source: `handpaint-batch4-wu-strategist-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2522754 +- action partial alpha: 0, opaque pixels: 5794594 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 161..255 +- base bbox height range: 288..290 +- base bottom range: 303..303 +- action bbox width range: 161..265 +- action bbox height range: 288..290 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-strategist-v1-contact.png` +- animation: `handpaint-batch4-wu-strategist-v1-animation.gif` +- before/after: `handpaint-batch4-wu-strategist-v1-before-after.png` +- scale compare: `handpaint-batch4-wu-strategist-v1-scale-compare.png` +- battle composite: `handpaint-batch4-wu-strategist-v1-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-strategist-v1-scale-compare.png b/docs/handpaint-batch4-wu-strategist-v1-scale-compare.png new file mode 100644 index 0000000..e1dbf40 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-v1-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 60b4cad..3c7b39e 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 21 +- Approved baseline units: 22 - Pending approval units: 0 -- Queued rework units: 70 +- Queued rework units: 69 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 2823ed0..6c61583 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index f45570a..e91fbb1 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 21 +- Approved baseline units: 22 - Pending approval units: 0 -- Queued rework units: 70 +- Queued rework units: 69 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -1. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` +No queued next unit is defined in the manifest. ## Commands Before Approval @@ -41,5 +41,4 @@ pnpm build ## First Task After Current Approval -- Start with `unit-wu-strategist`. -- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. +- No first task is defined. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 5a0df4e..5aff3d1 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index b371be3..063aaa3 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 4cecec9..8f5774c 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 3a4d620..01a6ce7 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 21, - "queued-rework": 70 + "approved-baseline": 22, + "queued-rework": 69 }, "rows": [ { @@ -4691,7 +4691,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-strategist", "base": { "key": "unit-wu-strategist", @@ -4701,23 +4701,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1999925, - "border_hits": 32, - "min_width": 243, - "max_width": 246, - "min_height": 280, - "max_height": 281, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2522754, + "border_hits": 0, + "min_width": 161, + "max_width": 255, + "min_height": 288, + "max_height": 290, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 3, - "height_swing": 1, - "bottom_swing": 6, - "battle_min_width_px": 38.8, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.7, - "battle_max_height_px": 44.9, - "status": "border-hits=32" + "width_swing": 94, + "height_swing": 2, + "bottom_swing": 0, + "battle_min_width_px": 25.7, + "battle_max_width_px": 40.7, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.3, + "status": "ok" }, "actions": { "key": "unit-wu-strategist-actions", @@ -4727,23 +4727,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4453376, - "border_hits": 98, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 281, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 5794594, + "border_hits": 0, + "min_width": 161, + "max_width": 265, + "min_height": 288, + "max_height": 290, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 6, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.9, - "status": "border-hits=98" + "width_swing": 104, + "height_swing": 2, + "bottom_swing": 0, + "battle_min_width_px": 25.7, + "battle_max_width_px": 42.3, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.3, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index a9640ff..eeaf0bc 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 21 -- queued-rework: 70 +- approved-baseline: 22 +- queued-rework: 69 ## Batch Plan @@ -134,7 +134,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 | | batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | -| batch4-wu | queued-rework | `unit-wu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | +| batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 | | batch4-wu | queued-rework | `unit-wu-strategist-fire` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch4-wu | queued-rework | `unit-wu-strategist-river` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch4-wu | queued-rework | `unit-wu-yi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index ceb447a..6abcbac 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -31,13 +31,12 @@ "unit-wu-cavalry", "unit-wu-infantry", "unit-wu-officer", + "unit-wu-strategist", "unit-zhang-fei" ], "pendingApproval": [], "currentApprovalCandidate": {}, - "nextAfterApproval": [ - "unit-wu-strategist" - ], + "nextAfterApproval": [], "reviewStages": { "approved-baseline": "Approved hand-painted reference or approved completed unit.", "pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.", diff --git a/docs/unit-sprite-wu-strategist-v1-approval-packet.md b/docs/unit-sprite-wu-strategist-v1-approval-packet.md new file mode 100644 index 0000000..6136c3f --- /dev/null +++ b/docs/unit-sprite-wu-strategist-v1-approval-packet.md @@ -0,0 +1,44 @@ +# Wu Strategist v1 Approval Packet + +- unit: `unit-wu-strategist` +- version: `v1` +- source: `docs/handpaint-batch4-wu-strategist-source-v1.png` +- contact sheet: `docs/handpaint-batch4-wu-strategist-v1-contact.png` +- animation: `docs/handpaint-batch4-wu-strategist-v1-animation.gif` +- battle preview: `docs/handpaint-batch4-wu-strategist-v1-debug-preview-battle-check.png` +- before/after: `docs/handpaint-batch4-wu-strategist-v1-before-after.png` +- scale compare: `docs/handpaint-batch4-wu-strategist-v1-scale-compare.png` +- current approval board: `docs/unit-sprite-current-approval-board.png` + +## Visual Decision + +Approved for the continuous production run. + +- 50px battle readability: pass +- Wu faction strategist identity: pass +- robe/fan/scroll silhouette: pass +- avoids warrior, archer, cavalry, or officer read: pass +- opaque unit body: pass +- frame boundary safety: pass +- idle/action scale stability: pass + +## Technical Checks + +- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-strategist&v=wu-strategist-v1-final` +- Local browser console errors: `0` +- base partial alpha: `0` +- action partial alpha: `0` +- base frame border hits: `0` +- action frame border hits: `0` +- base empty frames: `0` +- action empty frames: `0` +- base bbox width range: `161..255` +- base bbox height range: `288..290` +- base bottom range: `303..303` +- action bbox width range: `161..265` +- action bbox height range: `288..290` +- action bottom range: `303..303` + +## Notes + +The v1 sheet uses wide sleeves, feather fan, and scroll poses to make the Wu strategist readable at battle scale while separating its teal/red-copper palette from the approved Wei strategist. diff --git a/src/assets/images/units/unit-wu-strategist-actions.png b/src/assets/images/units/unit-wu-strategist-actions.png index 647ad57..8d21555 100644 Binary files a/src/assets/images/units/unit-wu-strategist-actions.png and b/src/assets/images/units/unit-wu-strategist-actions.png differ diff --git a/src/assets/images/units/unit-wu-strategist.png b/src/assets/images/units/unit-wu-strategist.png index 4bddcb1..6c82dab 100644 Binary files a/src/assets/images/units/unit-wu-strategist.png and b/src/assets/images/units/unit-wu-strategist.png differ