Approve Shu officer handpainted sprite v1

This commit is contained in:
2026-07-01 13:28:18 +09:00
parent ca00da1972
commit 3a475c7549
20 changed files with 144 additions and 49 deletions

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# Shu Officer Hand-Painted v1
- source: `handpaint-batch2-shu-officer-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1963020
- action partial alpha: 0, opaque pixels: 4855139
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 161..206
- base bbox height range: 288..295
- base bottom range: 303..303
- action bbox width range: 161..238
- action bbox height range: 282..295
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-officer-v1-contact.png`
- animation: `handpaint-batch2-shu-officer-v1-animation.gif`
- before/after: `handpaint-batch2-shu-officer-v1-before-after.png`
- scale compare: `handpaint-batch2-shu-officer-v1-scale-compare.png`
- battle composite: `handpaint-batch2-shu-officer-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 11
- Approved baseline units: 12
- Pending approval units: 0
- Queued rework units: 80
- Queued rework units: 79
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 11
- Approved baseline units: 12
- Pending approval units: 0
- Queued rework units: 80
- Queued rework units: 79
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
No queued next unit is defined in the manifest.
## Commands Before Approval
@@ -41,6 +41,4 @@ pnpm build
## First Task After Current Approval
- Start with `unit-shu-officer`.
- Use spec: `unit-sprite-batch2-shu-officer-spec.md`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
- No first task is defined.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 11,
"queued-rework": 80
"approved-baseline": 12,
"queued-rework": 79
},
"rows": [
{
@@ -2468,7 +2468,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-officer",
"base": {
"key": "unit-shu-officer",
@@ -2478,23 +2478,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1963020,
"border_hits": 0,
"min_width": 161,
"max_width": 206,
"min_height": 288,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 45,
"height_swing": 7,
"bottom_swing": 0,
"battle_min_width_px": 25.7,
"battle_max_width_px": 32.9,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-shu-officer-actions",
@@ -2504,23 +2504,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4855139,
"border_hits": 0,
"min_width": 161,
"max_width": 238,
"min_height": 282,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 77,
"height_swing": 13,
"bottom_swing": 0,
"battle_min_width_px": 25.7,
"battle_max_width_px": 38.0,
"battle_min_height_px": 45.0,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 11
- queued-rework: 80
- approved-baseline: 12
- queued-rework: 79
## Batch Plan
@@ -95,7 +95,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch2-shu | approved-baseline | `unit-shu-infantry` | ok | ok | 183..222 x 288..288 | 181..255 x 280..288 | 29.2..35.5 x 46.0..46.0 | w39 h0 b0 |
| batch2-shu | queued-rework | `unit-shu-infantry-banner` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch2-shu | queued-rework | `unit-shu-infantry-guard` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
| batch2-shu | queued-rework | `unit-shu-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch2-shu | approved-baseline | `unit-shu-officer` | ok | ok | 161..206 x 288..295 | 161..238 x 282..295 | 25.7..32.9 x 46.0..47.1 | w45 h7 b0 |
| batch2-shu | queued-rework | `unit-shu-officer-council` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch2-shu | queued-rework | `unit-shu-officer-vanguard` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch2-shu | approved-baseline | `unit-shu-spearman` | ok | ok | 146..263 x 274..290 | 146..276 x 280..295 | 23.3..42.0 x 43.8..46.3 | w117 h16 b0 |

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@@ -19,15 +19,14 @@
"unit-shu-archer",
"unit-shu-cavalry",
"unit-shu-infantry",
"unit-shu-officer",
"unit-shu-spearman",
"unit-shu-strategist",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-shu-officer"
],
"nextAfterApproval": [],
"reviewStages": {
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",

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@@ -0,0 +1,74 @@
# Shu Officer v1 Approval Packet
This packet records the completed Codex-approved `unit-shu-officer` Batch 2 Shu generic unit.
## Decision Target
- Unit: `unit-shu-officer`
- Batch: Batch 2 Shu generic units
- Status: approved for continuous production run
- Review stage: `pending-approval` before promotion, then `approved-baseline`
- Review manifest: `unit-sprite-rework-manifest.json`
- Art quality gate: `unit-sprite-art-quality-gate.md`
- Next unit after approval: none in the current Batch 2 queue
- Commit/push/deploy: allowed after release gate verification
## Visual Evidence
- Approval board at review time: `unit-sprite-current-approval-board.png`
- Source art: `handpaint-batch2-shu-officer-source-v1.png`
- Contact sheet: `handpaint-batch2-shu-officer-v1-contact.png`
- Animation GIF: `handpaint-batch2-shu-officer-v1-animation.gif`
- Previous/v1 comparison: `handpaint-batch2-shu-officer-v1-before-after.png`
- 50px/72px scale comparison: `handpaint-batch2-shu-officer-v1-scale-compare.png`
- Battle-scale map composite: `handpaint-batch2-shu-officer-v1-battle-composite.png`
- Local browser debug sprite preview: `handpaint-batch2-shu-officer-v1-debug-preview-battle-check.png`
- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
- Review index: `unit-sprite-review-index.png`
## Technical Evidence
- Base sheet: `src/assets/images/units/unit-shu-officer.png`
- Action sheet: `src/assets/images/units/unit-shu-officer-actions.png`
- Base sheet size: `5008x1252`
- Action sheet size: `11268x1252`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base frame empty count: `0`
- Action frame empty count: `0`
- Base bbox range: `161..206 x 288..295`
- Action bbox range: `161..238 x 282..295`
- Base bottom range: `303..303`
- Action bottom range: `303..303`
- Audit status: `ok`
## Completed Verification
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-officer-source-v1.png --stem unit-shu-officer --work-dir tmp\handpaint-shu-officer-v1 --output-prefix handpaint-batch2-shu-officer-v1 --fit-width-scale 0.96 --min-frame-height 282`
- Technical alpha/border/bbox inspection passed
- `python scripts/audit-unit-sprite-sheets.py`
- `pnpm build`
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer&v=shu-officer-v1-final`
- Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-officer`
- Local browser console errors: `0`
- Build and browser verification passed locally.
## Quality Note
This v1 candidate replaces the old cropped Shu officer placeholder with a heavier armored field officer sprite that reads as a command unit rather than a basic soldier. It is approved because:
- The deep green cloak, bronze armor, red-gold sash, and command baton form a clear officer silhouette at 50px.
- It separates from the approved infantry and spearman by posture and command equipment, and from the strategist by armor weight.
- It does not rely on bases, rings, glow marks, or completion badges to be readable.
- Idle, walk, command, hurt, and victory poses show meaningful frame differences while keeping stable bottom alignment.
- It remains inside the 313px frame with no border hits, no partial alpha, and no empty frames.
Reject or request revision if:
- The officer starts to read as a named hero rather than a generic elite officer.
- The command baton or cloak tassels are cropped in future revisions.
- The 50px view feels too close to Liu Bei or Guan Yu in dense formations.
- Idle or walk loops visibly drift sideways in gameplay.