Approve Shu officer handpainted sprite v1
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docs/handpaint-batch2-shu-officer-source-v1.png
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After Width: | Height: | Size: 2.0 MiB |
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docs/handpaint-batch2-shu-officer-v1-animation.gif
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After Width: | Height: | Size: 214 KiB |
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docs/handpaint-batch2-shu-officer-v1-battle-composite.png
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After Width: | Height: | Size: 887 KiB |
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docs/handpaint-batch2-shu-officer-v1-before-after.png
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After Width: | Height: | Size: 57 KiB |
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docs/handpaint-batch2-shu-officer-v1-contact.png
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After Width: | Height: | Size: 197 KiB |
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After Width: | Height: | Size: 140 KiB |
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docs/handpaint-batch2-shu-officer-v1-report.md
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@@ -0,0 +1,24 @@
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# Shu Officer Hand-Painted v1
|
||||
|
||||
- source: `handpaint-batch2-shu-officer-source-v1.png`
|
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- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1963020
|
||||
- action partial alpha: 0, opaque pixels: 4855139
|
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- base frame border hits: 0
|
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- action frame border hits: 0
|
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- base empty frames: 0
|
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- action empty frames: 0
|
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- base bbox width range: 161..206
|
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- base bbox height range: 288..295
|
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- base bottom range: 303..303
|
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- action bbox width range: 161..238
|
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- action bbox height range: 282..295
|
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- action bottom range: 303..303
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- contact: `handpaint-batch2-shu-officer-v1-contact.png`
|
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- animation: `handpaint-batch2-shu-officer-v1-animation.gif`
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- before/after: `handpaint-batch2-shu-officer-v1-before-after.png`
|
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- scale compare: `handpaint-batch2-shu-officer-v1-scale-compare.png`
|
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- battle composite: `handpaint-batch2-shu-officer-v1-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
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docs/handpaint-batch2-shu-officer-v1-scale-compare.png
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After Width: | Height: | Size: 83 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 11
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- Approved baseline units: 12
|
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- Pending approval units: 0
|
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- Queued rework units: 80
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- Queued rework units: 79
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## Checked Rules
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Before Width: | Height: | Size: 668 KiB After Width: | Height: | Size: 657 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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|
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## Current Gate
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|
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- Approved baseline units: 11
|
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- Approved baseline units: 12
|
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- Pending approval units: 0
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||||
- Queued rework units: 80
|
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- Queued rework units: 79
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
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No queued next unit is defined in the manifest.
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## Commands Before Approval
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@@ -41,6 +41,4 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-shu-officer`.
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- Use spec: `unit-sprite-batch2-shu-officer-spec.md`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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- No first task is defined.
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Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 119 KiB |
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Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 150 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 99 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
|
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},
|
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"stage_counts": {
|
||||
"approved-baseline": 11,
|
||||
"queued-rework": 80
|
||||
"approved-baseline": 12,
|
||||
"queued-rework": 79
|
||||
},
|
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"rows": [
|
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{
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@@ -2468,7 +2468,7 @@
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},
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{
|
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"batch": "batch2-shu",
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"review_stage": "queued-rework",
|
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"review_stage": "approved-baseline",
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"stem": "unit-shu-officer",
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"base": {
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"key": "unit-shu-officer",
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@@ -2478,23 +2478,23 @@
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1252
|
||||
],
|
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"partial_alpha": 0,
|
||||
"opaque_pixels": 1985543,
|
||||
"border_hits": 32,
|
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"min_width": 200,
|
||||
"max_width": 254,
|
||||
"min_height": 279,
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"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1963020,
|
||||
"border_hits": 0,
|
||||
"min_width": 161,
|
||||
"max_width": 206,
|
||||
"min_height": 288,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 54,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 40.6,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 45,
|
||||
"height_swing": 7,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 25.7,
|
||||
"battle_max_width_px": 32.9,
|
||||
"battle_min_height_px": 46.0,
|
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"battle_max_height_px": 47.1,
|
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"status": "ok"
|
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},
|
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"actions": {
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"key": "unit-shu-officer-actions",
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@@ -2504,23 +2504,23 @@
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1252
|
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],
|
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"partial_alpha": 0,
|
||||
"opaque_pixels": 4453784,
|
||||
"border_hits": 82,
|
||||
"min_width": 200,
|
||||
"max_width": 263,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4855139,
|
||||
"border_hits": 0,
|
||||
"min_width": 161,
|
||||
"max_width": 238,
|
||||
"min_height": 282,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 63,
|
||||
"height_swing": 4,
|
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"bottom_swing": 15,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 42.0,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 77,
|
||||
"height_swing": 13,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 25.7,
|
||||
"battle_max_width_px": 38.0,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 47.1,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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|
||||
## Review Stage Counts
|
||||
|
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- approved-baseline: 11
|
||||
- queued-rework: 80
|
||||
- approved-baseline: 12
|
||||
- queued-rework: 79
|
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|
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## Batch Plan
|
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@@ -95,7 +95,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch2-shu | approved-baseline | `unit-shu-infantry` | ok | ok | 183..222 x 288..288 | 181..255 x 280..288 | 29.2..35.5 x 46.0..46.0 | w39 h0 b0 |
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| batch2-shu | queued-rework | `unit-shu-infantry-banner` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
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| batch2-shu | queued-rework | `unit-shu-infantry-guard` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
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| batch2-shu | queued-rework | `unit-shu-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
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| batch2-shu | approved-baseline | `unit-shu-officer` | ok | ok | 161..206 x 288..295 | 161..238 x 282..295 | 25.7..32.9 x 46.0..47.1 | w45 h7 b0 |
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| batch2-shu | queued-rework | `unit-shu-officer-council` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
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| batch2-shu | queued-rework | `unit-shu-officer-vanguard` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
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| batch2-shu | approved-baseline | `unit-shu-spearman` | ok | ok | 146..263 x 274..290 | 146..276 x 280..295 | 23.3..42.0 x 43.8..46.3 | w117 h16 b0 |
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@@ -19,15 +19,14 @@
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"unit-shu-archer",
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"unit-shu-cavalry",
|
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"unit-shu-infantry",
|
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"unit-shu-officer",
|
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"unit-shu-spearman",
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"unit-shu-strategist",
|
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"unit-zhang-fei"
|
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],
|
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"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-shu-officer"
|
||||
],
|
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"nextAfterApproval": [],
|
||||
"reviewStages": {
|
||||
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
|
||||
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",
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|
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74
docs/unit-sprite-shu-officer-v1-approval-packet.md
Normal file
@@ -0,0 +1,74 @@
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# Shu Officer v1 Approval Packet
|
||||
|
||||
This packet records the completed Codex-approved `unit-shu-officer` Batch 2 Shu generic unit.
|
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|
||||
## Decision Target
|
||||
|
||||
- Unit: `unit-shu-officer`
|
||||
- Batch: Batch 2 Shu generic units
|
||||
- Status: approved for continuous production run
|
||||
- Review stage: `pending-approval` before promotion, then `approved-baseline`
|
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- Review manifest: `unit-sprite-rework-manifest.json`
|
||||
- Art quality gate: `unit-sprite-art-quality-gate.md`
|
||||
- Next unit after approval: none in the current Batch 2 queue
|
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- Commit/push/deploy: allowed after release gate verification
|
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## Visual Evidence
|
||||
|
||||
- Approval board at review time: `unit-sprite-current-approval-board.png`
|
||||
- Source art: `handpaint-batch2-shu-officer-source-v1.png`
|
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- Contact sheet: `handpaint-batch2-shu-officer-v1-contact.png`
|
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- Animation GIF: `handpaint-batch2-shu-officer-v1-animation.gif`
|
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- Previous/v1 comparison: `handpaint-batch2-shu-officer-v1-before-after.png`
|
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- 50px/72px scale comparison: `handpaint-batch2-shu-officer-v1-scale-compare.png`
|
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- Battle-scale map composite: `handpaint-batch2-shu-officer-v1-battle-composite.png`
|
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- Local browser debug sprite preview: `handpaint-batch2-shu-officer-v1-debug-preview-battle-check.png`
|
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- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
|
||||
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
|
||||
- Review index: `unit-sprite-review-index.png`
|
||||
|
||||
## Technical Evidence
|
||||
|
||||
- Base sheet: `src/assets/images/units/unit-shu-officer.png`
|
||||
- Action sheet: `src/assets/images/units/unit-shu-officer-actions.png`
|
||||
- Base sheet size: `5008x1252`
|
||||
- Action sheet size: `11268x1252`
|
||||
- Base partial alpha: `0`
|
||||
- Action partial alpha: `0`
|
||||
- Base frame border hits: `0`
|
||||
- Action frame border hits: `0`
|
||||
- Base frame empty count: `0`
|
||||
- Action frame empty count: `0`
|
||||
- Base bbox range: `161..206 x 288..295`
|
||||
- Action bbox range: `161..238 x 282..295`
|
||||
- Base bottom range: `303..303`
|
||||
- Action bottom range: `303..303`
|
||||
- Audit status: `ok`
|
||||
|
||||
## Completed Verification
|
||||
|
||||
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-officer-source-v1.png --stem unit-shu-officer --work-dir tmp\handpaint-shu-officer-v1 --output-prefix handpaint-batch2-shu-officer-v1 --fit-width-scale 0.96 --min-frame-height 282`
|
||||
- Technical alpha/border/bbox inspection passed
|
||||
- `python scripts/audit-unit-sprite-sheets.py`
|
||||
- `pnpm build`
|
||||
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer&v=shu-officer-v1-final`
|
||||
- Local browser debug sprite preview passed with `debugSpritePreview=unit-shu-officer`
|
||||
- Local browser console errors: `0`
|
||||
- Build and browser verification passed locally.
|
||||
|
||||
## Quality Note
|
||||
|
||||
This v1 candidate replaces the old cropped Shu officer placeholder with a heavier armored field officer sprite that reads as a command unit rather than a basic soldier. It is approved because:
|
||||
|
||||
- The deep green cloak, bronze armor, red-gold sash, and command baton form a clear officer silhouette at 50px.
|
||||
- It separates from the approved infantry and spearman by posture and command equipment, and from the strategist by armor weight.
|
||||
- It does not rely on bases, rings, glow marks, or completion badges to be readable.
|
||||
- Idle, walk, command, hurt, and victory poses show meaningful frame differences while keeping stable bottom alignment.
|
||||
- It remains inside the 313px frame with no border hits, no partial alpha, and no empty frames.
|
||||
|
||||
Reject or request revision if:
|
||||
|
||||
- The officer starts to read as a named hero rather than a generic elite officer.
|
||||
- The command baton or cloak tassels are cropped in future revisions.
|
||||
- The 50px view feels too close to Liu Bei or Guan Yu in dense formations.
|
||||
- Idle or walk loops visibly drift sideways in gameplay.
|
||||