Add unit movement and denser pixel sprites

This commit is contained in:
2026-06-22 01:02:03 +09:00
parent 9dff6b0f47
commit 371bc2a263
3 changed files with 248 additions and 108 deletions

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@@ -16,16 +16,15 @@ Build a small complete tactical RPG loop:
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, and scenario data
- File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, pixel-style unit sprites, and movement range preview
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, denser pixel-style unit sprites, movement range preview, and click-to-move unit movement
- Flow verification script from title to first battle
## Next Steps
1. Add selectable commands: move, attack, wait
2. Implement grid movement and occupied-tile blocking
3. Implement attack range, damage, defeat, and victory checks
4. Add a simple enemy AI turn
5. Add battle result scene and local save/load
1. Add selectable commands: attack, wait, and end turn
2. Implement attack range, damage, defeat, and victory checks
3. Add a simple enemy AI turn
4. Add battle result scene and local save/load
## Content Direction