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heros_web/docs/roadmap.md

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삼국지: 세 형제의 맹세 Roadmap

Initial Goal

Build a small complete tactical RPG loop:

  1. Title screen
  2. Prologue story
  3. First battle briefing
  4. First battle
  5. Battle result and save point

Current Slice

  • Vite, TypeScript, and Phaser project foundation
  • Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
  • Cinematic prologue pages with high-resolution story backgrounds, character portraits, and scenario data
  • File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
  • First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, denser pixel-style unit sprites, movement range preview, and click-to-move unit movement
  • Flow verification script from title to first battle

Next Steps

  1. Add selectable commands: attack, wait, and end turn
  2. Implement attack range, damage, defeat, and victory checks
  3. Add a simple enemy AI turn
  4. Add battle result scene and local save/load

Content Direction

  • Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
  • Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
  • Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.