Soften generated audio
This commit is contained in:
@@ -9,99 +9,85 @@ mkdirSync(outputDir, { recursive: true });
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const tracks = [
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{
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name: 'title-theme',
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root: 45,
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tempo: 76,
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bars: 16,
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root: 50,
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tempo: 64,
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bars: 12,
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progression: [
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[0, 7, 12, 16],
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[5, 12, 17, 21],
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[-3, 4, 9, 12],
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[7, 14, 19, 23]
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[0, 5, 9],
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[2, 7, 11],
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[-3, 2, 7],
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[0, 5, 12]
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],
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melody: [12, 14, 16, 19, 21, 19, 16, 14, 12, 16, 19, 24, 23, 19, 16, 14],
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brass: 0.9,
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choir: 0.3,
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percussion: 0.55,
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motion: 0.65,
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color: 'heroic'
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melody: [12, 14, 16, 19, 21, 19, 16, 14],
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warmth: 1,
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motion: 0.45
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},
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{
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name: 'story-dark',
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root: 43,
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tempo: 62,
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bars: 12,
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root: 45,
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tempo: 56,
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bars: 10,
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progression: [
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[0, 7, 10, 15],
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[-5, 2, 7, 10],
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[-2, 5, 9, 12],
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[-7, 0, 5, 10]
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[0, 3, 7],
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[-5, 0, 5],
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[-2, 2, 7],
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[-7, 0, 3]
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],
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melody: [10, 7, 5, 3, 0, 3, 5, 7],
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brass: 0.34,
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choir: 0.42,
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percussion: 0.22,
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motion: 0.22,
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color: 'dark'
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melody: [10, 7, 5, 3, 5, 7],
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warmth: 0.72,
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motion: 0.18
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},
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{
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name: 'oath-theme',
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root: 48,
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tempo: 68,
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bars: 16,
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root: 52,
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tempo: 60,
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bars: 12,
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progression: [
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[0, 7, 12, 16],
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[9, 16, 21, 24],
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[5, 12, 17, 21],
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[7, 14, 19, 23]
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[0, 5, 9],
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[4, 9, 12],
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[5, 9, 14],
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[2, 7, 11]
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],
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melody: [12, 16, 19, 21, 24, 21, 19, 16, 17, 21, 24, 28, 26, 24, 21, 19],
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brass: 0.72,
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choir: 0.55,
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percussion: 0.34,
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motion: 0.4,
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color: 'gold'
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melody: [12, 16, 19, 21, 24, 21, 19, 16],
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warmth: 1,
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motion: 0.32
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},
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{
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name: 'militia-theme',
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root: 41,
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tempo: 88,
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bars: 16,
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root: 48,
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tempo: 72,
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bars: 12,
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progression: [
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[0, 7, 12, 15],
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[5, 12, 17, 20],
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[7, 14, 19, 22],
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[-2, 5, 10, 14]
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[0, 5, 9],
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[5, 9, 12],
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[7, 11, 14],
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[2, 7, 11]
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],
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melody: [12, 14, 15, 19, 22, 19, 15, 14, 12, 15, 19, 22, 24, 22, 19, 15],
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brass: 0.68,
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choir: 0.18,
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percussion: 0.78,
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motion: 0.82,
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color: 'march'
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melody: [12, 14, 16, 19, 16, 14, 12, 14],
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warmth: 0.9,
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motion: 0.5
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},
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{
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name: 'battle-prep',
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root: 40,
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tempo: 96,
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bars: 16,
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root: 43,
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tempo: 68,
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bars: 12,
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progression: [
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[0, 7, 10, 15],
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[3, 10, 15, 19],
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[-2, 5, 10, 14],
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[-5, 2, 7, 10]
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[0, 3, 7],
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[2, 7, 10],
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[-2, 3, 7],
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[-5, 0, 5]
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],
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melody: [12, 15, 17, 19, 22, 19, 17, 15, 12, 10, 12, 15, 17, 19, 22, 24],
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brass: 0.86,
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choir: 0.2,
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percussion: 0.92,
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motion: 0.9,
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color: 'steel'
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melody: [12, 15, 17, 19, 17, 15, 12, 10],
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warmth: 0.82,
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motion: 0.42
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}
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];
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for (const track of tracks) {
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const buffer = buildTrack(track);
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normalize(buffer, 0.92);
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normalize(buffer, 0.48);
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applySoftLimiter(buffer);
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const fileName = join(outputDir, `${track.name}.wav`);
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writeFileSync(fileName, encodeWav(buffer));
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console.log(`Generated ${fileName}`);
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@@ -116,282 +102,108 @@ function buildTrack(track) {
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for (let barIndex = 0; barIndex < track.bars; barIndex += 1) {
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const start = barIndex * bar;
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const chord = track.progression[barIndex % track.progression.length];
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const lift = 0.78 + (barIndex / Math.max(1, track.bars - 1)) * 0.34;
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const chordNotes = chord.map((step) => track.root + step + 12);
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const upperNotes = chord.map((step) => track.root + step + 24);
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const lift = 0.82 + Math.sin((barIndex / track.bars) * Math.PI) * 0.18;
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const bass = track.root + chord[0] - 12;
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addStringSection(buffer, start, bar * 1.04, chordNotes, 0.085 * lift, track.color);
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addChoirSection(buffer, start + beat * 0.45, bar * 0.96, upperNotes, track.choir * 0.04, track.color);
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addLowStrings(buffer, start, bar * 1.02, bass, 0.085 * lift);
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chord.forEach((step, index) => {
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const midi = track.root + step + 12;
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addPad(buffer, start + index * 0.04, bar * 1.08, midiToFrequency(midi), 0.07 * track.warmth * lift);
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addPad(buffer, start + 0.06 + index * 0.03, bar * 1.02, midiToFrequency(midi + 12), 0.025 * track.warmth * lift);
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});
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if (track.brass > 0.3) {
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addBrassChord(buffer, start + beat * 1.85, beat * 2.0, upperNotes, track.brass * 0.058 * lift, track.color);
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}
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addLowPad(buffer, start, bar * 1.04, midiToFrequency(bass), 0.055 * lift);
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addLowPad(buffer, start + beat * 2, bar * 0.54, midiToFrequency(bass + 7), 0.035 * lift);
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if (track.motion > 0.35) {
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addOstinato(buffer, start, beat, track.root, chord, track.motion * 0.052, track.color);
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}
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if (track.percussion > 0.18) {
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addTimpani(buffer, start, beat * 0.48, midiToFrequency(bass), track.percussion * 0.11);
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if (barIndex % 2 === 1 || track.percussion > 0.7) {
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addTimpani(buffer, start + beat * 2, beat * 0.38, midiToFrequency(bass + 7), track.percussion * 0.07);
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}
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if (track.percussion > 0.65) {
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addWarDrum(buffer, start + beat, beat * 0.22, track.percussion * 0.08);
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addWarDrum(buffer, start + beat * 3, beat * 0.22, track.percussion * 0.07);
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}
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}
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if (barIndex % 4 === 3) {
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addCymbalSwell(buffer, start + bar - beat * 1.35, beat * 1.2, 0.032 + track.percussion * 0.018);
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if (track.motion > 0.25) {
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addGentlePulse(buffer, start, beat, track.root, chord, track.motion * 0.026);
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}
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}
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addMelody(buffer, track, beat, bar);
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addRoomTone(buffer, 0.012);
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smoothEdges(buffer, sampleRate * 0.08);
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addSoftMelody(buffer, track, beat, bar);
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smoothEdges(buffer, Math.floor(sampleRate * 1.2));
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return buffer;
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}
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function addMelody(buffer, track, beat, bar) {
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const noteLength = beat * (track.color === 'dark' ? 1.35 : 1.05);
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function addSoftMelody(buffer, track, beat, bar) {
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for (let i = 0; i < track.bars * 2; i += 1) {
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const barIndex = Math.floor(i / 2);
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const local = i % 2 === 0 ? beat * 0.18 : beat * 2.18;
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const start = barIndex * bar + local;
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const step = track.melody[i % track.melody.length];
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const midi = track.root + step + 12;
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const gain = track.color === 'dark' ? 0.045 : 0.062;
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const profile = track.color === 'gold' ? 'flute' : track.color === 'steel' ? 'hornLead' : 'oboe';
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addInstrument(buffer, start, noteLength, midiToFrequency(midi), gain, profile, {
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attack: 0.05,
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release: 0.28,
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vibrato: 0.007
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});
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const start = barIndex * bar + (i % 2 === 0 ? beat * 0.38 : beat * 2.38);
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const midi = track.root + track.melody[i % track.melody.length] + 12;
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addWoodwind(buffer, start, beat * 1.12, midiToFrequency(midi), 0.034);
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}
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}
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function addStringSection(buffer, start, duration, midiNotes, gain, color) {
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midiNotes.forEach((midi, index) => {
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addInstrument(buffer, start + index * 0.018, duration, midiToFrequency(midi), gain, 'strings', {
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attack: 0.5,
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release: 0.72,
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vibrato: color === 'dark' ? 0.004 : 0.006
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});
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addInstrument(buffer, start + 0.04 + index * 0.014, duration * 0.96, midiToFrequency(midi + 12), gain * 0.38, 'stringsAir', {
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attack: 0.62,
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release: 0.8,
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vibrato: 0.008
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});
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});
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}
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function addLowStrings(buffer, start, duration, midi, gain) {
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addInstrument(buffer, start, duration, midiToFrequency(midi), gain, 'lowStrings', {
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attack: 0.18,
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release: 0.55,
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vibrato: 0.003
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});
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addInstrument(buffer, start + 0.09, duration * 0.92, midiToFrequency(midi + 12), gain * 0.42, 'lowStrings', {
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attack: 0.2,
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release: 0.5,
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vibrato: 0.004
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});
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}
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function addChoirSection(buffer, start, duration, midiNotes, gain, color) {
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if (gain <= 0) {
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return;
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}
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midiNotes.forEach((midi, index) => {
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addInstrument(buffer, start + index * 0.03, duration, midiToFrequency(midi), gain, color === 'dark' ? 'darkChoir' : 'choir', {
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attack: 0.75,
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release: 0.9,
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vibrato: 0.002
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});
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});
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}
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function addBrassChord(buffer, start, duration, midiNotes, gain, color) {
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midiNotes.slice(0, 3).forEach((midi, index) => {
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addInstrument(buffer, start + index * 0.012, duration, midiToFrequency(midi), gain, color === 'steel' ? 'battleBrass' : 'brass', {
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attack: 0.2,
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release: 0.45,
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vibrato: 0.004
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});
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});
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}
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function addOstinato(buffer, barStart, beat, root, chord, gain, color) {
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const pattern = [0, 2, 1, 3, 2, 1, 0, 2];
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const profile = color === 'march' || color === 'steel' ? 'spiccato' : 'pizzicato';
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function addGentlePulse(buffer, start, beat, root, chord, gain) {
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const pattern = [0, 1, 2, 1, 0, 2, 1, 2];
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for (let i = 0; i < pattern.length; i += 1) {
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const step = chord[pattern[i] % chord.length];
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const midi = root + step + (i % 2 === 0 ? 12 : 24);
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addInstrument(buffer, barStart + i * beat * 0.5, beat * 0.42, midiToFrequency(midi), gain, profile, {
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attack: 0.012,
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release: 0.12,
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vibrato: 0
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});
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const midi = root + chord[pattern[i] % chord.length] + 12;
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addPluckedString(buffer, start + i * beat * 0.5, beat * 0.42, midiToFrequency(midi), gain);
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}
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}
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function addTimpani(buffer, start, duration, baseFrequency, gain) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const t = i / sampleRate;
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const env = Math.exp(-t * 8.5) * Math.min(1, t / 0.018);
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const frequency = baseFrequency * (1.18 - Math.min(0.28, t * 1.8));
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const drum = Math.sin(2 * Math.PI * frequency * t) + Math.sin(2 * Math.PI * frequency * 0.5 * t) * 0.45;
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buffer[index] += drum * gain * env;
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}
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}
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function addWarDrum(buffer, start, duration, gain) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const t = i / sampleRate;
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const env = Math.exp(-t * 18) * Math.min(1, t / 0.01);
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const tone = Math.sin(2 * Math.PI * (84 - t * 40) * t);
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const grit = noise(index) * 0.35;
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buffer[index] += (tone + grit) * gain * env;
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}
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}
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function addCymbalSwell(buffer, start, duration, gain) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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let filtered = 0;
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const raw = noise(index * 3 + 17);
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filtered = filtered * 0.62 + raw * 0.38;
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const bright = raw - filtered;
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const t = i / count;
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const env = Math.sin(Math.PI * t) ** 0.45;
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buffer[index] += bright * gain * env;
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}
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}
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function addRoomTone(buffer, gain) {
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let low = 0;
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for (let i = 0; i < buffer.length; i += 1) {
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low = low * 0.996 + noise(i + 991) * 0.004;
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buffer[i] += low * gain;
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}
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}
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function addInstrument(buffer, start, duration, frequency, gain, profile, options) {
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const startIndex = Math.max(0, Math.floor(start * sampleRate));
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const count = Math.max(1, Math.floor(duration * sampleRate));
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const attack = options.attack ?? 0.04;
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const release = options.release ?? 0.2;
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const vibratoDepth = options.vibrato ?? 0.004;
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for (let i = 0; i < count; i += 1) {
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const index = startIndex + i;
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if (index >= buffer.length) {
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break;
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}
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const t = i / sampleRate;
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const env = envelope(t, duration, attack, release);
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const vibrato = 1 + Math.sin(2 * Math.PI * 5.1 * t) * vibratoDepth;
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const wave = instrumentWave(profile, frequency * vibrato, t, index);
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buffer[index] += wave * gain * env;
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}
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}
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function instrumentWave(profile, frequency, t, index) {
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const phase = 2 * Math.PI * frequency * t;
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if (profile === 'strings') {
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function addPad(buffer, start, duration, frequency, gain) {
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addInstrument(buffer, start, duration, frequency, gain, (phase, t) => {
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const slow = Math.sin(2 * Math.PI * 0.18 * t) * 0.03;
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return (
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Math.sin(phase) * 0.78 +
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Math.sin(phase * 2.01) * 0.25 +
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Math.sin(phase * 3.02) * 0.12 +
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Math.sin(phase * 0.997) * 0.18
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Math.sin(phase + slow) * 0.72 +
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Math.sin(phase * 2.001) * 0.12 +
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Math.sin(phase * 0.5) * 0.08
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);
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}
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}, 0.78, 1.05);
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}
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if (profile === 'stringsAir') {
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return Math.sin(phase) * 0.64 + Math.sin(phase * 2) * 0.16 + noise(index) * 0.035;
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}
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function addLowPad(buffer, start, duration, frequency, gain) {
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addInstrument(buffer, start, duration, frequency, gain, (phase) => {
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return Math.sin(phase) * 0.84 + Math.sin(phase * 2) * 0.1;
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}, 0.46, 0.9);
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}
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if (profile === 'lowStrings') {
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return Math.sin(phase) * 0.82 + Math.sin(phase * 2) * 0.2 + Math.sin(phase * 3) * 0.08;
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}
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function addWoodwind(buffer, start, duration, frequency, gain) {
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addInstrument(buffer, start, duration, frequency, gain, (phase, t) => {
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const vibrato = Math.sin(2 * Math.PI * 4.6 * t) * 0.012;
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return Math.sin(phase + vibrato) * 0.82 + Math.sin(phase * 2) * 0.06;
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}, 0.12, 0.42);
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}
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if (profile === 'brass' || profile === 'battleBrass') {
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const bite = profile === 'battleBrass' ? 0.24 : 0.15;
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||||
return Math.tanh(
|
||||
Math.sin(phase) * 1.1 +
|
||||
Math.sin(phase * 2) * 0.42 +
|
||||
Math.sin(phase * 3) * bite +
|
||||
Math.sin(phase * 4) * 0.08
|
||||
);
|
||||
}
|
||||
function addPluckedString(buffer, start, duration, frequency, gain) {
|
||||
addInstrument(buffer, start, duration, frequency, gain, (phase) => {
|
||||
return Math.sin(phase) * 0.75 + Math.sin(phase * 2) * 0.1;
|
||||
}, 0.02, 0.18, true);
|
||||
}
|
||||
|
||||
if (profile === 'choir' || profile === 'darkChoir') {
|
||||
const hollow = profile === 'darkChoir' ? 0.32 : 0.22;
|
||||
return Math.sin(phase) * 0.62 + Math.sin(phase * 1.5) * hollow + Math.sin(phase * 2) * 0.12;
|
||||
}
|
||||
function addInstrument(buffer, start, duration, frequency, gain, wave, attack, release, pluck = false) {
|
||||
const startIndex = Math.max(0, Math.floor(start * sampleRate));
|
||||
const count = Math.max(1, Math.floor(duration * sampleRate));
|
||||
|
||||
if (profile === 'flute') {
|
||||
return Math.sin(phase) * 0.78 + Math.sin(phase * 2) * 0.08 + noise(index) * 0.018;
|
||||
}
|
||||
for (let i = 0; i < count; i += 1) {
|
||||
const index = startIndex + i;
|
||||
if (index >= buffer.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (profile === 'hornLead') {
|
||||
return Math.sin(phase) * 0.72 + Math.sin(phase * 2) * 0.25 + Math.sin(phase * 3) * 0.11;
|
||||
const t = i / sampleRate;
|
||||
const env = pluck
|
||||
? Math.exp(-t * 5.8) * Math.min(1, t / attack)
|
||||
: envelope(t, duration, attack, release);
|
||||
const phase = 2 * Math.PI * frequency * t;
|
||||
buffer[index] += wave(phase, t) * gain * env;
|
||||
}
|
||||
|
||||
if (profile === 'oboe') {
|
||||
return Math.sin(phase) * 0.66 + Math.sin(phase * 2) * 0.28 + Math.sin(phase * 3) * 0.1;
|
||||
}
|
||||
|
||||
if (profile === 'spiccato') {
|
||||
return Math.sin(phase) * 0.72 + Math.sin(phase * 2) * 0.2 + noise(index) * 0.025;
|
||||
}
|
||||
|
||||
return Math.sin(phase) * 0.7 + Math.sin(phase * 2) * 0.16;
|
||||
}
|
||||
|
||||
function envelope(t, duration, attack, release) {
|
||||
const attackLevel = attack <= 0 ? 1 : Math.min(1, t / attack);
|
||||
const releaseLevel = release <= 0 ? 1 : Math.min(1, (duration - t) / release);
|
||||
return Math.max(0, Math.min(1, attackLevel, releaseLevel));
|
||||
const attackLevel = Math.min(1, t / attack);
|
||||
const releaseLevel = Math.min(1, (duration - t) / release);
|
||||
const curved = Math.sin(Math.min(1, attackLevel) * Math.PI * 0.5);
|
||||
return Math.max(0, Math.min(curved, releaseLevel));
|
||||
}
|
||||
|
||||
function smoothEdges(buffer, samples) {
|
||||
for (let i = 0; i < Math.min(samples, buffer.length); i += 1) {
|
||||
const edge = i / samples;
|
||||
const fade = Math.sin(edge * Math.PI * 0.5);
|
||||
buffer[i] *= fade;
|
||||
buffer[buffer.length - 1 - i] *= fade;
|
||||
const fadeIn = Math.sin((i / samples) * Math.PI * 0.5);
|
||||
const fadeOut = Math.sin((i / samples) * Math.PI * 0.5);
|
||||
buffer[i] *= fadeIn;
|
||||
buffer[buffer.length - 1 - i] *= fadeOut;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -399,14 +211,6 @@ function midiToFrequency(midi) {
|
||||
return 440 * 2 ** ((midi - 69) / 12);
|
||||
}
|
||||
|
||||
function noise(index) {
|
||||
let value = (index * 1664525 + 1013904223) >>> 0;
|
||||
value ^= value << 13;
|
||||
value ^= value >>> 17;
|
||||
value ^= value << 5;
|
||||
return (value >>> 0) / 0xffffffff * 2 - 1;
|
||||
}
|
||||
|
||||
function normalize(buffer, target) {
|
||||
let peak = 0;
|
||||
for (const value of buffer) {
|
||||
@@ -423,6 +227,12 @@ function normalize(buffer, target) {
|
||||
}
|
||||
}
|
||||
|
||||
function applySoftLimiter(buffer) {
|
||||
for (let i = 0; i < buffer.length; i += 1) {
|
||||
buffer[i] = Math.tanh(buffer[i] * 1.15) / Math.tanh(1.15);
|
||||
}
|
||||
}
|
||||
|
||||
function encodeWav(buffer) {
|
||||
const bytesPerSample = 2;
|
||||
const dataSize = buffer.length * bytesPerSample;
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -10,7 +10,7 @@ class SoundDirector {
|
||||
private currentMusicKey?: string;
|
||||
private pendingMusicKey?: string;
|
||||
private musicFadeTimer?: number;
|
||||
private readonly musicVolume = 0.56;
|
||||
private readonly musicVolume = 0.2;
|
||||
|
||||
registerMusicTracks(tracks: AudioTrackMap) {
|
||||
this.musicTracks = tracks;
|
||||
@@ -66,12 +66,12 @@ class SoundDirector {
|
||||
}
|
||||
|
||||
playHover() {
|
||||
this.playTone(660, 0.035, 0.04, 'sine');
|
||||
this.playTone(540, 0.04, 0.018, 'sine');
|
||||
}
|
||||
|
||||
playSelect() {
|
||||
this.playTone(330, 0.08, 0.12, 'triangle');
|
||||
window.setTimeout(() => this.playTone(495, 0.1, 0.08, 'triangle'), 65);
|
||||
this.playTone(300, 0.07, 0.04, 'sine');
|
||||
window.setTimeout(() => this.playTone(450, 0.08, 0.028, 'sine'), 70);
|
||||
}
|
||||
|
||||
playMusic(key?: string) {
|
||||
|
||||
Reference in New Issue
Block a user