Approve Wei officer handpainted sprite v2

This commit is contained in:
2026-07-01 14:23:23 +09:00
parent aa1a0f28f7
commit 2b045a82b1
20 changed files with 114 additions and 48 deletions

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# Wei Officer Hand-Painted v2
- source: `handpaint-batch3-wei-officer-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1894536
- action partial alpha: 0, opaque pixels: 4588531
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 159..207
- base bbox height range: 288..295
- base bottom range: 303..303
- action bbox width range: 158..255
- action bbox height range: 288..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-officer-v2-contact.png`
- animation: `handpaint-batch3-wei-officer-v2-animation.gif`
- before/after: `handpaint-batch3-wei-officer-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 16 - Approved baseline units: 17
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 75 - Queued rework units: 74
## Checked Rules ## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate ## Current Gate
- Approved baseline units: 16 - Approved baseline units: 17
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 75 - Queued rework units: 74
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample. - Current approval board: not generated until the next pending sample.
@@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue ## Next Unit Queue
1. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` No queued next unit is defined in the manifest.
## Commands Before Approval ## Commands Before Approval
@@ -41,5 +41,4 @@ pnpm build
## First Task After Current Approval ## First Task After Current Approval
- Start with `unit-wei-officer`. - No first task is defined.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19 "batch7-unique-officer": 19
}, },
"stage_counts": { "stage_counts": {
"approved-baseline": 16, "approved-baseline": 17,
"queued-rework": 75 "queued-rework": 74
}, },
"rows": [ "rows": [
{ {
@@ -3608,7 +3608,7 @@
}, },
{ {
"batch": "batch3-wei", "batch": "batch3-wei",
"review_stage": "queued-rework", "review_stage": "approved-baseline",
"stem": "unit-wei-officer", "stem": "unit-wei-officer",
"base": { "base": {
"key": "unit-wei-officer", "key": "unit-wei-officer",
@@ -3618,23 +3618,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 1985543, "opaque_pixels": 1894536,
"border_hits": 32, "border_hits": 0,
"min_width": 200, "min_width": 159,
"max_width": 254, "max_width": 207,
"min_height": 279, "min_height": 288,
"max_height": 279, "max_height": 295,
"min_bottom": 281, "min_bottom": 303,
"max_bottom": 287, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 54, "width_swing": 48,
"height_swing": 0, "height_swing": 7,
"bottom_swing": 6, "bottom_swing": 0,
"battle_min_width_px": 31.9, "battle_min_width_px": 25.4,
"battle_max_width_px": 40.6, "battle_max_width_px": 33.1,
"battle_min_height_px": 44.6, "battle_min_height_px": 46.0,
"battle_max_height_px": 44.6, "battle_max_height_px": 47.1,
"status": "border-hits=32" "status": "ok"
}, },
"actions": { "actions": {
"key": "unit-wei-officer-actions", "key": "unit-wei-officer-actions",
@@ -3644,23 +3644,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 4453784, "opaque_pixels": 4588531,
"border_hits": 82, "border_hits": 0,
"min_width": 200, "min_width": 158,
"max_width": 263, "max_width": 255,
"min_height": 275, "min_height": 288,
"max_height": 279, "max_height": 295,
"min_bottom": 274, "min_bottom": 303,
"max_bottom": 289, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 63, "width_swing": 97,
"height_swing": 4, "height_swing": 7,
"bottom_swing": 15, "bottom_swing": 0,
"battle_min_width_px": 31.9, "battle_min_width_px": 25.2,
"battle_max_width_px": 42.0, "battle_max_width_px": 40.7,
"battle_min_height_px": 43.9, "battle_min_height_px": 46.0,
"battle_max_height_px": 44.6, "battle_max_height_px": 47.1,
"status": "border-hits=82" "status": "ok"
} }
}, },
{ {

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts ## Review Stage Counts
- approved-baseline: 16 - approved-baseline: 17
- queued-rework: 75 - queued-rework: 74
## Batch Plan ## Batch Plan
@@ -115,7 +115,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 | | batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 | | batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 | | batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 | | batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |

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@@ -25,14 +25,13 @@
"unit-wei-archer", "unit-wei-archer",
"unit-wei-cavalry", "unit-wei-cavalry",
"unit-wei-infantry", "unit-wei-infantry",
"unit-wei-officer",
"unit-wei-strategist", "unit-wei-strategist",
"unit-zhang-fei" "unit-zhang-fei"
], ],
"pendingApproval": [], "pendingApproval": [],
"currentApprovalCandidate": {}, "currentApprovalCandidate": {},
"nextAfterApproval": [ "nextAfterApproval": [],
"unit-wei-officer"
],
"reviewStages": { "reviewStages": {
"approved-baseline": "Approved hand-painted reference or approved completed unit.", "approved-baseline": "Approved hand-painted reference or approved completed unit.",
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.", "pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",

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# Wei Officer v2 Approval Packet
- unit: `unit-wei-officer`
- version: `v2`
- source: `docs/handpaint-batch3-wei-officer-source-v1.png`
- contact sheet: `docs/handpaint-batch3-wei-officer-v2-contact.png`
- animation: `docs/handpaint-batch3-wei-officer-v2-animation.gif`
- battle preview: `docs/handpaint-batch3-wei-officer-v2-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch3-wei-officer-v2-before-after.png`
- scale compare: `docs/handpaint-batch3-wei-officer-v2-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wei faction officer identity: pass
- officer armor/cloak/command sword silhouette: pass
- avoids archer, cavalry, strategist, or long-polearm read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer&v=wei-officer-v2-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `159..207`
- base bbox height range: `288..295`
- base bottom range: `303..303`
- action bbox width range: `158..255`
- action bbox height range: `288..295`
- action bottom range: `303..303`
## Notes
The v2 sheet slightly widens the officer silhouette so the armor, cloak, and command sword remain readable at 50px while staying clearly below the unique-hero visual weight.

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