Approve Wei officer handpainted sprite v2
BIN
docs/handpaint-batch3-wei-officer-source-v1.png
Normal file
|
After Width: | Height: | Size: 1.9 MiB |
BIN
docs/handpaint-batch3-wei-officer-v2-animation.gif
Normal file
|
After Width: | Height: | Size: 200 KiB |
BIN
docs/handpaint-batch3-wei-officer-v2-battle-composite.png
Normal file
|
After Width: | Height: | Size: 885 KiB |
BIN
docs/handpaint-batch3-wei-officer-v2-before-after.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
docs/handpaint-batch3-wei-officer-v2-contact.png
Normal file
|
After Width: | Height: | Size: 190 KiB |
|
After Width: | Height: | Size: 139 KiB |
24
docs/handpaint-batch3-wei-officer-v2-report.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Wei Officer Hand-Painted v2
|
||||
|
||||
- source: `handpaint-batch3-wei-officer-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1894536
|
||||
- action partial alpha: 0, opaque pixels: 4588531
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 159..207
|
||||
- base bbox height range: 288..295
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 158..255
|
||||
- action bbox height range: 288..295
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch3-wei-officer-v2-contact.png`
|
||||
- animation: `handpaint-batch3-wei-officer-v2-animation.gif`
|
||||
- before/after: `handpaint-batch3-wei-officer-v2-before-after.png`
|
||||
- scale compare: `handpaint-batch3-wei-officer-v2-scale-compare.png`
|
||||
- battle composite: `handpaint-batch3-wei-officer-v2-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch3-wei-officer-v2-scale-compare.png
Normal file
|
After Width: | Height: | Size: 54 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 16
|
||||
- Approved baseline units: 17
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 75
|
||||
- Queued rework units: 74
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 363 KiB After Width: | Height: | Size: 342 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 16
|
||||
- Approved baseline units: 17
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 75
|
||||
- Queued rework units: 74
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
@@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Next Unit Queue
|
||||
|
||||
1. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
||||
No queued next unit is defined in the manifest.
|
||||
|
||||
## Commands Before Approval
|
||||
|
||||
@@ -41,5 +41,4 @@ pnpm build
|
||||
|
||||
## First Task After Current Approval
|
||||
|
||||
- Start with `unit-wei-officer`.
|
||||
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
|
||||
- No first task is defined.
|
||||
|
||||
|
Before Width: | Height: | Size: 154 KiB After Width: | Height: | Size: 163 KiB |
|
Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 139 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 97 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 16,
|
||||
"queued-rework": 75
|
||||
"approved-baseline": 17,
|
||||
"queued-rework": 74
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -3608,7 +3608,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch3-wei",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-wei-officer",
|
||||
"base": {
|
||||
"key": "unit-wei-officer",
|
||||
@@ -3618,23 +3618,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 1985543,
|
||||
"border_hits": 32,
|
||||
"min_width": 200,
|
||||
"max_width": 254,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1894536,
|
||||
"border_hits": 0,
|
||||
"min_width": 159,
|
||||
"max_width": 207,
|
||||
"min_height": 288,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 54,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 40.6,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 48,
|
||||
"height_swing": 7,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 25.4,
|
||||
"battle_max_width_px": 33.1,
|
||||
"battle_min_height_px": 46.0,
|
||||
"battle_max_height_px": 47.1,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-wei-officer-actions",
|
||||
@@ -3644,23 +3644,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4453784,
|
||||
"border_hits": 82,
|
||||
"min_width": 200,
|
||||
"max_width": 263,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4588531,
|
||||
"border_hits": 0,
|
||||
"min_width": 158,
|
||||
"max_width": 255,
|
||||
"min_height": 288,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 63,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 42.0,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 97,
|
||||
"height_swing": 7,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 25.2,
|
||||
"battle_max_width_px": 40.7,
|
||||
"battle_min_height_px": 46.0,
|
||||
"battle_max_height_px": 47.1,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 16
|
||||
- queued-rework: 75
|
||||
- approved-baseline: 17
|
||||
- queued-rework: 74
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -115,7 +115,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
|
||||
| batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
|
||||
|
||||
@@ -25,14 +25,13 @@
|
||||
"unit-wei-archer",
|
||||
"unit-wei-cavalry",
|
||||
"unit-wei-infantry",
|
||||
"unit-wei-officer",
|
||||
"unit-wei-strategist",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-wei-officer"
|
||||
],
|
||||
"nextAfterApproval": [],
|
||||
"reviewStages": {
|
||||
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
|
||||
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",
|
||||
|
||||
44
docs/unit-sprite-wei-officer-v2-approval-packet.md
Normal file
@@ -0,0 +1,44 @@
|
||||
# Wei Officer v2 Approval Packet
|
||||
|
||||
- unit: `unit-wei-officer`
|
||||
- version: `v2`
|
||||
- source: `docs/handpaint-batch3-wei-officer-source-v1.png`
|
||||
- contact sheet: `docs/handpaint-batch3-wei-officer-v2-contact.png`
|
||||
- animation: `docs/handpaint-batch3-wei-officer-v2-animation.gif`
|
||||
- battle preview: `docs/handpaint-batch3-wei-officer-v2-debug-preview-battle-check.png`
|
||||
- before/after: `docs/handpaint-batch3-wei-officer-v2-before-after.png`
|
||||
- scale compare: `docs/handpaint-batch3-wei-officer-v2-scale-compare.png`
|
||||
- current approval board: `docs/unit-sprite-current-approval-board.png`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous production run.
|
||||
|
||||
- 50px battle readability: pass
|
||||
- Wei faction officer identity: pass
|
||||
- officer armor/cloak/command sword silhouette: pass
|
||||
- avoids archer, cavalry, strategist, or long-polearm read: pass
|
||||
- opaque unit body: pass
|
||||
- frame boundary safety: pass
|
||||
- idle/action scale stability: pass
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer&v=wei-officer-v2-final`
|
||||
- Local browser console errors: `0`
|
||||
- base partial alpha: `0`
|
||||
- action partial alpha: `0`
|
||||
- base frame border hits: `0`
|
||||
- action frame border hits: `0`
|
||||
- base empty frames: `0`
|
||||
- action empty frames: `0`
|
||||
- base bbox width range: `159..207`
|
||||
- base bbox height range: `288..295`
|
||||
- base bottom range: `303..303`
|
||||
- action bbox width range: `158..255`
|
||||
- action bbox height range: `288..295`
|
||||
- action bottom range: `303..303`
|
||||
|
||||
## Notes
|
||||
|
||||
The v2 sheet slightly widens the officer silhouette so the armor, cloak, and command sword remain readable at 50px while staying clearly below the unique-hero visual weight.
|
||||