Approve Wei officer handpainted sprite v2

This commit is contained in:
2026-07-01 14:23:23 +09:00
parent aa1a0f28f7
commit 2b045a82b1
20 changed files with 114 additions and 48 deletions

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# Wei Officer Hand-Painted v2
- source: `handpaint-batch3-wei-officer-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1894536
- action partial alpha: 0, opaque pixels: 4588531
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 159..207
- base bbox height range: 288..295
- base bottom range: 303..303
- action bbox width range: 158..255
- action bbox height range: 288..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-officer-v2-contact.png`
- animation: `handpaint-batch3-wei-officer-v2-animation.gif`
- before/after: `handpaint-batch3-wei-officer-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 16
- Approved baseline units: 17
- Pending approval units: 0
- Queued rework units: 75
- Queued rework units: 74
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 16
- Approved baseline units: 17
- Pending approval units: 0
- Queued rework units: 75
- Queued rework units: 74
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,7 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
No queued next unit is defined in the manifest.
## Commands Before Approval
@@ -41,5 +41,4 @@ pnpm build
## First Task After Current Approval
- Start with `unit-wei-officer`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
- No first task is defined.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 16,
"queued-rework": 75
"approved-baseline": 17,
"queued-rework": 74
},
"rows": [
{
@@ -3608,7 +3608,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-officer",
"base": {
"key": "unit-wei-officer",
@@ -3618,23 +3618,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1894536,
"border_hits": 0,
"min_width": 159,
"max_width": 207,
"min_height": 288,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 48,
"height_swing": 7,
"bottom_swing": 0,
"battle_min_width_px": 25.4,
"battle_max_width_px": 33.1,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-wei-officer-actions",
@@ -3644,23 +3644,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4588531,
"border_hits": 0,
"min_width": 158,
"max_width": 255,
"min_height": 288,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 97,
"height_swing": 7,
"bottom_swing": 0,
"battle_min_width_px": 25.2,
"battle_max_width_px": 40.7,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 16
- queued-rework: 75
- approved-baseline: 17
- queued-rework: 74
## Batch Plan
@@ -115,7 +115,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |

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@@ -25,14 +25,13 @@
"unit-wei-archer",
"unit-wei-cavalry",
"unit-wei-infantry",
"unit-wei-officer",
"unit-wei-strategist",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-wei-officer"
],
"nextAfterApproval": [],
"reviewStages": {
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",

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@@ -0,0 +1,44 @@
# Wei Officer v2 Approval Packet
- unit: `unit-wei-officer`
- version: `v2`
- source: `docs/handpaint-batch3-wei-officer-source-v1.png`
- contact sheet: `docs/handpaint-batch3-wei-officer-v2-contact.png`
- animation: `docs/handpaint-batch3-wei-officer-v2-animation.gif`
- battle preview: `docs/handpaint-batch3-wei-officer-v2-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch3-wei-officer-v2-before-after.png`
- scale compare: `docs/handpaint-batch3-wei-officer-v2-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wei faction officer identity: pass
- officer armor/cloak/command sword silhouette: pass
- avoids archer, cavalry, strategist, or long-polearm read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer&v=wei-officer-v2-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `159..207`
- base bbox height range: `288..295`
- base bottom range: `303..303`
- action bbox width range: `158..255`
- action bbox height range: `288..295`
- action bottom range: `303..303`
## Notes
The v2 sheet slightly widens the officer silhouette so the armor, cloak, and command sword remain readable at 50px while staying clearly below the unique-hero visual weight.