Clarify final epilogue sortie action
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@@ -12301,7 +12301,7 @@ export class CampScene extends Phaser.Scene {
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soundDirector.playSelect();
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this.hideSortiePrep();
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}, depth + 3);
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const primaryActionLabel = isBattleSortie ? '출진' : this.isFinalEpilogueFlow(flow) ? '엔딩' : '의정 진행';
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const primaryActionLabel = isBattleSortie ? '출진' : this.isFinalEpilogueFlow(flow) ? '엔딩 보기' : '의정 진행';
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this.addSortieButton(primaryActionLabel, x + width - 118, y + height - 42, 112, () => {
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soundDirector.playSelect();
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this.startVictoryStory();
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