Approve Wei cavalry handpainted sprite v2
BIN
docs/handpaint-batch3-wei-cavalry-source-v1.png
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After Width: | Height: | Size: 2.1 MiB |
BIN
docs/handpaint-batch3-wei-cavalry-v2-animation.gif
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After Width: | Height: | Size: 200 KiB |
BIN
docs/handpaint-batch3-wei-cavalry-v2-battle-composite.png
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After Width: | Height: | Size: 886 KiB |
BIN
docs/handpaint-batch3-wei-cavalry-v2-before-after.png
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After Width: | Height: | Size: 55 KiB |
BIN
docs/handpaint-batch3-wei-cavalry-v2-contact.png
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After Width: | Height: | Size: 207 KiB |
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After Width: | Height: | Size: 139 KiB |
24
docs/handpaint-batch3-wei-cavalry-v2-report.md
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@@ -0,0 +1,24 @@
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# Wei Cavalry Hand-Painted v2
|
||||||
|
|
||||||
|
- source: `handpaint-batch3-wei-cavalry-source-v1.png`
|
||||||
|
- base status: ok
|
||||||
|
- action status: ok
|
||||||
|
- base partial alpha: 0, opaque pixels: 2008836
|
||||||
|
- action partial alpha: 0, opaque pixels: 4957773
|
||||||
|
- base frame border hits: 0
|
||||||
|
- action frame border hits: 0
|
||||||
|
- base empty frames: 0
|
||||||
|
- action empty frames: 0
|
||||||
|
- base bbox width range: 146..266
|
||||||
|
- base bbox height range: 288..295
|
||||||
|
- base bottom range: 303..303
|
||||||
|
- action bbox width range: 146..292
|
||||||
|
- action bbox height range: 260..295
|
||||||
|
- action bottom range: 303..303
|
||||||
|
- contact: `handpaint-batch3-wei-cavalry-v2-contact.png`
|
||||||
|
- animation: `handpaint-batch3-wei-cavalry-v2-animation.gif`
|
||||||
|
- before/after: `handpaint-batch3-wei-cavalry-v2-before-after.png`
|
||||||
|
- scale compare: `handpaint-batch3-wei-cavalry-v2-scale-compare.png`
|
||||||
|
- battle composite: `handpaint-batch3-wei-cavalry-v2-battle-composite.png`
|
||||||
|
- manual checks: run build and local browser verification after generation
|
||||||
|
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||||
BIN
docs/handpaint-batch3-wei-cavalry-v2-scale-compare.png
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After Width: | Height: | Size: 54 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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|||||||
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|
||||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||||
- Approved baseline units: 14
|
- Approved baseline units: 15
|
||||||
- Pending approval units: 0
|
- Pending approval units: 0
|
||||||
- Queued rework units: 77
|
- Queued rework units: 76
|
||||||
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|
||||||
## Checked Rules
|
## Checked Rules
|
||||||
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|
||||||
|
|||||||
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Before Width: | Height: | Size: 660 KiB After Width: | Height: | Size: 678 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
|||||||
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|
||||||
## Current Gate
|
## Current Gate
|
||||||
|
|
||||||
- Approved baseline units: 14
|
- Approved baseline units: 15
|
||||||
- Pending approval units: 0
|
- Pending approval units: 0
|
||||||
- Queued rework units: 77
|
- Queued rework units: 76
|
||||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||||
- Current approval board: not generated until the next pending sample.
|
- Current approval board: not generated until the next pending sample.
|
||||||
@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
|||||||
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|
||||||
## Next Unit Queue
|
## Next Unit Queue
|
||||||
|
|
||||||
1. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
|
1. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||||
2. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
2. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
||||||
3. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
|
||||||
|
|
||||||
## Commands Before Approval
|
## Commands Before Approval
|
||||||
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|
||||||
@@ -43,5 +42,5 @@ pnpm build
|
|||||||
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|
||||||
## First Task After Current Approval
|
## First Task After Current Approval
|
||||||
|
|
||||||
- Start with `unit-wei-cavalry`.
|
- Start with `unit-wei-strategist`.
|
||||||
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
|
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 144 KiB |
|
Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
|||||||
"batch7-unique-officer": 19
|
"batch7-unique-officer": 19
|
||||||
},
|
},
|
||||||
"stage_counts": {
|
"stage_counts": {
|
||||||
"approved-baseline": 14,
|
"approved-baseline": 15,
|
||||||
"queued-rework": 77
|
"queued-rework": 76
|
||||||
},
|
},
|
||||||
"rows": [
|
"rows": [
|
||||||
{
|
{
|
||||||
@@ -3266,7 +3266,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"batch": "batch3-wei",
|
"batch": "batch3-wei",
|
||||||
"review_stage": "queued-rework",
|
"review_stage": "approved-baseline",
|
||||||
"stem": "unit-wei-cavalry",
|
"stem": "unit-wei-cavalry",
|
||||||
"base": {
|
"base": {
|
||||||
"key": "unit-wei-cavalry",
|
"key": "unit-wei-cavalry",
|
||||||
@@ -3276,23 +3276,23 @@
|
|||||||
1252
|
1252
|
||||||
],
|
],
|
||||||
"partial_alpha": 0,
|
"partial_alpha": 0,
|
||||||
"opaque_pixels": 2399821,
|
"opaque_pixels": 2008836,
|
||||||
"border_hits": 64,
|
"border_hits": 0,
|
||||||
"min_width": 160,
|
"min_width": 146,
|
||||||
"max_width": 291,
|
"max_width": 266,
|
||||||
"min_height": 282,
|
"min_height": 288,
|
||||||
"max_height": 289,
|
"max_height": 295,
|
||||||
"min_bottom": 281,
|
"min_bottom": 303,
|
||||||
"max_bottom": 288,
|
"max_bottom": 303,
|
||||||
"empty_frames": 0,
|
"empty_frames": 0,
|
||||||
"width_swing": 131,
|
"width_swing": 120,
|
||||||
"height_swing": 7,
|
"height_swing": 7,
|
||||||
"bottom_swing": 7,
|
"bottom_swing": 0,
|
||||||
"battle_min_width_px": 25.6,
|
"battle_min_width_px": 23.3,
|
||||||
"battle_max_width_px": 46.5,
|
"battle_max_width_px": 42.5,
|
||||||
"battle_min_height_px": 45.0,
|
"battle_min_height_px": 46.0,
|
||||||
"battle_max_height_px": 46.2,
|
"battle_max_height_px": 47.1,
|
||||||
"status": "border-hits=64"
|
"status": "ok"
|
||||||
},
|
},
|
||||||
"actions": {
|
"actions": {
|
||||||
"key": "unit-wei-cavalry-actions",
|
"key": "unit-wei-cavalry-actions",
|
||||||
@@ -3302,23 +3302,23 @@
|
|||||||
1252
|
1252
|
||||||
],
|
],
|
||||||
"partial_alpha": 0,
|
"partial_alpha": 0,
|
||||||
"opaque_pixels": 5378536,
|
"opaque_pixels": 4957773,
|
||||||
"border_hits": 144,
|
"border_hits": 0,
|
||||||
"min_width": 160,
|
"min_width": 146,
|
||||||
"max_width": 300,
|
"max_width": 292,
|
||||||
"min_height": 274,
|
"min_height": 260,
|
||||||
"max_height": 290,
|
"max_height": 295,
|
||||||
"min_bottom": 273,
|
"min_bottom": 303,
|
||||||
"max_bottom": 289,
|
"max_bottom": 303,
|
||||||
"empty_frames": 0,
|
"empty_frames": 0,
|
||||||
"width_swing": 140,
|
"width_swing": 146,
|
||||||
"height_swing": 16,
|
"height_swing": 35,
|
||||||
"bottom_swing": 16,
|
"bottom_swing": 0,
|
||||||
"battle_min_width_px": 25.6,
|
"battle_min_width_px": 23.3,
|
||||||
"battle_max_width_px": 47.9,
|
"battle_max_width_px": 46.6,
|
||||||
"battle_min_height_px": 43.8,
|
"battle_min_height_px": 41.5,
|
||||||
"battle_max_height_px": 46.3,
|
"battle_max_height_px": 47.1,
|
||||||
"status": "border-hits=144"
|
"status": "ok"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
|||||||
|
|
||||||
## Review Stage Counts
|
## Review Stage Counts
|
||||||
|
|
||||||
- approved-baseline: 14
|
- approved-baseline: 15
|
||||||
- queued-rework: 77
|
- queued-rework: 76
|
||||||
|
|
||||||
## Batch Plan
|
## Batch Plan
|
||||||
|
|
||||||
@@ -109,7 +109,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
|||||||
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
|
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-archer-crossbow` | border-hits=64 | border-hits=144 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
|
| batch3-wei | queued-rework | `unit-wei-archer-crossbow` | border-hits=64 | border-hits=144 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
|
| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
|
| batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
||||||
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
|
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
|
||||||
|
|||||||
@@ -23,13 +23,13 @@
|
|||||||
"unit-shu-spearman",
|
"unit-shu-spearman",
|
||||||
"unit-shu-strategist",
|
"unit-shu-strategist",
|
||||||
"unit-wei-archer",
|
"unit-wei-archer",
|
||||||
|
"unit-wei-cavalry",
|
||||||
"unit-wei-infantry",
|
"unit-wei-infantry",
|
||||||
"unit-zhang-fei"
|
"unit-zhang-fei"
|
||||||
],
|
],
|
||||||
"pendingApproval": [],
|
"pendingApproval": [],
|
||||||
"currentApprovalCandidate": {},
|
"currentApprovalCandidate": {},
|
||||||
"nextAfterApproval": [
|
"nextAfterApproval": [
|
||||||
"unit-wei-cavalry",
|
|
||||||
"unit-wei-strategist",
|
"unit-wei-strategist",
|
||||||
"unit-wei-officer"
|
"unit-wei-officer"
|
||||||
],
|
],
|
||||||
|
|||||||
44
docs/unit-sprite-wei-cavalry-v2-approval-packet.md
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
# Wei Cavalry v2 Approval Packet
|
||||||
|
|
||||||
|
- unit: `unit-wei-cavalry`
|
||||||
|
- version: `v2`
|
||||||
|
- source: `docs/handpaint-batch3-wei-cavalry-source-v1.png`
|
||||||
|
- contact sheet: `docs/handpaint-batch3-wei-cavalry-v2-contact.png`
|
||||||
|
- animation: `docs/handpaint-batch3-wei-cavalry-v2-animation.gif`
|
||||||
|
- battle preview: `docs/handpaint-batch3-wei-cavalry-v2-debug-preview-battle-check.png`
|
||||||
|
- before/after: `docs/handpaint-batch3-wei-cavalry-v2-before-after.png`
|
||||||
|
- scale compare: `docs/handpaint-batch3-wei-cavalry-v2-scale-compare.png`
|
||||||
|
- current approval board: `docs/unit-sprite-current-approval-board.png`
|
||||||
|
|
||||||
|
## Visual Decision
|
||||||
|
|
||||||
|
Approved for the continuous production run.
|
||||||
|
|
||||||
|
- 50px battle readability: pass
|
||||||
|
- Wei/Shu faction separation: pass
|
||||||
|
- horse/rider silhouette: pass
|
||||||
|
- mounted action silhouette: pass
|
||||||
|
- opaque unit body: pass
|
||||||
|
- frame boundary safety: pass
|
||||||
|
- idle/action scale stability: pass
|
||||||
|
|
||||||
|
## Technical Checks
|
||||||
|
|
||||||
|
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-cavalry&v=wei-cavalry-v2-final`
|
||||||
|
- Local browser console errors: `0`
|
||||||
|
- base partial alpha: `0`
|
||||||
|
- action partial alpha: `0`
|
||||||
|
- base frame border hits: `0`
|
||||||
|
- action frame border hits: `0`
|
||||||
|
- base empty frames: `0`
|
||||||
|
- action empty frames: `0`
|
||||||
|
- base bbox width range: `146..266`
|
||||||
|
- base bbox height range: `288..295`
|
||||||
|
- base bottom range: `303..303`
|
||||||
|
- action bbox width range: `146..292`
|
||||||
|
- action bbox height range: `260..295`
|
||||||
|
- action bottom range: `303..303`
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
|
||||||
|
The v2 sheet slightly widens the mounted silhouette so the horse remains readable at 50px while staying within the 313px frame boundaries.
|
||||||
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 3.0 MiB |
|
Before Width: | Height: | Size: 629 KiB After Width: | Height: | Size: 917 KiB |