Approve Wei cavalry handpainted sprite v2

This commit is contained in:
2026-07-01 14:00:46 +09:00
parent 9cbc3319c8
commit 11eec17077
20 changed files with 113 additions and 46 deletions

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@@ -0,0 +1,24 @@
# Wei Cavalry Hand-Painted v2
- source: `handpaint-batch3-wei-cavalry-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2008836
- action partial alpha: 0, opaque pixels: 4957773
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 146..266
- base bbox height range: 288..295
- base bottom range: 303..303
- action bbox width range: 146..292
- action bbox height range: 260..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-cavalry-v2-contact.png`
- animation: `handpaint-batch3-wei-cavalry-v2-animation.gif`
- before/after: `handpaint-batch3-wei-cavalry-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-cavalry-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-cavalry-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 14
- Approved baseline units: 15
- Pending approval units: 0
- Queued rework units: 77
- Queued rework units: 76
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 14
- Approved baseline units: 15
- Pending approval units: 0
- Queued rework units: 77
- Queued rework units: 76
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
3. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
1. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
2. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
## Commands Before Approval
@@ -43,5 +42,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-wei-cavalry`.
- Start with `unit-wei-strategist`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 14,
"queued-rework": 77
"approved-baseline": 15,
"queued-rework": 76
},
"rows": [
{
@@ -3266,7 +3266,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-cavalry",
"base": {
"key": "unit-wei-cavalry",
@@ -3276,23 +3276,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2399821,
"border_hits": 64,
"min_width": 160,
"max_width": 291,
"min_height": 282,
"max_height": 289,
"min_bottom": 281,
"max_bottom": 288,
"opaque_pixels": 2008836,
"border_hits": 0,
"min_width": 146,
"max_width": 266,
"min_height": 288,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 131,
"width_swing": 120,
"height_swing": 7,
"bottom_swing": 7,
"battle_min_width_px": 25.6,
"battle_max_width_px": 46.5,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.2,
"status": "border-hits=64"
"bottom_swing": 0,
"battle_min_width_px": 23.3,
"battle_max_width_px": 42.5,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-wei-cavalry-actions",
@@ -3302,23 +3302,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5378536,
"border_hits": 144,
"min_width": 160,
"max_width": 300,
"min_height": 274,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"opaque_pixels": 4957773,
"border_hits": 0,
"min_width": 146,
"max_width": 292,
"min_height": 260,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 140,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 25.6,
"battle_max_width_px": 47.9,
"battle_min_height_px": 43.8,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 146,
"height_swing": 35,
"bottom_swing": 0,
"battle_min_width_px": 23.3,
"battle_max_width_px": 46.6,
"battle_min_height_px": 41.5,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 14
- queued-rework: 77
- approved-baseline: 15
- queued-rework: 76
## Batch Plan
@@ -109,7 +109,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
| batch3-wei | queued-rework | `unit-wei-archer-crossbow` | border-hits=64 | border-hits=144 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |

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@@ -23,13 +23,13 @@
"unit-shu-spearman",
"unit-shu-strategist",
"unit-wei-archer",
"unit-wei-cavalry",
"unit-wei-infantry",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-wei-cavalry",
"unit-wei-strategist",
"unit-wei-officer"
],

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@@ -0,0 +1,44 @@
# Wei Cavalry v2 Approval Packet
- unit: `unit-wei-cavalry`
- version: `v2`
- source: `docs/handpaint-batch3-wei-cavalry-source-v1.png`
- contact sheet: `docs/handpaint-batch3-wei-cavalry-v2-contact.png`
- animation: `docs/handpaint-batch3-wei-cavalry-v2-animation.gif`
- battle preview: `docs/handpaint-batch3-wei-cavalry-v2-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch3-wei-cavalry-v2-before-after.png`
- scale compare: `docs/handpaint-batch3-wei-cavalry-v2-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wei/Shu faction separation: pass
- horse/rider silhouette: pass
- mounted action silhouette: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-cavalry&v=wei-cavalry-v2-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `146..266`
- base bbox height range: `288..295`
- base bottom range: `303..303`
- action bbox width range: `146..292`
- action bbox height range: `260..295`
- action bottom range: `303..303`
## Notes
The v2 sheet slightly widens the mounted silhouette so the horse remains readable at 50px while staying within the 313px frame boundaries.