Approve Wei cavalry handpainted sprite v2
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docs/handpaint-batch3-wei-cavalry-source-v1.png
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After Width: | Height: | Size: 2.1 MiB |
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docs/handpaint-batch3-wei-cavalry-v2-animation.gif
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After Width: | Height: | Size: 200 KiB |
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docs/handpaint-batch3-wei-cavalry-v2-battle-composite.png
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After Width: | Height: | Size: 886 KiB |
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docs/handpaint-batch3-wei-cavalry-v2-before-after.png
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After Width: | Height: | Size: 55 KiB |
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docs/handpaint-batch3-wei-cavalry-v2-contact.png
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After Width: | Height: | Size: 207 KiB |
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After Width: | Height: | Size: 139 KiB |
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docs/handpaint-batch3-wei-cavalry-v2-report.md
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# Wei Cavalry Hand-Painted v2
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- source: `handpaint-batch3-wei-cavalry-source-v1.png`
|
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- base status: ok
|
||||
- action status: ok
|
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- base partial alpha: 0, opaque pixels: 2008836
|
||||
- action partial alpha: 0, opaque pixels: 4957773
|
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- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
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- base bbox width range: 146..266
|
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- base bbox height range: 288..295
|
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- base bottom range: 303..303
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- action bbox width range: 146..292
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- action bbox height range: 260..295
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- action bottom range: 303..303
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- contact: `handpaint-batch3-wei-cavalry-v2-contact.png`
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- animation: `handpaint-batch3-wei-cavalry-v2-animation.gif`
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- before/after: `handpaint-batch3-wei-cavalry-v2-before-after.png`
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- scale compare: `handpaint-batch3-wei-cavalry-v2-scale-compare.png`
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- battle composite: `handpaint-batch3-wei-cavalry-v2-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch3-wei-cavalry-v2-scale-compare.png
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After Width: | Height: | Size: 54 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 14
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- Approved baseline units: 15
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- Pending approval units: 0
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- Queued rework units: 77
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- Queued rework units: 76
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## Checked Rules
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Before Width: | Height: | Size: 660 KiB After Width: | Height: | Size: 678 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 14
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- Approved baseline units: 15
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- Pending approval units: 0
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- Queued rework units: 77
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- Queued rework units: 76
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-wei-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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2. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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3. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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1. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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2. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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## Commands Before Approval
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@@ -43,5 +42,5 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-wei-cavalry`.
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- Start with `unit-wei-strategist`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 144 KiB |
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Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 130 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
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},
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"stage_counts": {
|
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"approved-baseline": 14,
|
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"queued-rework": 77
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||||
"approved-baseline": 15,
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"queued-rework": 76
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||||
},
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"rows": [
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{
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@@ -3266,7 +3266,7 @@
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},
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{
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"batch": "batch3-wei",
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"review_stage": "queued-rework",
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"review_stage": "approved-baseline",
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"stem": "unit-wei-cavalry",
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"base": {
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"key": "unit-wei-cavalry",
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@@ -3276,23 +3276,23 @@
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1252
|
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],
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"partial_alpha": 0,
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"opaque_pixels": 2399821,
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"border_hits": 64,
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"min_width": 160,
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"max_width": 291,
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"min_height": 282,
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"max_height": 289,
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"min_bottom": 281,
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"max_bottom": 288,
|
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"opaque_pixels": 2008836,
|
||||
"border_hits": 0,
|
||||
"min_width": 146,
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"max_width": 266,
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"min_height": 288,
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"max_height": 295,
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
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"width_swing": 131,
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"width_swing": 120,
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"height_swing": 7,
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"bottom_swing": 7,
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"battle_min_width_px": 25.6,
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"battle_max_width_px": 46.5,
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"battle_min_height_px": 45.0,
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"battle_max_height_px": 46.2,
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"status": "border-hits=64"
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"bottom_swing": 0,
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"battle_min_width_px": 23.3,
|
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"battle_max_width_px": 42.5,
|
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"battle_min_height_px": 46.0,
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"battle_max_height_px": 47.1,
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"status": "ok"
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},
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"actions": {
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"key": "unit-wei-cavalry-actions",
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@@ -3302,23 +3302,23 @@
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1252
|
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],
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"partial_alpha": 0,
|
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"opaque_pixels": 5378536,
|
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"border_hits": 144,
|
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"min_width": 160,
|
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"max_width": 300,
|
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"min_height": 274,
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"max_height": 290,
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||||
"min_bottom": 273,
|
||||
"max_bottom": 289,
|
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"opaque_pixels": 4957773,
|
||||
"border_hits": 0,
|
||||
"min_width": 146,
|
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"max_width": 292,
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"min_height": 260,
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"max_height": 295,
|
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
|
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"width_swing": 140,
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||||
"height_swing": 16,
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"bottom_swing": 16,
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"battle_min_width_px": 25.6,
|
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"battle_max_width_px": 47.9,
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"battle_min_height_px": 43.8,
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"battle_max_height_px": 46.3,
|
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"status": "border-hits=144"
|
||||
"width_swing": 146,
|
||||
"height_swing": 35,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 23.3,
|
||||
"battle_max_width_px": 46.6,
|
||||
"battle_min_height_px": 41.5,
|
||||
"battle_max_height_px": 47.1,
|
||||
"status": "ok"
|
||||
}
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||||
},
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{
|
||||
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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## Review Stage Counts
|
||||
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||||
- approved-baseline: 14
|
||||
- queued-rework: 77
|
||||
- approved-baseline: 15
|
||||
- queued-rework: 76
|
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## Batch Plan
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@@ -109,7 +109,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch3-wei | approved-baseline | `unit-wei-archer` | ok | ok | 190..245 x 288..296 | 190..245 x 282..296 | 30.4..39.1 x 46.0..47.3 | w55 h8 b0 |
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| batch3-wei | queued-rework | `unit-wei-archer-crossbow` | border-hits=64 | border-hits=144 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch3-wei | queued-rework | `unit-wei-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
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| batch3-wei | queued-rework | `unit-wei-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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| batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 |
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| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
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| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
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| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
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@@ -23,13 +23,13 @@
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"unit-shu-spearman",
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"unit-shu-strategist",
|
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"unit-wei-archer",
|
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"unit-wei-cavalry",
|
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"unit-wei-infantry",
|
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"unit-zhang-fei"
|
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],
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-wei-cavalry",
|
||||
"unit-wei-strategist",
|
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"unit-wei-officer"
|
||||
],
|
||||
|
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44
docs/unit-sprite-wei-cavalry-v2-approval-packet.md
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# Wei Cavalry v2 Approval Packet
|
||||
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- unit: `unit-wei-cavalry`
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||||
- version: `v2`
|
||||
- source: `docs/handpaint-batch3-wei-cavalry-source-v1.png`
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- contact sheet: `docs/handpaint-batch3-wei-cavalry-v2-contact.png`
|
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- animation: `docs/handpaint-batch3-wei-cavalry-v2-animation.gif`
|
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- battle preview: `docs/handpaint-batch3-wei-cavalry-v2-debug-preview-battle-check.png`
|
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- before/after: `docs/handpaint-batch3-wei-cavalry-v2-before-after.png`
|
||||
- scale compare: `docs/handpaint-batch3-wei-cavalry-v2-scale-compare.png`
|
||||
- current approval board: `docs/unit-sprite-current-approval-board.png`
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|
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## Visual Decision
|
||||
|
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Approved for the continuous production run.
|
||||
|
||||
- 50px battle readability: pass
|
||||
- Wei/Shu faction separation: pass
|
||||
- horse/rider silhouette: pass
|
||||
- mounted action silhouette: pass
|
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- opaque unit body: pass
|
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- frame boundary safety: pass
|
||||
- idle/action scale stability: pass
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-cavalry&v=wei-cavalry-v2-final`
|
||||
- Local browser console errors: `0`
|
||||
- base partial alpha: `0`
|
||||
- action partial alpha: `0`
|
||||
- base frame border hits: `0`
|
||||
- action frame border hits: `0`
|
||||
- base empty frames: `0`
|
||||
- action empty frames: `0`
|
||||
- base bbox width range: `146..266`
|
||||
- base bbox height range: `288..295`
|
||||
- base bottom range: `303..303`
|
||||
- action bbox width range: `146..292`
|
||||
- action bbox height range: `260..295`
|
||||
- action bottom range: `303..303`
|
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|
||||
## Notes
|
||||
|
||||
The v2 sheet slightly widens the mounted silhouette so the horse remains readable at 50px while staying within the 313px frame boundaries.
|
||||